2022-01-13 23:38:45 -08:00
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using Mirror;
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using QSB.ItemSync.WorldObjects.Items;
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using QSB.ItemSync.WorldObjects.Sockets;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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using QSB.WorldSync;
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2021-12-23 16:26:31 -08:00
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namespace QSB.ItemSync.Messages
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{
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internal class SocketItemMessage : QSBEnumMessage<SocketMessageType>
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{
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private int SocketId;
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private int ItemId;
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public SocketItemMessage(SocketMessageType type, int socketId = -1, int itemId = -1)
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{
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Value = type;
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SocketId = socketId;
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ItemId = itemId;
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(SocketId);
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writer.Write(ItemId);
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}
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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SocketId = reader.Read<int>();
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ItemId = reader.Read<int>();
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}
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2022-01-18 00:27:32 -08:00
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
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{
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QSBItemSocket socketWorldObject;
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QSBItem itemWorldObject;
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var player = QSBPlayerManager.GetPlayer(From);
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player.HeldItem = null;
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switch (Value)
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{
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case SocketMessageType.Socket:
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socketWorldObject = SocketId.GetWorldObject<QSBItemSocket>();
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itemWorldObject = ItemId.GetWorldObject<QSBItem>();
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socketWorldObject.PlaceIntoSocket(itemWorldObject);
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return;
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case SocketMessageType.StartUnsocket:
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socketWorldObject = SocketId.GetWorldObject<QSBItemSocket>();
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if (!socketWorldObject.IsSocketOccupied())
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{
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DebugLog.ToConsole($"Warning - Trying to start unsocket on socket that is unoccupied! Socket:{socketWorldObject.Name}");
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return;
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}
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socketWorldObject.RemoveFromSocket();
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return;
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case SocketMessageType.CompleteUnsocket:
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itemWorldObject = ItemId.GetWorldObject<QSBItem>();
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itemWorldObject.OnCompleteUnsocket();
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return;
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}
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}
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}
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}
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