Add HQ music support

See #239
This commit is contained in:
Alexander Batalov 2023-04-11 16:37:01 +03:00
parent a2eabd668b
commit 69e4adf5b3
9 changed files with 22 additions and 62 deletions

View File

@ -58,7 +58,7 @@ static int audioSoundDecoderReadHandler(void* data, void* buffer, unsigned int s
// AudioOpen
// 0x41A2EC
int audioOpen(const char* fname, int flags)
int audioOpen(const char* fname, int* channels, int* sampleRate)
{
char path[80];
snprintf(path, sizeof(path), "%s", fname);
@ -70,28 +70,7 @@ int audioOpen(const char* fname, int flags)
compression = 0;
}
char mode[4];
memset(mode, 0, 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 1) {
*pm++ = 'w';
} else if (flags & 2) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x100) {
*pm++ = 't';
} else if (flags & 0x200) {
*pm++ = 'b';
}
File* stream = fileOpen(path, mode);
File* stream = fileOpen(path, "rb");
if (stream == NULL) {
debugPrint("AudioOpen: Couldn't open %s for read\n", path);
return -1;
@ -121,6 +100,9 @@ int audioOpen(const char* fname, int flags)
audioFile->flags |= AUDIO_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*channels = audioFile->channels;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = fileGetSize(stream);
}

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@ -5,7 +5,7 @@ namespace fallout {
typedef bool(AudioQueryCompressedFunc)(char* filePath);
int audioOpen(const char* fname, int mode);
int audioOpen(const char* fname, int* channels, int* sampleRate);
int audioClose(int handle);
int audioRead(int handle, void* buffer, unsigned int size);
long audioSeek(int handle, long offset, int origin);

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@ -57,7 +57,7 @@ static int audioFileSoundDecoderReadHandler(void* data, void* buffer, unsigned i
}
// 0x41A88C
int audioFileOpen(const char* fname, int flags)
int audioFileOpen(const char* fname, int* channels, int* sampleRate)
{
char path[COMPAT_MAX_PATH];
strcpy(path, fname);
@ -69,28 +69,7 @@ int audioFileOpen(const char* fname, int flags)
compression = 0;
}
char mode[4];
memset(mode, '\0', 4);
// NOTE: Original implementation is slightly different, it uses separate
// variable to track index where to set 't' and 'b'.
char* pm = mode;
if (flags & 0x01) {
*pm++ = 'w';
} else if (flags & 0x02) {
*pm++ = 'w';
*pm++ = '+';
} else {
*pm++ = 'r';
}
if (flags & 0x0100) {
*pm++ = 't';
} else if (flags & 0x0200) {
*pm++ = 'b';
}
FILE* stream = compat_fopen(path, mode);
FILE* stream = compat_fopen(path, "rb");
if (stream == NULL) {
return -1;
}
@ -119,6 +98,9 @@ int audioFileOpen(const char* fname, int flags)
audioFile->flags |= AUDIO_FILE_COMPRESSED;
audioFile->soundDecoder = soundDecoderInit(audioFileSoundDecoderReadHandler, audioFile->stream, &(audioFile->channels), &(audioFile->sampleRate), &(audioFile->fileSize));
audioFile->fileSize *= 2;
*channels = audioFile->channels;
*sampleRate = audioFile->sampleRate;
} else {
audioFile->fileSize = getFileSize(stream);
}

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@ -5,7 +5,7 @@ namespace fallout {
typedef bool(AudioFileQueryCompressedFunc)(char* filePath);
int audioFileOpen(const char* fname, int flags);
int audioFileOpen(const char* fname, int* channels, int* sampleRate);
int audioFileClose(int handle);
int audioFileRead(int handle, void* buf, unsigned int size);
long audioFileSeek(int handle, long offset, int origin);

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@ -157,7 +157,7 @@ static int _gsound_speech_volume_get_set(int volume);
static void speechPause();
static void speechResume();
static void _gsound_bkg_proc();
static int gameSoundFileOpen(const char* fname, int access);
static int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate);
static long _gsound_write_();
static long gameSoundFileTellNotImplemented(int handle);
static int gameSoundFileWrite(int handle, const void* buf, unsigned int size);
@ -1548,12 +1548,8 @@ void _gsound_bkg_proc()
}
// 0x451A08
int gameSoundFileOpen(const char* fname, int flags)
int gameSoundFileOpen(const char* fname, int* channels, int* sampleRate)
{
if ((flags & 2) != 0) {
return -1;
}
File* stream = fileOpen(fname, "rb");
if (stream == NULL) {
return -1;

View File

@ -1,5 +1,6 @@
#include "sound.h"
#include <fcntl.h>
#include <limits.h>
#include <math.h>
#include <stdlib.h>
@ -8,7 +9,6 @@
#ifdef _WIN32
#include <io.h>
#else
#include <fcntl.h>
#include <unistd.h>
#endif
@ -49,7 +49,7 @@ static long soundFileSize(int fileHandle);
static long soundTellData(int fileHandle);
static int soundWriteData(int fileHandle, const void* buf, unsigned int size);
static int soundReadData(int fileHandle, void* buf, unsigned int size);
static int soundOpenData(const char* filePath, int flags);
static int soundOpenData(const char* filePath, int* channels, int* sampleRate);
static long soundSeekData(int fileHandle, long offset, int origin);
static int soundCloseData(int fileHandle);
static char* soundFileManglerDefaultImpl(char* fname);
@ -223,9 +223,9 @@ static int soundReadData(int fileHandle, void* buf, unsigned int size)
}
// 0x4AC768
static int soundOpenData(const char* filePath, int flags)
static int soundOpenData(const char* filePath, int* channels, int* sampleRate)
{
return open(filePath, flags);
return open(filePath, _O_RDONLY | _O_BINARY);
}
// 0x4AC774
@ -608,7 +608,7 @@ int soundLoad(Sound* sound, char* filePath)
return gSoundLastError;
}
sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), 0x0200);
sound->io.fd = sound->io.open(gSoundFileNameMangler(filePath), &(sound->channels), &(sound->rate));
if (sound->io.fd == -1) {
gSoundLastError = SOUND_FILE_NOT_FOUND;
return gSoundLastError;

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@ -46,7 +46,7 @@ typedef enum SoundError {
SOUND_ERR_COUNT,
} SoundError;
typedef int SoundOpenProc(const char* filePath, int flags);
typedef int SoundOpenProc(const char* filePath, int* channels, int* sampleRate);
typedef int SoundCloseProc(int fileHandle);
typedef int SoundReadProc(int fileHandle, void* buf, unsigned int size);
typedef int SoundWriteProc(int fileHandle, const void* buf, unsigned int size);

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@ -154,7 +154,7 @@ void soundEffectsCacheFlush()
// sfxc_cached_open
// 0x4A915C
int soundEffectsCacheFileOpen(const char* fname, int mode)
int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate)
{
if (_sfxc_files_open >= SOUND_EFFECTS_MAX_COUNT) {
return -1;

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@ -11,7 +11,7 @@ int soundEffectsCacheInit(int cache_size, const char* effectsPath);
void soundEffectsCacheExit();
int soundEffectsCacheInitialized();
void soundEffectsCacheFlush();
int soundEffectsCacheFileOpen(const char* fname, int mode);
int soundEffectsCacheFileOpen(const char* fname, int* channels, int* sampleRate);
int soundEffectsCacheFileClose(int handle);
int soundEffectsCacheFileRead(int handle, void* buf, unsigned int size);
int soundEffectsCacheFileWrite(int handle, const void* buf, unsigned int size);