Rodolfo Osvaldo Bogado d511b50612 this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
..
2010-06-14 14:36:01 +00:00
2010-05-02 21:12:51 +00:00
2010-04-08 16:59:35 +00:00
2010-04-08 16:59:35 +00:00
2010-05-26 21:07:13 +00:00
2010-04-10 15:41:44 +00:00
2010-03-05 10:07:49 +00:00
2010-06-29 10:23:40 +00:00
2010-06-24 13:28:54 +00:00
2010-06-24 13:28:54 +00:00
2010-06-09 21:19:23 +00:00
2010-05-23 08:41:58 +00:00
2010-06-04 20:54:13 +00:00
2009-10-24 20:29:52 +00:00
2010-05-28 23:14:16 +00:00
2010-06-16 14:22:17 +00:00
2010-06-16 14:22:17 +00:00
2010-01-21 21:27:52 +00:00
2010-01-21 19:55:01 +00:00