# QSB Helper Unity Project This Unity project is mainly used for generating asset bundles to be imported by QSB at runtime. It is a Unity 2017.4 project, since that's the version used by Outer Wilds. There's a "Build Assetbundles" option that generates the assetbundles in `UnityProject/Assets/AssetBundles`. Detailed instructions: * Create a new GameObject on the scene; * Change the name of the GameObject on the inspector panel; * Add models, behaviours, etc to that GameObject; * Create a prefab from that GameObject by dragging it from the scene hierarchy to the assets panel (usually at the bottom); * Select the newly created prefab; * On the bottom right, select the AssetBundle for that prefab (either from an existing one, or create one); * Save the scene (File -> Save Scenes); * Select "Assets" -> "Build Assetbundles" from the top menu; * The new asset bundles will be generated in `QSB/AssetBundles`; * When you build QSB in Visual Studio, the asset bundle files will be copied to the mod folder.