quantum-space-buddies/QuantumUNET/Messages/QObjectSpawnSceneMessage.cs

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using QuantumUNET.Transport;
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using UnityEngine;
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namespace QuantumUNET.Messages
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{
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internal class QObjectSpawnSceneMessage : QMessageBase
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{
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public QNetworkInstanceId NetId;
public QNetworkSceneId SceneId;
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public Vector3 Position;
public byte[] Payload;
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public override void Serialize(QNetworkWriter writer)
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{
writer.Write(NetId);
writer.Write(SceneId);
writer.Write(Position);
writer.WriteBytesFull(Payload);
}
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public override void Deserialize(QNetworkReader reader)
{
NetId = reader.ReadNetworkId();
SceneId = reader.ReadSceneId();
Position = reader.ReadVector3();
Payload = reader.ReadBytesAndSize();
}
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}
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}