quantum-space-buddies/QSB/TransformSync/NomaiOrbTransformSync.cs

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using QSB.WorldSync;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.TransformSync
{
public class NomaiOrbTransformSync : NetworkBehaviour
{
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public NomaiInterfaceOrb AttachedOrb { get; private set; }
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public Transform OrbTransform { get; private set; }
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private int Index => WorldRegistry.OrbSyncList.IndexOf(this);
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private const int MaxUpdatesBeforeDisable = 5;
private bool _isInitialized;
private bool _isReady;
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private Transform _orbParent;
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private int _updateCount;
public override void OnStartClient()
{
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WorldRegistry.OrbSyncList.Add(this);
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QSB.Helper.Events.Unity.RunWhen(() => QSB.HasWokenUp, () => QSB.Helper.Events.Unity.FireOnNextUpdate(OnReady));
}
private void OnReady()
{
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AttachedOrb = WorldRegistry.OldOrbList[Index];
_isReady = true;
}
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private void Awake()
{
DontDestroyOnLoad(this);
QSBSceneManager.OnSceneLoaded += OnSceneLoaded;
}
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private void OnDestroy()
{
WorldRegistry.OrbSyncList.Remove(this);
QSBSceneManager.OnSceneLoaded -= OnSceneLoaded;
}
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private void OnSceneLoaded(OWScene scene, bool isInUniverse) => _isInitialized = false;
protected void Init()
{
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OrbTransform = AttachedOrb.transform;
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_orbParent = AttachedOrb.GetAttachedOWRigidbody().GetOrigParent();
_isInitialized = true;
}
private void Update()
{
if (!_isInitialized && _isReady)
{
Init();
}
else if (_isInitialized && !_isReady)
{
_isInitialized = false;
}
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if (OrbTransform == null || !_isInitialized)
{
return;
}
UpdateTransform();
}
protected virtual void UpdateTransform()
{
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if (hasAuthority)
{
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transform.position = _orbParent.InverseTransformPoint(OrbTransform.position);
transform.rotation = _orbParent.InverseTransformRotation(OrbTransform.rotation);
return;
}
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OrbTransform.position = _orbParent.TransformPoint(transform.position);
OrbTransform.rotation = _orbParent.InverseTransformRotation(OrbTransform.rotation);
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if (transform.localPosition == Vector3.zero)
{
_updateCount++;
}
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if (_updateCount >= MaxUpdatesBeforeDisable)
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{
enabled = false;
_updateCount = 0;
}
}
}
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}