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Add op_list_as_array
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@ -11,6 +11,7 @@
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#include <vector>
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#include "interpreter.h"
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#include "sfall_lists.h"
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namespace fallout {
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@ -647,6 +648,25 @@ ProgramValue ScanArray(ArrayId arrayId, const ProgramValue& val, Program* progra
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return arr->ScanArray(val, program);
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}
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ArrayId ListAsArray(int type)
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{
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std::vector<Object*> objects;
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sfall_lists_fill(type, objects);
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int count = static_cast<int>(objects.size());
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ArrayId arrayId = CreateTempArray(count, 0);
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auto arr = get_array_by_id(arrayId);
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// A little bit ugly and likely inefficient.
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for (int index = 0; index < count; index++) {
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arr->SetArray(ProgramValue { index },
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ArrayElement { ProgramValue { objects[index] }, nullptr },
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false);
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}
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return arrayId;
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}
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ArrayId StringSplit(const char* str, const char* split)
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{
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size_t splitLen = strlen(split);
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@ -26,6 +26,7 @@ void ResizeArray(ArrayId arrayId, int newLen);
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void DeleteAllTempArrays();
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int StackArray(const ProgramValue& key, const ProgramValue& val, Program* program);
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ProgramValue ScanArray(ArrayId arrayId, const ProgramValue& val, Program* program);
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ArrayId ListAsArray(int type);
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ArrayId StringSplit(const char* str, const char* split);
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@ -1,7 +1,6 @@
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#include "sfall_lists.h"
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#include <unordered_map>
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#include <vector>
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#include "object.h"
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#include "scripts.h"
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@ -66,46 +65,7 @@ int sfallListsCreate(int listType)
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int listId = _state->nextListId++;
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List& list = _state->lists[listId];
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if (listType == LIST_TILES) {
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// For unknown reason this list type is not implemented in Sfall.
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} else if (listType == LIST_SPATIAL) {
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for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
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Script* script = scriptGetFirstSpatialScript(elevation);
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while (script != nullptr) {
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Object* obj = script->owner;
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if (obj == nullptr) {
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obj = scriptGetSelf(script->program);
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}
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list.objects.push_back(obj);
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script = scriptGetNextSpatialScript();
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}
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}
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} else {
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// CE: Implementation is slightly different. Sfall manually loops thru
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// elevations (3) and hexes (40000) and use |objectFindFirstAtLocation|
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// (originally |obj_find_first_at_tile|) to obtain next object. This
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// functionality is already implemented in |objectFindFirst| and
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// |objectFindNext|.
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//
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// As a small optimization |LIST_ALL| is handled separately since there
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// is no need to check object type.
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if (listType == LIST_ALL) {
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Object* obj = objectFindFirst();
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while (obj != nullptr) {
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list.objects.push_back(obj);
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obj = objectFindNext();
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}
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} else {
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Object* obj = objectFindFirst();
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while (obj != nullptr) {
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int objectType = PID_TYPE(obj->pid);
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if (objectType < kObjectTypeToListTypeSize && kObjectTypeToListType[objectType] == listType) {
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list.objects.push_back(obj);
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}
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obj = objectFindNext();
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}
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}
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}
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sfall_lists_fill(listType, list.objects);
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return listId;
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}
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@ -131,4 +91,54 @@ void sfallListsDestroy(int listId)
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}
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}
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void sfall_lists_fill(int type, std::vector<Object*>& objects)
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{
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if (type == LIST_TILES) {
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// For unknown reason this list type is not implemented in Sfall.
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return;
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}
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objects.reserve(100);
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if (type == LIST_SPATIAL) {
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for (int elevation = 0; elevation < ELEVATION_COUNT; elevation++) {
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Script* script = scriptGetFirstSpatialScript(elevation);
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while (script != nullptr) {
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Object* obj = script->owner;
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if (obj == nullptr) {
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obj = scriptGetSelf(script->program);
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}
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objects.push_back(obj);
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script = scriptGetNextSpatialScript();
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}
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}
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} else {
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// CE: Implementation is slightly different. Sfall manually loops thru
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// elevations (3) and hexes (40000) and use |objectFindFirstAtLocation|
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// (originally |obj_find_first_at_tile|) to obtain next object. This
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// functionality is already implemented in |objectFindFirst| and
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// |objectFindNext|.
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//
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// As a small optimization |LIST_ALL| is handled separately since there
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// is no need to check object type.
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if (type == LIST_ALL) {
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Object* obj = objectFindFirst();
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while (obj != nullptr) {
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objects.push_back(obj);
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obj = objectFindNext();
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}
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} else {
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Object* obj = objectFindFirst();
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while (obj != nullptr) {
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int objectType = PID_TYPE(obj->pid);
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if (objectType < kObjectTypeToListTypeSize
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&& kObjectTypeToListType[objectType] == type) {
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objects.push_back(obj);
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}
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obj = objectFindNext();
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}
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}
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}
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}
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} // namespace fallout
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@ -1,6 +1,8 @@
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#ifndef FALLOUT_SFALL_LISTS_H_
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#define FALLOUT_SFALL_LISTS_H_
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#include <vector>
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#include "obj_types.h"
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namespace fallout {
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@ -22,6 +24,7 @@ void sfallListsExit();
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int sfallListsCreate(int listType);
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Object* sfallListsGetNext(int listId);
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void sfallListsDestroy(int listId);
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void sfall_lists_fill(int type, std::vector<Object*>& objects);
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} // namespace fallout
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@ -556,6 +556,14 @@ static void op_force_encounter_with_flags(Program* program)
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wmForceEncounter(map, flags);
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}
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// list_as_array
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static void op_list_as_array(Program* program)
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{
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int type = programStackPopInteger(program);
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int arrayId = ListAsArray(type);
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programStackPushInteger(program, arrayId);
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}
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// atoi
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static void opParseInt(Program* program)
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{
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@ -953,6 +961,7 @@ void sfallOpcodesInit()
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interpreterRegisterOpcode(0x8233, opTempArray);
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interpreterRegisterOpcode(0x8234, opFixArray);
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interpreterRegisterOpcode(0x8235, opStringSplit);
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interpreterRegisterOpcode(0x8236, op_list_as_array);
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interpreterRegisterOpcode(0x8237, opParseInt);
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interpreterRegisterOpcode(0x8238, op_atof);
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interpreterRegisterOpcode(0x8239, opScanArray);
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