twinaphex
870d69f500
(iOS) Add 3dengine
2014-03-09 21:11:47 +01:00
meancoot
d1111ab3d7
Add build_libretro_pcsx_rearmed_interpreter() to libretro-build-common.sh, add a call to it in libretro-build-ios.sh.
...
The dynarec version of pcsx rearmed can’t run on non-jailbroken iOS devices, but the newest iDevices (iPhone5S, iPad Air etc.) are able to run it at full speed even with the interpreter.
2013-12-19 18:31:05 -05:00
twinaphex
c59c60a992
libretro-build-android-mk.sh - reorder and add Handy compilation
2013-12-16 02:15:02 +01:00
twinaphex
90afbd48a3
Add ScummVM compilation to libretro-build-ios.sh
2013-12-15 21:02:19 +01:00
twinaphex
f4a5a9bbc2
(iOS) Add bsnes C++98 port to libretro-build-ios.sh
2013-12-15 20:48:54 +01:00
Josh Johnson
c9c9c93850
Convert all shebangs to use Bash
2013-12-08 17:10:42 -08:00
twinaphex
27de3ae179
(libretro-build.sh) Use c++ for CXX - is backwards compatible with
...
OSX 10.6.8 which didn't have clang++
2013-12-03 02:29:37 +01:00
twinaphex
fd85911887
(iOS) Add Handy build to libretro-build-ios.sh
2013-11-30 02:26:51 +01:00
twinaphex
a6837b0222
(iOS) Add mupen64 building too
2013-11-29 23:48:52 +01:00
twinaphex
7d8bfea918
(iOS) Fix Mupen64 build
2013-11-29 16:17:46 +01:00
twinaphex
97e05ca8a8
(libretro-build-ios) Add bsnes core to libretro-build-ios.sh
2013-11-26 14:23:30 +01:00
twinaphex
6c24564f59
(libretro-build-common) bSNES now uses CXX11 environment variable -
...
set it up properly for Clang
2013-11-25 04:02:44 +01:00
twinaphex
1b602cd33e
Compiles instancingviewer-camera now on PC, iOS and Android
2013-11-25 03:54:24 +01:00
twinaphex
9d1c39d421
(iOS) Update SDK version to iOS 7.0 SDK
2013-11-24 02:27:12 +01:00
twinaphex
14e4a80985
Add vbam compilation to Android/iOS/QNX scripts
2013-10-31 17:54:26 +01:00
twinaphex
7912a160d4
(iOS) Add Dinothawr compilation
2013-09-23 19:59:32 +02:00
twinaphex
e03daeec82
Rename libretro_vba to libretro_vba_next
2013-08-15 14:50:25 +02:00
twinaphex
20b3539b90
Some build changes
2013-07-29 01:13:17 +02:00
twinaphex
e63cf4f4dd
(iOS) Add picodrive building
2013-07-05 21:48:55 +02:00
twinaphex
6d04d00238
(iOS) Add MAME 0.78 building
2013-06-14 05:11:29 +02:00
twinaphex
9f6962391b
Syntax fixes for conditionals in libretro-build-common.sh
2013-05-19 01:39:21 +02:00
twinaphex
7892a34fcd
Add 'build libretro QuickNES' to iOS build script
2013-05-19 01:35:15 +02:00
twinaphex
fee6cfed6e
Rename libretro-build-common-console.sh to libretro-build-common.sh
2013-05-19 00:17:06 +02:00
twinaphex
879616b80d
Script fixes
2013-05-18 21:37:43 +02:00
twinaphex
c4dd9ae89d
(iOS) Uncomment FORMAT variable for iOS
2013-05-18 03:40:05 +02:00
twinaphex
9724b24788
Add ModelViewer and SceneWalker build targets for iOS, QNX and
...
PC
2013-05-18 02:53:55 +02:00
twinaphex
45af442915
Set up other build scripts so cores can be conditionally compiled
...
as well
2013-05-03 17:22:09 +02:00
twinaphex
f6fc78b77f
Drop MY_DIR variable
2013-05-01 23:54:06 +02:00
twinaphex
e2c10df2c8
Clean up iOS script somewhat
2013-04-30 15:56:55 +02:00
twinaphex
9c6708fdfd
Add PCSX ReARMed function to libretro-build-common-console.sh
2013-04-30 06:45:49 +02:00
twinaphex
423d371149
Have iOS script reuse build-common-console.sh
2013-04-30 06:36:11 +02:00
twinaphex
ea4dd46500
iOS script - compiles all Mednafen cores now (except for SNES)
2013-04-30 03:20:56 +02:00
twinaphex
a54ed209e4
Add VBA and FCEU to iOS script
2013-04-30 02:03:05 +02:00
twinaphex
e760a16d82
Update iOS script
2013-04-30 00:57:14 +02:00
Jon Maddox
6825695aea
uhh do this right
2013-03-26 12:50:13 -04:00
Jon Maddox
9e5056d047
ignore these for now until we get them building the right way
2013-03-26 11:06:31 -04:00
Jon Maddox
41c790a3be
quit early if we can't find the RetroArch repo
2013-03-26 10:35:45 -04:00
Jon Maddox
4b8b14daee
allow the ability to skip the fetching/cloning of the emu cores before building
2013-03-26 10:07:06 -04:00
Jon Maddox
ba1355d0d4
all of the cores
2013-03-26 10:06:31 -04:00
Jon Maddox
37d6bd97c6
initial start to the ios build script
2013-03-26 09:18:20 -04:00