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using QSB.Player;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace QSB.Tools.SignalscopeTool
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{
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internal static class SignalscopeCreator
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{
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internal static void CreateSignalscope(PlayerInfo player)
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{
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var signalscopeRoot = player.CameraBody.transform.Find("REMOTE_Signalscope").gameObject;
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signalscopeRoot.SetActive(false);
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var Props_HEA_Signalscope = signalscopeRoot.transform.Find("Props_HEA_Signalscope");
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var tool = signalscopeRoot.GetComponent<QSBTool>();
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tool.Type = ToolType.Signalscope;
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tool.ToolGameObject = Props_HEA_Signalscope.gameObject;
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tool.Player = player;
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Props_HEA_Signalscope.GetComponent<MeshRenderer>().material = PlayerToolsManager.Props_HEA_PlayerTool_mat;
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Props_HEA_Signalscope.GetComponent<MeshRenderer>().shadowCastingMode = ShadowCastingMode.On;
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signalscopeRoot.SetActive(true);
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}
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}
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}
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