Commit Graph

40 Commits

Author SHA1 Message Date
twinaphex
870d69f500 (iOS) Add 3dengine 2014-03-09 21:11:47 +01:00
meancoot
d1111ab3d7 Add build_libretro_pcsx_rearmed_interpreter() to libretro-build-common.sh, add a call to it in libretro-build-ios.sh.
The dynarec version of pcsx rearmed can’t run on non-jailbroken iOS devices, but the newest iDevices (iPhone5S, iPad Air etc.) are able to run it at full speed even with the interpreter.
2013-12-19 18:31:05 -05:00
twinaphex
c59c60a992 libretro-build-android-mk.sh - reorder and add Handy compilation 2013-12-16 02:15:02 +01:00
twinaphex
90afbd48a3 Add ScummVM compilation to libretro-build-ios.sh 2013-12-15 21:02:19 +01:00
twinaphex
f4a5a9bbc2 (iOS) Add bsnes C++98 port to libretro-build-ios.sh 2013-12-15 20:48:54 +01:00
Josh Johnson
c9c9c93850 Convert all shebangs to use Bash 2013-12-08 17:10:42 -08:00
twinaphex
27de3ae179 (libretro-build.sh) Use c++ for CXX - is backwards compatible with
OSX 10.6.8 which didn't have clang++
2013-12-03 02:29:37 +01:00
twinaphex
fd85911887 (iOS) Add Handy build to libretro-build-ios.sh 2013-11-30 02:26:51 +01:00
twinaphex
a6837b0222 (iOS) Add mupen64 building too 2013-11-29 23:48:52 +01:00
twinaphex
7d8bfea918 (iOS) Fix Mupen64 build 2013-11-29 16:17:46 +01:00
twinaphex
97e05ca8a8 (libretro-build-ios) Add bsnes core to libretro-build-ios.sh 2013-11-26 14:23:30 +01:00
twinaphex
6c24564f59 (libretro-build-common) bSNES now uses CXX11 environment variable -
set it up properly for Clang
2013-11-25 04:02:44 +01:00
twinaphex
1b602cd33e Compiles instancingviewer-camera now on PC, iOS and Android 2013-11-25 03:54:24 +01:00
twinaphex
9d1c39d421 (iOS) Update SDK version to iOS 7.0 SDK 2013-11-24 02:27:12 +01:00
twinaphex
14e4a80985 Add vbam compilation to Android/iOS/QNX scripts 2013-10-31 17:54:26 +01:00
twinaphex
7912a160d4 (iOS) Add Dinothawr compilation 2013-09-23 19:59:32 +02:00
twinaphex
e03daeec82 Rename libretro_vba to libretro_vba_next 2013-08-15 14:50:25 +02:00
twinaphex
20b3539b90 Some build changes 2013-07-29 01:13:17 +02:00
twinaphex
e63cf4f4dd (iOS) Add picodrive building 2013-07-05 21:48:55 +02:00
twinaphex
6d04d00238 (iOS) Add MAME 0.78 building 2013-06-14 05:11:29 +02:00
twinaphex
9f6962391b Syntax fixes for conditionals in libretro-build-common.sh 2013-05-19 01:39:21 +02:00
twinaphex
7892a34fcd Add 'build libretro QuickNES' to iOS build script 2013-05-19 01:35:15 +02:00
twinaphex
fee6cfed6e Rename libretro-build-common-console.sh to libretro-build-common.sh 2013-05-19 00:17:06 +02:00
twinaphex
879616b80d Script fixes 2013-05-18 21:37:43 +02:00
twinaphex
c4dd9ae89d (iOS) Uncomment FORMAT variable for iOS 2013-05-18 03:40:05 +02:00
twinaphex
9724b24788 Add ModelViewer and SceneWalker build targets for iOS, QNX and
PC
2013-05-18 02:53:55 +02:00
twinaphex
45af442915 Set up other build scripts so cores can be conditionally compiled
as well
2013-05-03 17:22:09 +02:00
twinaphex
f6fc78b77f Drop MY_DIR variable 2013-05-01 23:54:06 +02:00
twinaphex
e2c10df2c8 Clean up iOS script somewhat 2013-04-30 15:56:55 +02:00
twinaphex
9c6708fdfd Add PCSX ReARMed function to libretro-build-common-console.sh 2013-04-30 06:45:49 +02:00
twinaphex
423d371149 Have iOS script reuse build-common-console.sh 2013-04-30 06:36:11 +02:00
twinaphex
ea4dd46500 iOS script - compiles all Mednafen cores now (except for SNES) 2013-04-30 03:20:56 +02:00
twinaphex
a54ed209e4 Add VBA and FCEU to iOS script 2013-04-30 02:03:05 +02:00
twinaphex
e760a16d82 Update iOS script 2013-04-30 00:57:14 +02:00
Jon Maddox
6825695aea uhh do this right 2013-03-26 12:50:13 -04:00
Jon Maddox
9e5056d047 ignore these for now until we get them building the right way 2013-03-26 11:06:31 -04:00
Jon Maddox
41c790a3be quit early if we can't find the RetroArch repo 2013-03-26 10:35:45 -04:00
Jon Maddox
4b8b14daee allow the ability to skip the fetching/cloning of the emu cores before building 2013-03-26 10:07:06 -04:00
Jon Maddox
ba1355d0d4 all of the cores 2013-03-26 10:06:31 -04:00
Jon Maddox
37d6bd97c6 initial start to the ios build script 2013-03-26 09:18:20 -04:00