quantum-space-buddies/QSB/OrbSync/TransformSync/NomaiOrbTransformSync.cs

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using OWML.Common;
using QSB.Syncs.Unsectored.Transforms;
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using QSB.Utility;
using QSB.WorldSync;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.OrbSync.TransformSync
{
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internal class NomaiOrbTransformSync : UnsectoredTransformSync
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{
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public static List<NomaiOrbTransformSync> OrbTransformSyncs = new();
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public override bool IsPlayerObject => false;
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private int _index => OrbTransformSyncs.IndexOf(this);
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public override void OnStartClient() => OrbTransformSyncs.Add(this);
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protected override void OnDestroy()
{
OrbTransformSyncs.Remove(this);
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base.OnDestroy();
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}
protected override void Init()
{
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if (!OrbTransformSyncs.Contains(this))
{
OrbTransformSyncs.Add(this);
}
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base.Init();
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if (AttachedObject == null)
{
DebugLog.ToConsole($"Error - Trying to init orb with null AttachedObject.", MessageType.Error);
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return;
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}
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var originalParent = AttachedObject.GetAttachedOWRigidbody().GetOrigParent();
if (originalParent == Locator.GetRootTransform())
{
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DebugLog.DebugWrite($"{LogName} with AttachedObject {AttachedObject.name} had it's original parent as SolarSystemRoot - Disabling...");
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enabled = false;
OrbTransformSyncs[_index] = null;
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}
SetReferenceTransform(originalParent);
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}
private Transform GetTransform()
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{
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if (_index == -1)
{
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DebugLog.ToConsole($"Error - Index cannot be found. OrbTransformSyncs count : {OrbTransformSyncs.Count}", MessageType.Error);
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return null;
}
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if (QSBWorldSync.OldOrbList == null || QSBWorldSync.OldOrbList.Count <= _index)
{
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DebugLog.ToConsole($"Error - OldOrbList is null or does not contain index {_index}.", MessageType.Error);
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return null;
}
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if (QSBWorldSync.OldOrbList[_index] == null)
{
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DebugLog.ToConsole($"Error - OldOrbList index {_index} is null.", MessageType.Error);
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return null;
}
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return QSBWorldSync.OldOrbList[_index].transform;
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}
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protected override Component InitLocalTransform() => GetTransform();
protected override Component InitRemoteTransform() => GetTransform();
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protected override float DistanceLeeway => 1f;
public override bool IsReady => WorldObjectManager.AllObjectsReady;
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public override bool UseInterpolation => false;
}
}