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Review item_w_called_shot
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@ -1563,7 +1563,7 @@ int item_w_called_shot(Object* critter, int hit_mode)
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if (damage_type == DAMAGE_TYPE_EXPLOSION
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|| damage_type == DAMAGE_TYPE_FIRE
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|| damage_type == DAMAGE_TYPE_EMP
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|| (damage_type == ANIM_THROW_ANIM && damage_type == DAMAGE_TYPE_PLASMA)) {
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|| (anim == ANIM_THROW_ANIM && damage_type == DAMAGE_TYPE_PLASMA)) {
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return 0;
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}
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