quantum-space-buddies/QSB/EyeOfTheUniverse/ForestOfGalaxies/Messages/KillGalaxiesMessage.cs

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using Mirror;
using QSB.Messaging;
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using QSB.WorldSync;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
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namespace QSB.EyeOfTheUniverse.ForestOfGalaxies.Messages;
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public class KillGalaxiesMessage : QSBMessage
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{
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private List<float> _deathDelays;
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public KillGalaxiesMessage(List<float> deathDelays) => _deathDelays = deathDelays;
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public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.WriteList(_deathDelays);
}
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public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_deathDelays = reader.ReadList<float>();
}
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public override bool ShouldReceive => QSBWorldSync.AllObjectsReady;
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public override void OnReceiveRemote()
{
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var galaxyController = QSBWorldSync.GetUnityObject<MiniGalaxyController>();
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galaxyController._killTrigger.OnEntry -= galaxyController.OnEnterKillTrigger;
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galaxyController._galaxies = galaxyController.GetComponentsInChildren<MiniGalaxy>(true);
for (var i = 0; i < galaxyController._galaxies.Length; i++)
{
galaxyController._galaxies[i].DieAfterSeconds(_deathDelays[i], true, AudioType.EyeGalaxyBlowAway);
}
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galaxyController._forestIsDarkTime = Time.time + 65f;
galaxyController.enabled = true;
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galaxyController._musicSource.SetLocalVolume(0f);
galaxyController._musicSource.FadeIn(5f);
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}
}