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Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
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README.md |
Dual Grid Tilemap System For Godot In GDScript
A converted version of jess::codes' C# dual grid system repo into native GDScript.
Draw directly in the Editor with any of the fully filled tilemap tiles to see the changes!
Features
- Draw in the Editor
- Supports multiple terrains
- Grass
- Dirt
- Water
- Sand
- Easily add new terrain types
- Draw from multiple atlas coords
Using a dual grid system has the following advantages:
- Only 16 (or 6) tiles are required in the tileset
- The tiles have perfectly rounded corners
- The tiles align to the world grid
References
- Dual grid Twitter post by Oskar Stålberg
- 'Programming Terrain Generation' video by ThinMatrix
- 'Drawing Fewer Tiles' video by jess::codes
Contributing
If you’d like to contribute, please see the Contributing Guidelines.
Contact
If you have any questions, feedback, or suggestions, feel free to reach out:
- Twitter: @glitchedinorbit
- Email: glitchedinorbit[at]gmail.com