2020-08-10 18:17:54 +02:00
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using UnityEngine.Networking;
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2020-02-12 20:58:42 +01:00
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2020-08-09 12:38:35 +01:00
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namespace QSB.Messaging
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{
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public class SectorMessage : PlayerMessage
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{
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public Sector.Name SectorId;
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public string SectorName;
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2020-02-15 20:48:02 +01:00
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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SectorId = (Sector.Name)reader.ReadInt32();
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SectorName = reader.ReadString();
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}
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2020-02-15 20:48:02 +01:00
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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2020-08-10 19:44:04 +02:00
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writer.Write((int)SectorId);
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writer.Write(SectorName);
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2020-02-12 20:58:42 +01:00
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}
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}
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}
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