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https://github.com/alexbatalov/fallout2-ce.git
synced 2024-11-19 14:11:15 +00:00
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@ -34,13 +34,15 @@ static int ReadBand_Fmt24(SoundDecoder* soundDecoder, int offset, int bits);
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static int ReadBand_Fmt26(SoundDecoder* soundDecoder, int offset, int bits);
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static int ReadBand_Fmt27(SoundDecoder* soundDecoder, int offset, int bits);
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static int ReadBand_Fmt29(SoundDecoder* soundDecoder, int offset, int bits);
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static int ReadBands(SoundDecoder* ptr);
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static bool ReadBands(SoundDecoder* soundDecoder);
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static void untransform_subband0(unsigned char* a1, unsigned char* a2, int a3, int a4);
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static void untransform_subband(unsigned char* a1, unsigned char* a2, int a3, int a4);
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static void untransform_all(SoundDecoder* soundDecoder);
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static bool soundDecoderFill(SoundDecoder* soundDecoder);
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static inline void soundDecoderRequireBits(SoundDecoder* soundDecoder, int bits);
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static inline void soundDecoderDropBits(SoundDecoder* soundDecoder, int bits);
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static int ReadBand_Fmt31(SoundDecoder* soundDecoder, int offset, int bits);
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// 0x51E328
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static int gSoundDecodersCount = 0;
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@ -78,7 +80,7 @@ static ReadBandFunc _ReadBand_tbl[32] = {
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ReadBand_Fail,
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ReadBand_Fmt29,
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ReadBand_Fail,
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ReadBand_Fail,
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ReadBand_Fmt31,
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};
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// 0x6AD960
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@ -751,7 +753,7 @@ static int ReadBand_Fmt29(SoundDecoder* soundDecoder, int offset, int bits)
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}
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// 0x4D493C
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static int ReadBands(SoundDecoder* soundDecoder)
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static bool ReadBands(SoundDecoder* soundDecoder)
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{
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int v9;
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int v15;
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@ -797,10 +799,10 @@ static int ReadBands(SoundDecoder* soundDecoder)
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fn = _ReadBand_tbl[bits];
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if (!fn(soundDecoder, index, bits)) {
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return 0;
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return false;
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}
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}
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return 1;
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return true;
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}
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// 0x4D4ADC
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@ -1043,53 +1045,67 @@ static void untransform_all(SoundDecoder* soundDecoder)
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}
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}
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// NOTE: Inlined.
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//
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// 0x4D4F58
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static bool soundDecoderFill(SoundDecoder* soundDecoder)
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{
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// CE: Implementation is slightly different. `ReadBands` now handles new
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// Fmt31 used in some Russian localizations. The appropriate handler acts as
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// both decoder and transformer, so there is no need to untransform bands
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// once again. This approach assumes band 31 is never used by standard acms
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// and mods.
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if (ReadBands(soundDecoder)) {
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untransform_all(soundDecoder);
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}
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soundDecoder->file_cnt -= soundDecoder->total_samples;
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soundDecoder->samp_ptr = soundDecoder->samples;
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soundDecoder->samp_cnt = soundDecoder->total_samples;
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if (soundDecoder->file_cnt < 0) {
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soundDecoder->samp_cnt += soundDecoder->file_cnt;
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soundDecoder->file_cnt = 0;
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}
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return true;
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}
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// 0x4D4FA0
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size_t soundDecoderDecode(SoundDecoder* soundDecoder, void* buffer, size_t size)
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{
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unsigned char* dest;
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unsigned char* v5;
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int v6;
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int v4;
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unsigned char* samp_ptr;
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int samp_cnt;
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dest = (unsigned char*)buffer;
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v4 = 0;
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v5 = soundDecoder->samp_ptr;
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v6 = soundDecoder->samp_cnt;
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samp_ptr = soundDecoder->samp_ptr;
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samp_cnt = soundDecoder->samp_cnt;
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size_t bytesRead;
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for (bytesRead = 0; bytesRead < size; bytesRead += 2) {
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if (!v6) {
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if (!soundDecoder->file_cnt) {
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if (samp_cnt == 0) {
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if (soundDecoder->file_cnt == 0) {
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break;
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}
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if (!ReadBands(soundDecoder)) {
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// NOTE: Uninline.
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if (!soundDecoderFill(soundDecoder)) {
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break;
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}
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untransform_all(soundDecoder);
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soundDecoder->file_cnt -= soundDecoder->total_samples;
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soundDecoder->samp_ptr = soundDecoder->samples;
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soundDecoder->samp_cnt = soundDecoder->total_samples;
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if (soundDecoder->file_cnt < 0) {
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soundDecoder->samp_cnt += soundDecoder->file_cnt;
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soundDecoder->file_cnt = 0;
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}
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v5 = soundDecoder->samp_ptr;
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v6 = soundDecoder->samp_cnt;
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samp_ptr = soundDecoder->samp_ptr;
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samp_cnt = soundDecoder->samp_cnt;
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}
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int v13 = *(int*)v5;
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v5 += 4;
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*(unsigned short*)(dest + bytesRead) = (v13 >> soundDecoder->levels) & 0xFFFF;
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v6--;
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int sample = *(int*)samp_ptr;
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samp_ptr += 4;
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*(unsigned short*)(dest + bytesRead) = (sample >> soundDecoder->levels) & 0xFFFF;
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samp_cnt--;
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}
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soundDecoder->samp_ptr = v5;
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soundDecoder->samp_cnt = v6;
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soundDecoder->samp_ptr = samp_ptr;
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soundDecoder->samp_cnt = samp_cnt;
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return bytesRead;
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}
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@ -1259,4 +1275,22 @@ static inline void soundDecoderDropBits(SoundDecoder* soundDecoder, int bits)
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soundDecoder->bits -= bits;
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}
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static int ReadBand_Fmt31(SoundDecoder* soundDecoder, int offset, int bits)
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{
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int* samples = (int*)soundDecoder->samples;
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int remaining_samples = soundDecoder->total_samples;
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while (remaining_samples != 0) {
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soundDecoderRequireBits(soundDecoder, 16);
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int value = soundDecoder->hold & 0xFFFF;
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soundDecoderDropBits(soundDecoder, 16);
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*samples++ = (value << 16) >> (16 - soundDecoder->levels);
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remaining_samples--;
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}
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return 0;
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}
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} // namespace fallout
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