Create build_default_cores_libretro_gl function

This commit is contained in:
twinaphex 2015-07-31 05:12:01 +02:00
parent 1868b1f0f1
commit 69b23ceb21

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@ -98,6 +98,16 @@ build_default_cores_cpp11() {
libretro_build_core mame
}
build_default_cores_libretro_gl() {
# Reasons for not compiling this yet on these targets (other than endianness issues)
# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
libretro_build_core mupen64plus
# Graphics require GLES 2/GL 2.0
libretro_build_core 3dengine
}
# These build everywhere libretro-build.sh works
# (They also use rules builds, which will help later)
@ -158,13 +168,7 @@ build_default_cores() {
libretro_build_core 4do
libretro_build_core desmume
# Reasons for not compiling this yet on these targets (other than endianness issues)
# 1) Wii/NGC - no PPC dynarec, no usable graphics plugins that work with GX
# 2) PS3 - no PPC dynarec, PSGL is GLES 1.0 while graphics plugins right now require GL 2.0+/GLES2
libretro_build_core mupen64plus
# Graphics require GLES 2/GL 2.0
libretro_build_core 3dengine
build_default_cores_libretro_gl
# The only reason this won't be compiled in yet for PS3/Wii is
# 1) Wii/NGC - too big in binary size