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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
parent
a2eabd668b
commit
69e4adf5b3
28
src/audio.cc
28
src/audio.cc
@ -58,7 +58,7 @@ static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int s
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// AudioOpen
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// 0x41A2EC
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int audioOpen(const char* fname, int flags)
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int audioOpen(const char* fname, int* channels, int* sampleRate)
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{
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char path[80];
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snprintf(path, sizeof(path), "%s", fname);
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@ -70,28 +70,7 @@ int audioOpen(const char* fname, int flags)
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compression = 0;
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}
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char mode[4];
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memset(mode, 0, 4);
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// NOTE: Original implementation is slightly different, it uses separate
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// variable to track index where to set 't' and 'b'.
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char* pm = mode;
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if (flags & 1) {
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*pm++ = 'w';
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} else if (flags & 2) {
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*pm++ = 'w';
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*pm++ = '+';
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} else {
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*pm++ = 'r';
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}
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if (flags & 0x100) {
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*pm++ = 't';
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} else if (flags & 0x200) {
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*pm++ = 'b';
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}
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File* stream = fileOpen(path, mode);
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File* stream = fileOpen(path, "rb");
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if (stream == NULL) {
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debugPrint("AudioOpen: Couldn't open %s for read\n", path);
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return -1;
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@ -121,6 +100,9 @@ int audioOpen(const char* fname, int flags)
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audioFile->flags |= AUDIO_COMPRESSED;
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audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
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*channels = audioFile->channels;
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*sampleRate = audioFile->sampleRate;
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} else {
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audioFile->fileSize = fileGetSize(stream);
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}
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@ -5,7 +5,7 @@ namespace fallout {
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typedef bool(AudioQueryCompressedFunc)(char* filePath);
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int audioOpen(const char* fname, int mode);
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int audioOpen(const char* fname, int* channels, int* sampleRate);
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int audioClose(int handle);
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int audioRead(int handle, void* buffer, unsigned int size);
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long audioSeek(int handle, long offset, int origin);
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@ -57,7 +57,7 @@ static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned i
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}
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// 0x41A88C
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int audioFileOpen(const char* fname, int flags)
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int audioFileOpen(const char* fname, int* channels, int* sampleRate)
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{
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char path[COMPAT_MAX_PATH];
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strcpy(path, fname);
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@ -69,28 +69,7 @@ int audioFileOpen(const char* fname, int flags)
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compression = 0;
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}
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char mode[4];
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memset(mode, '\0', 4);
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// NOTE: Original implementation is slightly different, it uses separate
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// variable to track index where to set 't' and 'b'.
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char* pm = mode;
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if (flags & 0x01) {
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*pm++ = 'w';
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} else if (flags & 0x02) {
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*pm++ = 'w';
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*pm++ = '+';
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} else {
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*pm++ = 'r';
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}
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if (flags & 0x0100) {
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*pm++ = 't';
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} else if (flags & 0x0200) {
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*pm++ = 'b';
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}
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FILE* stream = compat_fopen(path, mode);
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FILE* stream = compat_fopen(path, "rb");
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if (stream == NULL) {
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return -1;
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}
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@ -119,6 +98,9 @@ int audioFileOpen(const char* fname, int flags)
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audioFile->flags |= AUDIO_FILE_COMPRESSED;
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audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
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audioFile->fileSize *= 2;
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*channels = audioFile->channels;
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*sampleRate = audioFile->sampleRate;
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} else {
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audioFile->fileSize = getFileSize(stream);
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}
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@ -5,7 +5,7 @@ namespace fallout {
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typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
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int audioFileOpen(const char* fname, int flags);
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int audioFileOpen(const char* fname, int* channels, int* sampleRate);
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int audioFileClose(int handle);
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int audioFileRead(int handle, void* buf, unsigned int size);
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long audioFileSeek(int handle, long offset, int origin);
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@ -157,7 +157,7 @@ static int _gsound_speech_volume_get_set(int volume);
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static void speechPause();
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static void speechResume();
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static void _gsound_bkg_proc();
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static int gameSoundFileOpen(const char* fname, int access);
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static int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate);
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static long _gsound_write_();
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static long gameSoundFileTellNotImplemented(int handle);
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static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
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@ -1548,12 +1548,8 @@ void _gsound_bkg_proc()
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}
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// 0x451A08
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int gameSoundFileOpen(const char* fname, int flags)
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int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate)
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{
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if ((flags & 2) != 0) {
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return -1;
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}
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File* stream = fileOpen(fname, "rb");
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if (stream == NULL) {
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return -1;
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10
src/sound.cc
10
src/sound.cc
@ -1,5 +1,6 @@
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#include "sound.h"
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#include <fcntl.h>
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#include <limits.h>
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#include <math.h>
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#include <stdlib.h>
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@ -8,7 +9,6 @@
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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@ -49,7 +49,7 @@ static long soundFileSize(int fileHandle);
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static long soundTellData(int fileHandle);
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static int soundWriteData(int fileHandle, const void* buf, unsigned int size);
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static int soundReadData(int fileHandle, void* buf, unsigned int size);
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static int soundOpenData(const char* filePath, int flags);
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static int soundOpenData(const char* filePath, int* channels, int* sampleRate);
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static long soundSeekData(int fileHandle, long offset, int origin);
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static int soundCloseData(int fileHandle);
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static char* soundFileManglerDefaultImpl(char* fname);
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@ -223,9 +223,9 @@ static int soundReadData(int fileHandle, void* buf, unsigned int size)
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}
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// 0x4AC768
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static int soundOpenData(const char* filePath, int flags)
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static int soundOpenData(const char* filePath, int* channels, int* sampleRate)
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{
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return open(filePath, flags);
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return open(filePath, _O_RDONLY | _O_BINARY);
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}
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// 0x4AC774
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@ -608,7 +608,7 @@ int soundLoad(Sound* sound, char* filePath)
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return gSoundLastError;
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}
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sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), 0x0200);
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sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), &(sound->channels), &(sound->rate));
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if (sound->io.fd == -1) {
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gSoundLastError = SOUND_FILE_NOT_FOUND;
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return gSoundLastError;
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@ -46,7 +46,7 @@ typedef enum SoundError {
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SOUND_ERR_COUNT,
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} SoundError;
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typedef int SoundOpenProc(const char* filePath, int flags);
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typedef int SoundOpenProc(const char* filePath, int* channels, int* sampleRate);
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typedef int SoundCloseProc(int fileHandle);
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typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
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typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);
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@ -154,7 +154,7 @@ void soundEffectsCacheFlush()
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// sfxc_cached_open
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// 0x4A915C
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int soundEffectsCacheFileOpen(const char* fname, int mode)
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int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate)
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{
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if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) {
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return -1;
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@ -11,7 +11,7 @@ int soundEffectsCacheInit(int cache_size, const char* effectsPath);
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void soundEffectsCacheExit();
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int soundEffectsCacheInitialized();
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void soundEffectsCacheFlush();
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int soundEffectsCacheFileOpen(const char* fname, int mode);
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int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate);
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int soundEffectsCacheFileClose(int handle);
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int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size);
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int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size);
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