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https://github.com/alexbatalov/fallout2-ce.git
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Add proto_item_subdata_init
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parent
3d5cb4c3f4
commit
fd9fa80204
83
src/proto.cc
83
src/proto.cc
@ -370,6 +370,89 @@ char* protoGetDescription(int pid)
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return protoGetMessage(pid, PROTOTYPE_MESSAGE_DESCRIPTION);
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}
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// 0x49EBFC
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int proto_item_subdata_init(Proto* proto, int type)
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{
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int index;
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switch (type) {
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case ITEM_TYPE_ARMOR:
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proto->item.data.armor.armorClass = 0;
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for (index = 0; index < DAMAGE_TYPE_COUNT; index++) {
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proto->item.data.armor.damageResistance[index] = 0;
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proto->item.data.armor.damageThreshold[index] = 0;
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}
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proto->item.data.armor.perk = -1;
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proto->item.data.armor.maleFid = -1;
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proto->item.data.armor.femaleFid = -1;
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break;
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case ITEM_TYPE_CONTAINER:
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proto->item.data.container.openFlags = 0;
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proto->item.data.container.maxSize = 250;
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proto->item.extendedFlags |= 0x800;
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break;
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case ITEM_TYPE_DRUG:
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proto->item.data.drug.stat[0] = STAT_STRENGTH;
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proto->item.data.drug.stat[1] = -1;
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proto->item.data.drug.stat[2] = -1;
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proto->item.data.drug.amount[0] = 0;
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proto->item.data.drug.amount[1] = 0;
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proto->item.data.drug.amount[2] = 0;
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proto->item.data.drug.duration1 = 0;
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proto->item.data.drug.amount1[0] = 0;
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proto->item.data.drug.amount1[1] = 0;
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proto->item.data.drug.amount1[2] = 0;
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proto->item.data.drug.duration2 = 0;
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proto->item.data.drug.amount2[0] = 0;
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proto->item.data.drug.amount2[1] = 0;
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proto->item.data.drug.amount2[2] = 0;
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proto->item.data.drug.addictionChance = 0;
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proto->item.data.drug.withdrawalEffect = 0;
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proto->item.data.drug.withdrawalOnset = 0;
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proto->item.extendedFlags |= 0x1000;
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break;
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case ITEM_TYPE_WEAPON:
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proto->item.data.weapon.animationCode = 0;
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proto->item.data.weapon.minDamage = 0;
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proto->item.data.weapon.maxDamage = 0;
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proto->item.data.weapon.damageType = 0;
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proto->item.data.weapon.maxRange1 = 0;
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proto->item.data.weapon.maxRange2 = 0;
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proto->item.data.weapon.projectilePid = -1;
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proto->item.data.weapon.minStrength = 0;
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proto->item.data.weapon.actionPointCost1 = 0;
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proto->item.data.weapon.actionPointCost2 = 0;
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proto->item.data.weapon.criticalFailureType = 0;
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proto->item.data.weapon.perk = -1;
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proto->item.data.weapon.rounds = 0;
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proto->item.data.weapon.caliber = 0;
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proto->item.data.weapon.ammoTypePid = -1;
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proto->item.data.weapon.ammoCapacity = 0;
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proto->item.data.weapon.soundCode = 0;
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break;
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case ITEM_TYPE_AMMO:
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proto->item.data.ammo.caliber = 0;
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proto->item.data.ammo.quantity = 20;
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proto->item.data.ammo.armorClassModifier = 0;
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proto->item.data.ammo.damageResistanceModifier = 0;
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proto->item.data.ammo.damageMultiplier = 1;
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proto->item.data.ammo.damageDivisor = 1;
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break;
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case ITEM_TYPE_MISC:
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proto->item.data.misc.powerTypePid = -1;
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proto->item.data.misc.powerType = 20;
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break;
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case ITEM_TYPE_KEY:
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proto->item.data.key.keyCode = -1;
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proto->item.extendedFlags |= 0x1000;
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break;
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}
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return 0;
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}
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// 0x49EDB4
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static int _proto_critter_init(Proto* a1, int a2)
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{
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@ -112,6 +112,7 @@ int _proto_action_can_pickup(int pid);
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char* protoGetMessage(int pid, int message);
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char* protoGetName(int pid);
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char* protoGetDescription(int pid);
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int proto_item_subdata_init(Proto* proto, int type);
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void objectDataReset(Object* obj);
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int objectDataRead(Object* obj, File* stream);
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int objectDataWrite(Object* obj, File* stream);
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