#!/bin/sh # Architecture Assignment ARCH="$(uname -m)" case "$ARCH" in x86_64) X86=true && X86_64=true;; i686) X86=true;; armv*) ARM=true && export FORMAT_COMPILER_TARGET=armv export RARCHCFLAGS="${RARCHCFLAGS} -marm" case "$ARCH" in armv5tel) ARMV5=true;; armv6l) ARMV6=true;; armv7l) ARMV7=true;; esac;; esac echo "$ARCH CPU detected" # Platform Assignment if [ "$platform" ]; then case "$platform" in win) FORMAT_EXT='dll' FORMAT_COMPILER_TARGET=win DIST_DIR=win;; osx) FORMAT_EXT='dylib' FORMAT_COMPILER_TARGET=osx DIST_DIR=osx;; *) FORMAT_EXT='so' FORMAT_COMPILER_TARGET=unix DIST_DIR=unix;; esac else UNAME="$(uname)" case "$UNAME" in *BSD*) FORMAT_EXT='so' FORMAT_COMPILER_TARGET=unix DIST_DIR=bsd;; *Darwin*) FORMAT_EXT='dylib' FORMAT_COMPILER_TARGET=osx DIST_DIR=osx;; *mingw*|*MINGW*) FORMAT_EXT='dll' FORMAT_COMPILER_TARGET=win DIST_DIR=win;; *) FORMAT_EXT='so' FORMAT_COMPILER_TARGET=unix DISTT_DIR=unix;; esac fi export FORMAT_COMPILER_TARGET_ALT="$FORMAT_COMPILER_TARGET" #USER DEFINES #------------ #These options should be defined inside your own #local libretro-config-user.sh file rather than here. #The following below is just a sample. if [ -f "libretro-config-user.sh" ]; then . ./libretro-config-user.sh else # Sane defaults export BUILD_LIBRETRO_GL=1 fi #if uncommented, will fetch repos with read+write access. Useful for committers #export WRITERIGHTS=1 #if uncommented, will build experimental cores as well which are not yet fit for release. #export BUILD_EXPERIMENTAL=1 #ARM DEFINES #----------- #if uncommented, will build cores with Cortex A8 compiler optimizations #export CORTEX_A8=1 #if uncommented, will build cores with Cortex A9 compiler optimizations #export CORTEX_A9=1 #if uncommented, will build cores with ARM hardfloat ABI #export ARM_HARDFLOAT=1 #if uncommented, will build cores with ARM softfloat ABI #export ARM_SOFTFLOAT=1 #if uncommented, will build cores with ARM NEON support (ARMv7+ only) #export ARM_NEON=1 #OPENGL DEFINES #-------------- #if uncommented, will build libretro GL cores. Ignored for mobile platforms - GL cores will always be built there. #export BUILD_LIBRETRO_GL=1 #if uncommented, will build cores with OpenGL ES 2 support. Not needed #for platform-specific cores - only for generic core builds (ie. libretro-build.sh) #export ENABLE_GLES=1