quantum-space-buddies/QSB/SaveSync/Messages/RequestGameStateMessage.cs

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using QSB.ConversationSync.Messages;
using QSB.ConversationSync.Patches;
using QSB.Messaging;
using System.Linq;
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namespace QSB.SaveSync.Messages
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{
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/// <summary>
/// always sent to host
/// </summary>
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internal class RequestGameStateMessage : QSBMessage
{
public RequestGameStateMessage() => To = 0;
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public override void OnReceiveRemote()
{
new GameStateMessage(From).Send();
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var gameSave = QSBCore.ProfileManager.currentProfileGameSave;
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var factSaves = gameSave.shipLogFactSaves;
foreach (var item in factSaves)
{
new ShipLogFactSaveMessage(item.Value).Send();
}
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var dictConditions = gameSave.dictConditions;
var dictConditionsToSend = dictConditions.Where(x => ConversationPatches.PersistentConditionsToSync.Contains(x.Key));
foreach (var item in dictConditionsToSend)
{
new PersistentConditionMessage(item.Key, item.Value).Send();
}
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}
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}
}