Add proto_item_subdata_init

This commit is contained in:
Alexander Batalov 2023-07-22 15:22:05 +03:00
parent 3d5cb4c3f4
commit fd9fa80204
2 changed files with 84 additions and 0 deletions

View File

@ -370,6 +370,89 @@ char* protoGetDescription(int pid)
return protoGetMessage(pid, PROTOTYPE_MESSAGE_DESCRIPTION);
}
// 0x49EBFC
int proto_item_subdata_init(Proto* proto, int type)
{
int index;
switch (type) {
case ITEM_TYPE_ARMOR:
proto->item.data.armor.armorClass = 0;
for (index = 0; index < DAMAGE_TYPE_COUNT; index++) {
proto->item.data.armor.damageResistance[index] = 0;
proto->item.data.armor.damageThreshold[index] = 0;
}
proto->item.data.armor.perk = -1;
proto->item.data.armor.maleFid = -1;
proto->item.data.armor.femaleFid = -1;
break;
case ITEM_TYPE_CONTAINER:
proto->item.data.container.openFlags = 0;
proto->item.data.container.maxSize = 250;
proto->item.extendedFlags |= 0x800;
break;
case ITEM_TYPE_DRUG:
proto->item.data.drug.stat[0] = STAT_STRENGTH;
proto->item.data.drug.stat[1] = -1;
proto->item.data.drug.stat[2] = -1;
proto->item.data.drug.amount[0] = 0;
proto->item.data.drug.amount[1] = 0;
proto->item.data.drug.amount[2] = 0;
proto->item.data.drug.duration1 = 0;
proto->item.data.drug.amount1[0] = 0;
proto->item.data.drug.amount1[1] = 0;
proto->item.data.drug.amount1[2] = 0;
proto->item.data.drug.duration2 = 0;
proto->item.data.drug.amount2[0] = 0;
proto->item.data.drug.amount2[1] = 0;
proto->item.data.drug.amount2[2] = 0;
proto->item.data.drug.addictionChance = 0;
proto->item.data.drug.withdrawalEffect = 0;
proto->item.data.drug.withdrawalOnset = 0;
proto->item.extendedFlags |= 0x1000;
break;
case ITEM_TYPE_WEAPON:
proto->item.data.weapon.animationCode = 0;
proto->item.data.weapon.minDamage = 0;
proto->item.data.weapon.maxDamage = 0;
proto->item.data.weapon.damageType = 0;
proto->item.data.weapon.maxRange1 = 0;
proto->item.data.weapon.maxRange2 = 0;
proto->item.data.weapon.projectilePid = -1;
proto->item.data.weapon.minStrength = 0;
proto->item.data.weapon.actionPointCost1 = 0;
proto->item.data.weapon.actionPointCost2 = 0;
proto->item.data.weapon.criticalFailureType = 0;
proto->item.data.weapon.perk = -1;
proto->item.data.weapon.rounds = 0;
proto->item.data.weapon.caliber = 0;
proto->item.data.weapon.ammoTypePid = -1;
proto->item.data.weapon.ammoCapacity = 0;
proto->item.data.weapon.soundCode = 0;
break;
case ITEM_TYPE_AMMO:
proto->item.data.ammo.caliber = 0;
proto->item.data.ammo.quantity = 20;
proto->item.data.ammo.armorClassModifier = 0;
proto->item.data.ammo.damageResistanceModifier = 0;
proto->item.data.ammo.damageMultiplier = 1;
proto->item.data.ammo.damageDivisor = 1;
break;
case ITEM_TYPE_MISC:
proto->item.data.misc.powerTypePid = -1;
proto->item.data.misc.powerType = 20;
break;
case ITEM_TYPE_KEY:
proto->item.data.key.keyCode = -1;
proto->item.extendedFlags |= 0x1000;
break;
}
return 0;
}
// 0x49EDB4
static int _proto_critter_init(Proto* a1, int a2)
{

View File

@ -112,6 +112,7 @@ int _proto_action_can_pickup(int pid);
char* protoGetMessage(int pid, int message);
char* protoGetName(int pid);
char* protoGetDescription(int pid);
int proto_item_subdata_init(Proto* proto, int type);
void objectDataReset(Object* obj);
int objectDataRead(Object* obj, File* stream);
int objectDataWrite(Object* obj, File* stream);