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Fix mouse clicking around interface if IFACE_BAR_MODE is enabled (#12)
See #3
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@ -831,6 +831,22 @@ void gameMouseRefresh()
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}
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}
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bool gameMouseClickOnInterfaceBar()
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{
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Rect interfaceBarWindowRect;
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windowGetRect(gInterfaceBarWindow, &interfaceBarWindowRect);
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int interfaceBarWindowRectLeft = 0;
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int interfaceBarWindowRectRight = _scr_size.right;
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if (gInterfaceBarMode) {
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interfaceBarWindowRectLeft = interfaceBarWindowRect.left;
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interfaceBarWindowRectRight = interfaceBarWindowRect.right;
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}
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return _mouse_click_in(interfaceBarWindowRectLeft, interfaceBarWindowRect.top, interfaceBarWindowRectRight, interfaceBarWindowRect.bottom);
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}
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// 0x44BFA8
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void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
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{
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@ -852,8 +868,7 @@ void _gmouse_handle_event(int mouseX, int mouseY, int mouseState)
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}
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}
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// TODO: allow clicking to the left and right of the INTERFACE_BAR if gInterfaceBarMode is enabled
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if (!_mouse_click_in(0, 0, _scr_size.right - _scr_size.left, _scr_size.bottom - _scr_size.top - INTERFACE_BAR_HEIGHT)) {
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if (gameMouseClickOnInterfaceBar()) {
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return;
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}
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@ -186,5 +186,6 @@ int _gmouse_3d_move_to(int x, int y, int elevation, Rect* a4);
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int gameMouseHandleScrolling(int x, int y, int cursor);
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void _gmouse_remove_item_outline(Object* object);
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int objectIsDoor(Object* object);
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bool gameMouseClickOnInterfaceBar();
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#endif /* GAME_MOUSE_H */
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