add descriptions for bsnes/higan cores

This commit is contained in:
hunterk 2020-06-09 17:06:16 -05:00
parent b43e72c1a8
commit cb10abeb8b
11 changed files with 30 additions and 8 deletions

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@ -84,4 +84,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes 2014 Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable."

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@ -84,4 +84,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes 2014 Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions. The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable."

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@ -81,4 +81,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes 2014 Performance is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy. Unlike the 'Mercury' cores, the '2014' cores are based on the unchanged bsnes source without any major additions."

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@ -27,4 +27,6 @@ database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nint
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "true"
is_experimental = "true"
description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice."

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@ -89,3 +89,5 @@ database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nint
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
description = "bsnes HD Beta is based on the latest code from the bsnes emulator, but it serves as a test-bed for some additional features that are not considered stable enough for inclusion in the standard bsnes core. These features include true widescreen support and increased color depth (i.e., without dithering), among others. Aside from these additional experimental features, this core is identical to the standard bsnes core in both accuracy and performance."

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@ -88,4 +88,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes libretro core is based on the latest source code from the bsnes emulator, which is known for its high accuracy and faithful reproduction of the SNES/SFC console. In addition to high accuracy, this version also includes a number of enhancements, such as mode 7 upscaling and overclocking for the Super FX add-on chip used in Star Fox and other games. This core is a good option for users on desktop platforms (Windows, Mac and Linux) with a relatively fast CPU. While it lacks support for libretro cheats and retro-achievements, it does have its own runahead implementation that is accessible from the core options."

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@ -85,4 +85,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'accuracy' profile, which includes bsnes' more-demanding dot-based PPU (as opposed to the faster scanline-precision PPU used in the 'balanced' profile), though the only commercial game that requires this level of precision is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable."

View File

@ -85,4 +85,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes Mercury Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable."

View File

@ -82,4 +82,6 @@ supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
disk_control = "false"
description = "bsnes Mercury Accuracy is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. The biggest problem with the 'performance' profile is that it does not support the CX4 add-on chip used by Capcom's Mega Man X2 and X3 games, but most other games should run fine. For most users, though, Snes9x-Current is a better option for higher performance on low-spec devices and the up-to-date bsnes core is better for accuracy."

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@ -76,3 +76,5 @@ firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)"
firmware20_path = "SGB2.sfc/program.rom"
firmware20_opt = "true"
notes = "[1] nSide Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core."
description = "nSide Balanced is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the faster and unofficially maintained scanline-precision PPU (as opposed to the slower dot-based PPU used in the regular higan core), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be a bit faster, too."

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@ -76,3 +76,5 @@ firmware20_desc = "SGB2.sfc/program.rom (SGB Boot Image)"
firmware20_path = "SGB2.sfc/program.rom"
firmware20_opt = "true"
notes = "[1] higan Accuracy uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart, Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2, Mega Man X3|[2] SGB Emulation needs SGB.sfc/, SGB1.sfc/ or SGB2.sfc/ foltainers in system directory.|SGB1.sfc/ or SGB2.sfc/ can be selected as core options.|GB/GBC ROMs can be loaded directly as ROMs in this core."
description = "higan Accuracy is based on version 105 of the higan emulator suite's SNES/SFC emulator. It includes the demanding dot-based PPU (which is the hallmark of the 'accuracy' profile of this emulator lineage), though the only commercial game that is affected by this is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy and it should be quite a bit faster, too."