libretro-super/libretro-config.sh

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#!/bin/sh
# Architecture Assignment
ARCH="$(uname -m)"
case "$ARCH" in
x86_64) X86=true && X86_64=true;;
i686) X86=true;;
armv*)
ARM=true && export FORMAT_COMPILER_TARGET=armv
export RARCHCFLAGS="${RARCHCFLAGS} -marm"
case "$ARCH" in
armv5tel) ARMV5=true;;
armv6l) ARMV6=true;;
armv7l) ARMV7=true;;
esac;;
esac
echo "$ARCH CPU detected"
# Platform Assignment
if [ "$platform" ]; then
case "$platform" in
win)
FORMAT_EXT='dll'
FORMAT_COMPILER_TARGET=win
DIST_DIR=win;;
osx)
FORMAT_EXT='dylib'
FORMAT_COMPILER_TARGET=osx
DIST_DIR=osx;;
*)
FORMAT_EXT='so'
FORMAT_COMPILER_TARGET=unix
DIST_DIR=unix;;
esac
else
UNAME="$(uname)"
case "$UNAME" in
*BSD*)
FORMAT_EXT='so'
FORMAT_COMPILER_TARGET=unix
DIST_DIR=bsd;;
*Darwin*)
FORMAT_EXT='dylib'
FORMAT_COMPILER_TARGET=osx
DIST_DIR=osx;;
*mingw*|*MINGW*)
FORMAT_EXT='dll'
FORMAT_COMPILER_TARGET=win
DIST_DIR=win;;
*)
FORMAT_EXT='so'
FORMAT_COMPILER_TARGET=unix
DISTT_DIR=unix;;
esac
fi
export FORMAT_COMPILER_TARGET_ALT="$FORMAT_COMPILER_TARGET"
#USER DEFINES
#------------
#These options should be defined inside your own
#local libretro-config-user.sh file rather than here.
#The following below is just a sample.
if [ -f "libretro-config-user.sh" ]; then
. ./libretro-config-user.sh
else
# Sane defaults
export BUILD_LIBRETRO_GL=1
fi
#if uncommented, will fetch repos with read+write access. Useful for committers
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#export WRITERIGHTS=1
#if uncommented, will build experimental cores as well which are not yet fit for release.
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#export BUILD_EXPERIMENTAL=1
#ARM DEFINES
#-----------
#if uncommented, will build cores with Cortex A8 compiler optimizations
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#export CORTEX_A8=1
#if uncommented, will build cores with Cortex A9 compiler optimizations
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#export CORTEX_A9=1
#if uncommented, will build cores with ARM hardfloat ABI
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#export ARM_HARDFLOAT=1
#if uncommented, will build cores with ARM softfloat ABI
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#export ARM_SOFTFLOAT=1
#if uncommented, will build cores with ARM NEON support (ARMv7+ only)
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#export ARM_NEON=1
#OPENGL DEFINES
#--------------
#if uncommented, will build libretro GL cores. Ignored for mobile platforms - GL cores will always be built there.
#export BUILD_LIBRETRO_GL=1
#if uncommented, will build cores with OpenGL ES 2 support. Not needed
#for platform-specific cores - only for generic core builds (ie. libretro-build.sh)
#export ENABLE_GLES=1