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nyx: Fix a long standing heap corruption issue
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@ -942,20 +942,21 @@ static lv_res_t _launch_more_cfg_action(lv_obj_t *btn)
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static lv_res_t _win_launch_close_action(lv_obj_t * btn)
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static lv_res_t _win_launch_close_action(lv_obj_t * btn)
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{
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{
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// Cleanup icons.
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// Cleanup icons.
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lv_btn_ext_t *ext;
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for (u32 i = 0; i < 8; i++)
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lv_obj_t *btn_tmp;
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for (u32 i = 0; i < 16; i += 2)
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{
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{
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btn_tmp = launch_ctxt[i];
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lv_obj_t *btn = launch_ctxt[i * 2];
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ext = lv_obj_get_ext_attr(btn_tmp);
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lv_btn_ext_t *ext = lv_obj_get_ext_attr(btn);
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if (ext->idx)
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if (ext->idx)
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{
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{
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btn_tmp = lv_obj_get_child(btn_tmp, NULL);
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// This gets latest object, which is the button overlay. So iterate 2 times.
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lv_img_dsc_t *tmp = (lv_img_dsc_t *)lv_img_get_src(btn_tmp);
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lv_obj_t * img = lv_obj_get_child(btn, NULL);
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img = lv_obj_get_child(btn, img);
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lv_img_dsc_t *src = (lv_img_dsc_t *)lv_img_get_src(img);
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// Avoid freeing base icons.
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// Avoid freeing base icons.
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if ((tmp != icon_switch) && (tmp != icon_payload) && (tmp != icon_lakka))
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if ((src != icon_switch) && (src != icon_payload) && (src != icon_lakka))
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free(tmp);
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free(src);
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}
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}
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}
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}
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