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Add op_force_encounter
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84aecfa823
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@ -138,6 +138,13 @@ static void op_in_world_map(Program* program)
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programStackPushInteger(program, GameMode::isInGameMode(GameMode::kWorldmap) ? 1 : 0);
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}
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// force_encounter
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static void op_force_encounter(Program* program)
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{
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int map = programStackPopInteger(program);
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wmForceEncounter(map, 0);
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}
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// set_world_map_pos
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static void op_set_world_map_pos(Program* program)
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{
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@ -541,6 +548,14 @@ static void op_get_attack_type(Program* program)
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}
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}
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// force_encounter_with_flags
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static void op_force_encounter_with_flags(Program* program)
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{
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unsigned int flags = programStackPopInteger(program);
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int map = programStackPopInteger(program);
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wmForceEncounter(map, flags);
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}
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// atoi
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static void opParseInt(Program* program)
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{
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@ -894,6 +909,7 @@ void sfallOpcodesInit()
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interpreterRegisterOpcode(0x816A, op_set_global_script_repeat);
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interpreterRegisterOpcode(0x816C, op_key_pressed);
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interpreterRegisterOpcode(0x8170, op_in_world_map);
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interpreterRegisterOpcode(0x8171, op_force_encounter);
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interpreterRegisterOpcode(0x8172, op_set_world_map_pos);
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interpreterRegisterOpcode(0x8193, opGetCurrentHand);
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interpreterRegisterOpcode(0x819B, op_set_global_script_type);
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@ -927,6 +943,7 @@ void sfallOpcodesInit()
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interpreterRegisterOpcode(0x8221, opGetScreenHeight);
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interpreterRegisterOpcode(0x8224, op_create_message_window);
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interpreterRegisterOpcode(0x8228, op_get_attack_type);
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interpreterRegisterOpcode(0x8229, op_force_encounter_with_flags);
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interpreterRegisterOpcode(0x822D, opCreateArray);
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interpreterRegisterOpcode(0x822E, opSetArray);
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interpreterRegisterOpcode(0x822F, opGetArray);
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@ -817,6 +817,8 @@ static double gGameTimeIncRemainder = 0.0;
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static FrmImage _backgroundFrmImage;
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static FrmImage _townFrmImage;
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static bool wmFaded = false;
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static int wmForceEncounterMapId = -1;
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static unsigned int wmForceEncounterFlags = 0;
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static inline bool cityIsValid(int city)
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{
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@ -929,6 +931,9 @@ static int wmGenDataInit()
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wmGenData.tabsScrollingDelta = 0;
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wmGenData.viewportMaxX = 0;
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wmForceEncounterMapId = -1;
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wmForceEncounterFlags = 0;
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return 0;
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}
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@ -979,6 +984,9 @@ static int wmGenDataReset()
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wmMarkSubTileRadiusVisited(wmGenData.worldPosX, wmGenData.worldPosY);
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wmForceEncounterMapId = -1;
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wmForceEncounterFlags = 0;
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return 0;
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}
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@ -3347,6 +3355,33 @@ static int wmRndEncounterOccurred()
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}
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}
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// SFALL: Handle forced encounter.
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// CE: In Sfall a check for forced encounter is inserted instead of check
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// for Horrigan encounter (above). This implemenation gives Horrigan
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// encounter a priority.
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if (wmForceEncounterMapId != -1) {
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if ((wmForceEncounterFlags & ENCOUNTER_FLAG_NO_CAR) != 0) {
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if (wmGenData.isInCar) {
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wmMatchAreaContainingMapIdx(wmForceEncounterMapId, &(wmGenData.currentCarAreaId));
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}
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}
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// For unknown reason fadeout and blinking icon are mutually exclusive.
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if ((wmForceEncounterFlags & ENCOUNTER_FLAG_FADEOUT) != 0) {
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wmFadeOut();
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} else if ((wmForceEncounterFlags & ENCOUNTER_FLAG_NO_ICON) == 0) {
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bool special = (wmForceEncounterFlags & ENCOUNTER_FLAG_ICON_SP) != 0;
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wmBlinkRndEncounterIcon(special);
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}
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mapLoadById(wmForceEncounterMapId);
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wmForceEncounterMapId = -1;
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wmForceEncounterFlags = 0;
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return 1;
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}
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// NOTE: Uninline.
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wmPartyFindCurSubTile();
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@ -6608,4 +6643,21 @@ void wmCarSetCurrentArea(int area)
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wmGenData.currentCarAreaId = area;
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}
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void wmForceEncounter(int map, unsigned int flags)
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{
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if ((wmForceEncounterFlags & (1 << 31)) != 0) {
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return;
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}
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wmForceEncounterMapId = map;
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wmForceEncounterFlags = flags;
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// I don't quite understand the reason why locking needs one more flag.
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if ((wmForceEncounterFlags & ENCOUNTER_FLAG_LOCK) != 0) {
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wmForceEncounterFlags |= (1 << 31);
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} else {
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wmForceEncounterFlags &= ~(1 << 31);
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}
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}
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} // namespace fallout
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@ -229,6 +229,12 @@ typedef enum Map {
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MAP_IN_GAME_MOVIE1 = 149,
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} Map;
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#define ENCOUNTER_FLAG_NO_CAR 0x1
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#define ENCOUNTER_FLAG_LOCK 0x2
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#define ENCOUNTER_FLAG_NO_ICON 0x4
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#define ENCOUNTER_FLAG_ICON_SP 0x8
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#define ENCOUNTER_FLAG_FADEOUT 0x10
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extern unsigned char* circleBlendTable;
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int wmWorldMap_init();
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@ -279,6 +285,7 @@ int wmTeleportToArea(int areaIdx);
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void wmSetPartyWorldPos(int x, int y);
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void wmCarSetCurrentArea(int area);
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void wmForceEncounter(int map, unsigned int flags);
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} // namespace fallout
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