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commit
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@ -401,8 +401,12 @@ int tileInit(TileData** a1, int squareGridWidth, int squareGridHeight, int hexGr
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// 0x4B11E4
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// 0x4B11E4
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void _tile_set_border(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight)
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void _tile_set_border(int windowWidth, int windowHeight, int hexGridWidth, int hexGridHeight)
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{
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{
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// TODO: Borders, scroll blockers and tile system overall were designed
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// with 640x480 in mind, so using windowWidth and windowHeight is
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// meaningless for calculating borders. For now keep borders for original
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// resolution.
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int v1 = tileFromScreenXY(-320, -240, 0);
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int v1 = tileFromScreenXY(-320, -240, 0);
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int v2 = tileFromScreenXY(-320, windowHeight + 240, 0);
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int v2 = tileFromScreenXY(-320, ORIGINAL_ISO_WINDOW_HEIGHT + 240, 0);
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_tile_border = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6;
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_tile_border = abs(hexGridWidth - 1 - v2 % hexGridWidth - _tile_x) + 6;
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dword_66BBC8 = abs(_tile_y - v1 / hexGridWidth) + 7;
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dword_66BBC8 = abs(_tile_y - v1 / hexGridWidth) + 7;
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