2020-12-14 16:28:03 +00:00
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using QSB.Messaging;
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2020-11-03 21:33:48 +00:00
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using QSB.Player;
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2020-08-09 07:17:00 +00:00
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using QSB.TransformSync;
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2020-12-04 22:15:41 +00:00
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using QuantumUNET;
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2020-08-07 23:08:44 +00:00
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2020-12-14 16:24:52 +00:00
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namespace QSB.Events
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2020-08-07 23:08:44 +00:00
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{
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2020-12-02 21:29:53 +00:00
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public abstract class QSBEvent<T> : IQSBEvent where T : PlayerMessage, new()
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{
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public abstract EventType Type { get; }
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2020-12-14 21:20:53 +00:00
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public uint LocalPlayerId => QSBPlayerManager.LocalPlayerId;
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2020-12-14 20:41:56 +00:00
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2020-12-02 21:29:53 +00:00
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private readonly MessageHandler<T> _eventHandler;
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2020-08-10 13:48:40 +00:00
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2020-12-02 21:29:53 +00:00
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protected QSBEvent()
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{
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_eventHandler = new MessageHandler<T>(Type);
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2020-12-14 20:41:56 +00:00
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_eventHandler.OnClientReceiveMessage += message => OnReceive(false, message);
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_eventHandler.OnServerReceiveMessage += message => OnReceive(true, message);
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2020-12-02 21:29:53 +00:00
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}
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2020-08-10 13:40:06 +00:00
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2020-12-02 21:29:53 +00:00
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public abstract void SetupListener();
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public abstract void CloseListener();
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2020-08-15 19:32:58 +00:00
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2020-12-11 22:42:21 +00:00
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public virtual void OnReceiveRemote(bool server, T message) { }
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public virtual void OnReceiveLocal(bool server, T message) { }
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2020-08-09 07:37:32 +00:00
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2020-12-02 21:29:53 +00:00
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public void SendEvent(T message)
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{
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message.FromId = QSBPlayerManager.LocalPlayerId;
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2020-12-19 10:56:25 +00:00
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QSBCore.Helper.Events.Unity.RunWhen(
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() => PlayerTransformSync.LocalInstance != null,
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() => _eventHandler.SendToServer(message));
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2020-12-02 21:29:53 +00:00
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}
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2020-08-15 19:32:58 +00:00
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2020-12-19 10:56:25 +00:00
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private void OnReceive(bool isServer, T message)
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2020-12-02 21:29:53 +00:00
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{
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2020-12-19 10:56:25 +00:00
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/* Explanation :
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* if <isServer> is true, this message has been received on the server *server*.
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* Therefore, we don't want to do any event handling code - that should be dealt
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* with on the server *client* and any other client. So just forward the message
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* onto all clients. This way, the server *server* just acts as the ditribution
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* hub for all events.
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*/
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if (isServer)
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2020-12-02 21:29:53 +00:00
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{
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_eventHandler.SendToAll(message);
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2020-12-19 10:56:25 +00:00
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return;
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2020-12-02 21:29:53 +00:00
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}
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2020-08-09 07:17:00 +00:00
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2020-12-19 10:56:25 +00:00
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if (message.OnlySendToServer && !QSBNetworkServer.active)
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2020-12-13 22:25:23 +00:00
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{
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2020-12-19 10:56:25 +00:00
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return;
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2020-12-13 22:25:23 +00:00
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}
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2020-12-19 10:56:25 +00:00
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2020-12-02 21:29:53 +00:00
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if (message.FromId == QSBPlayerManager.LocalPlayerId ||
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QSBPlayerManager.IsBelongingToLocalPlayer(message.AboutId))
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{
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2020-12-19 10:56:25 +00:00
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OnReceiveLocal(QSBNetworkServer.active, message);
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2020-12-02 21:29:53 +00:00
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return;
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}
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2020-08-09 07:37:32 +00:00
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2020-12-19 10:56:25 +00:00
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OnReceiveRemote(QSBNetworkServer.active, message);
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2020-12-02 21:29:53 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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