2020-02-10 23:03:28 +01:00
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using OWML.Common;
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using OWML.ModHelper;
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2020-09-22 21:11:29 +01:00
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using QSB.ConversationSync;
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2020-08-23 15:51:45 +02:00
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using QSB.DeathSync;
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2020-08-12 21:58:29 +02:00
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using QSB.ElevatorSync;
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2020-08-13 14:32:58 +01:00
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using QSB.GeyserSync;
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2020-09-04 20:54:34 +01:00
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using QSB.OrbSync;
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2020-08-20 21:07:40 +02:00
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using QSB.Tools;
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2020-08-16 17:15:36 +02:00
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using QSB.TransformSync;
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2020-07-30 22:27:14 +02:00
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using QSB.Utility;
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2020-02-10 23:03:28 +01:00
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using UnityEngine;
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using UnityEngine.Networking;
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2020-02-15 20:48:02 +01:00
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namespace QSB
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{
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public class QSB : ModBehaviour
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{
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2020-08-23 12:42:48 +02:00
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public static IModHelper Helper { get; private set; }
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public static string DefaultServerIP { get; private set; }
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public static int Port { get; private set; }
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public static bool DebugMode { get; private set; }
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public static AssetBundle NetworkAssetBundle { get; private set; }
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2020-09-06 09:07:31 +01:00
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public static bool HasWokenUp { get; set; }
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2020-02-10 23:03:28 +01:00
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2020-02-15 20:48:02 +01:00
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private void Awake()
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{
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2020-02-10 23:03:28 +01:00
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Application.runInBackground = true;
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}
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2020-02-15 20:48:02 +01:00
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private void Start()
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{
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2020-08-20 14:10:37 +01:00
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Helper = ModHelper;
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2020-08-20 14:47:44 +01:00
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DebugLog.ToConsole($"* Start of QSB version {Helper.Manifest.Version} - authored by {Helper.Manifest.Author}", MessageType.Info);
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2020-08-20 19:31:10 +01:00
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2020-08-17 16:51:56 +01:00
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NetworkAssetBundle = Helper.Assets.LoadBundle("assets/network");
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2020-08-20 21:07:40 +02:00
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DebugLog.LogState("NetworkBundle", NetworkAssetBundle);
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2020-08-23 15:51:45 +02:00
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2020-08-23 15:54:00 +02:00
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ProbePatches.DoPatches();
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DeathPatches.DoPatches();
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2020-02-10 23:03:28 +01:00
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2020-08-20 14:47:44 +01:00
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// Turns out these are very finicky about what order they go. QSBNetworkManager seems to
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// want to go first-ish, otherwise the NetworkManager complains about the PlayerPrefab being
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2020-08-23 12:42:48 +02:00
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// null (even though it isn't...)
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2020-08-20 14:47:44 +01:00
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gameObject.AddComponent<QSBNetworkManager>();
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gameObject.AddComponent<NetworkManagerHUD>();
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2020-03-14 21:42:43 +01:00
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gameObject.AddComponent<DebugActions>();
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2020-08-12 22:22:52 +02:00
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gameObject.AddComponent<ElevatorManager>();
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2020-08-13 19:25:12 +02:00
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gameObject.AddComponent<GeyserManager>();
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2020-09-29 21:34:46 +01:00
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gameObject.AddComponent<OrbManager>();
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2020-08-16 17:15:36 +02:00
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gameObject.AddComponent<QSBSectorManager>();
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2020-09-22 21:11:29 +01:00
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gameObject.AddComponent<ConversationManager>();
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2020-10-23 19:06:11 +01:00
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Helper.Events.Unity.RunWhen(() => PlayerData.IsLoaded(), RebuildSettingsSave);
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}
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private void RebuildSettingsSave()
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{
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if (PlayerData.GetFreezeTimeWhileReadingConversations()
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|| PlayerData.GetFreezeTimeWhileReadingTranslator()
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|| PlayerData.GetFreezeTimeWhileReadingShipLog())
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{
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DebugLog.DebugWrite("Rebuilding SettingsSave...");
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var clonedData = PlayerData.CloneSettingsData();
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clonedData.freezeTimeWhileReading = false;
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clonedData.freezeTimeWhileReadingConversations = false;
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clonedData.freezeTimeWhileReadingShipLog = false;
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PlayerData.SetSettingsData(clonedData);
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}
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2020-03-02 17:34:01 +01:00
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}
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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2020-08-23 12:42:48 +02:00
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Port = config.GetSettingsValue<int>("port");
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if (QSBNetworkManager.Instance != null)
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{
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QSBNetworkManager.Instance.networkPort = Port;
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}
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2020-03-14 21:42:43 +01:00
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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2020-02-10 23:03:28 +01:00
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}
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}
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}
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