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using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
using QSB.WorldSync;
namespace QSB.EyeOfTheUniverse.InstrumentSync
{
internal class QuantumInstrumentManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
=> QSBWorldSync.Init<QSBQuantumInstrument, QuantumInstrument>();
}
}