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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-01 23:26:57 +00:00
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e177b11d0d
commit
c0b9290e73
@ -52,6 +52,9 @@
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#define LS_PREVIEW_HEIGHT 133
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#define LS_PREVIEW_SIZE ((LS_PREVIEW_WIDTH) * (LS_PREVIEW_HEIGHT))
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#define LS_COMMENT_WINDOW_X 169
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#define LS_COMMENT_WINDOW_Y 116
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// 0x47B7C0
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const int gLoadSaveFrmIds[LOAD_SAVE_FRM_COUNT] = {
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237, // lsgame.frm - load/save game
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@ -407,11 +410,11 @@ int lsgSaveGame(int mode)
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break;
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case 502:
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if (1) {
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int x;
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int y;
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mouseGetPosition(&x, &y);
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int mouseX;
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int mouseY;
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mouseGetPositionInWindow(gLoadSaveWindow, &mouseX, &mouseY);
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_slot_cursor = (y - 79) / (3 * fontGetLineHeight() + 4);
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_slot_cursor = (mouseY - 79) / (3 * fontGetLineHeight() + 4);
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if (_slot_cursor < 0) {
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_slot_cursor = 0;
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}
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@ -648,7 +651,14 @@ int lsgLoadGame(int mode)
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}
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if (mode == LOAD_SAVE_MODE_QUICK && _quick_done) {
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int window = windowCreate(0, 0, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, 256, 18);
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int quickSaveWindowX = (screenGetWidth() - LS_WINDOW_WIDTH) / 2;
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int quickSaveWindowY = (screenGetHeight() - LS_WINDOW_HEIGHT) / 2;
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int window = windowCreate(quickSaveWindowX,
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quickSaveWindowY,
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LS_WINDOW_WIDTH,
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LS_WINDOW_HEIGHT,
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256,
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WINDOW_FLAG_0x10 | WINDOW_FLAG_0x02);
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if (window != -1) {
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unsigned char* windowBuffer = windowGetBuffer(window);
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bufferFill(windowBuffer, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, LS_WINDOW_WIDTH, _colorTable[0]);
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@ -799,10 +809,10 @@ int lsgLoadGame(int mode)
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break;
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case 502:
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do {
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int v103;
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int v102;
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mouseGetPosition(&v103, &v102);
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int v41 = (v102 - 79) / (3 * fontGetLineHeight() + 4);
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int mouseX;
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int mouseY;
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mouseGetPositionInWindow(gLoadSaveWindow, &mouseX, &mouseY);
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int v41 = (mouseY - 79) / (3 * fontGetLineHeight() + 4);
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if (v41 < 0) {
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v41 = 0;
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} else if (v41 > 9) {
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@ -1115,7 +1125,14 @@ int lsgWindowInit(int windowType)
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}
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}
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gLoadSaveWindow = windowCreate(0, 0, LS_WINDOW_WIDTH, LS_WINDOW_HEIGHT, 256, 20);
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int lsWindowX = (screenGetWidth() - LS_WINDOW_WIDTH) / 2;
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int lsWindowY = (screenGetHeight() - LS_WINDOW_HEIGHT) / 2;
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gLoadSaveWindow = windowCreate(lsWindowX,
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lsWindowY,
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LS_WINDOW_WIDTH,
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LS_WINDOW_HEIGHT,
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256,
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WINDOW_FLAG_0x10 | WINDOW_FLAG_0x04);
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if (gLoadSaveWindow == -1) {
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// FIXME: Leaking frms.
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internal_free(_snapshot);
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@ -1832,8 +1849,15 @@ int _LoadTumbSlot(int a1)
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// 0x47ED5C
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int _GetComment(int a1)
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{
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int window = windowCreate(169,
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116,
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// Maintain original position in original resolution, otherwise center it.
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int commentWindowX = screenGetWidth() != 640
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? (screenGetWidth() - gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width) / 2
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: LS_COMMENT_WINDOW_X;
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int commentWindowY = screenGetHeight() != 480
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? (screenGetHeight() - gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].height) / 2
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: LS_COMMENT_WINDOW_Y;
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int window = windowCreate(commentWindowX,
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commentWindowY,
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gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].width,
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gLoadSaveFrmSizes[LOAD_SAVE_FRM_BOX].height,
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256,
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