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19 lines
1015 B
Markdown
19 lines
1015 B
Markdown
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# QSB Helper Unity Project
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This Unity project is mainly used for generating asset bundles to be imported by QSB at runtime. It is a Unity 2017.4 project, since that's the version used by Outer Wilds.
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There's a "Build Assetbundles" option that generates the assetbundles in `UnityProject/Assets/AssetBundles`.
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Detailed instructions:
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* Create a new GameObject on the scene;
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* Change the name of the GameObject on the inspector panel;
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* Add models, behaviours, etc to that GameObject;
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* Create a prefab from that GameObject by dragging it from the scene hierarchy to the assets panel (usually at the bottom);
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* Select the newly created prefab;
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* On the bottom right, select the AssetBundle for that prefab (either from an existing one, or create one);
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* Save the scene (File -> Save Scenes);
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* Select "Assets" -> "Build Assetbundles" from the top menu;
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* The new asset bundles will be generated in `QSB/AssetBundles`;
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* When you build QSB in Visual Studio, the asset bundle files will be copied to the mod folder.
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