systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
# Libretro Features
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "false"
load_subsystem = "true"
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice."