mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 09:35:35 +00:00
space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c98f8a96d2
commit
2e783d9769
@ -27,12 +27,7 @@
|
||||
|
||||
// Force enable logging in the right modes. For some reason, something had changed
|
||||
// so that debugfast no longer logged.
|
||||
#ifdef _DEBUG
|
||||
#undef LOGGING
|
||||
#define LOGGING 1
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFAST
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
#undef LOGGING
|
||||
#define LOGGING 1
|
||||
#endif
|
||||
@ -137,7 +132,7 @@
|
||||
// A macro to disallow the copy constructor and operator= functions
|
||||
// This should be used in the private: declarations for a class
|
||||
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
|
||||
TypeName(const TypeName&); \
|
||||
void operator=(const TypeName&)
|
||||
TypeName(const TypeName&); \
|
||||
void operator=(const TypeName&)
|
||||
|
||||
#endif // _COMMON_H_
|
||||
|
@ -38,10 +38,10 @@ public:
|
||||
int Unload();
|
||||
|
||||
// Gets a pointer to the function symbol of funcname by getting it from the
|
||||
// share object
|
||||
// shared object
|
||||
void *Get(const char *funcname) const;
|
||||
|
||||
// Returns true is the library is loaded
|
||||
// Returns true if the library is loaded
|
||||
bool IsLoaded() const { return library != 0; }
|
||||
|
||||
private:
|
||||
|
@ -43,7 +43,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
|
||||
m_EmuStateChange = NULL;
|
||||
|
||||
if (m_hInstLib.Load(_szName))
|
||||
{
|
||||
{
|
||||
m_GetDllInfo = reinterpret_cast<TGetDllInfo>
|
||||
(m_hInstLib.Get("GetDllInfo"));
|
||||
m_DllConfig = reinterpret_cast<TDllConfig>
|
||||
@ -61,7 +61,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
|
||||
m_EmuStateChange = reinterpret_cast<TEmuStateChange>
|
||||
(m_hInstLib.Get("EmuStateChange"));
|
||||
|
||||
// Check if the plugin has all the functions it shold have
|
||||
// Check if the plugin has all the functions it should have
|
||||
if (m_GetDllInfo != 0 &&
|
||||
m_DllConfig != 0 &&
|
||||
m_DllDebugger != 0 &&
|
||||
@ -88,7 +88,7 @@ bool CPlugin::GetInfo(PLUGIN_INFO& _pluginInfo)
|
||||
if (m_GetDllInfo != NULL) {
|
||||
m_GetDllInfo(&_pluginInfo);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -24,14 +24,14 @@
|
||||
|
||||
namespace Common
|
||||
{
|
||||
typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
|
||||
typedef void (__cdecl * TDllConfig)(HWND);
|
||||
typedef void (__cdecl * TDllDebugger)(HWND, bool);
|
||||
typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
|
||||
typedef void (__cdecl * TInitialize)(void *);
|
||||
typedef void (__cdecl * TShutdown)();
|
||||
typedef void (__cdecl * TDoState)(unsigned char**, int);
|
||||
typedef void (__cdecl * TEmuStateChange)(PLUGIN_EMUSTATE);
|
||||
typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
|
||||
typedef void (__cdecl * TDllConfig)(HWND);
|
||||
typedef void (__cdecl * TDllDebugger)(HWND, bool);
|
||||
typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
|
||||
typedef void (__cdecl * TInitialize)(void *);
|
||||
typedef void (__cdecl * TShutdown)();
|
||||
typedef void (__cdecl * TDoState)(unsigned char**, int);
|
||||
typedef void (__cdecl * TEmuStateChange)(PLUGIN_EMUSTATE);
|
||||
|
||||
class CPlugin
|
||||
{
|
||||
|
@ -85,7 +85,7 @@ void SConfig::SaveSettings()
|
||||
ini.Set("General", tmp, m_ISOFolder[i]);
|
||||
}
|
||||
|
||||
ini.Set("General", "RecersiveGCMPaths", m_RecursiveISOFolder);
|
||||
ini.Set("General", "RecursiveGCMPaths", m_RecursiveISOFolder);
|
||||
|
||||
// Interface
|
||||
ini.Set("Interface", "ConfirmStop", m_LocalCoreStartupParameter.bConfirmStop);
|
||||
@ -209,7 +209,7 @@ void SConfig::LoadSettings()
|
||||
}
|
||||
}
|
||||
|
||||
ini.Get("General", "RecersiveGCMPaths", &m_RecursiveISOFolder, false);
|
||||
ini.Get("General", "RecursiveGCMPaths", &m_RecursiveISOFolder, false);
|
||||
}
|
||||
|
||||
{
|
||||
@ -287,13 +287,13 @@ void SConfig::LoadSettings()
|
||||
ini.Get("Core", sidevicenum, (u32*)&m_SIDevice[i], i==0 ? SI_GC_CONTROLLER:SI_NONE);
|
||||
}
|
||||
|
||||
ini.Get("Core", "WiiSDCard", &m_WiiSDCard, false);
|
||||
ini.Get("Core", "WiiKeyboard", &m_WiiKeyboard, false);
|
||||
ini.Get("Core", "WiiSDCard", &m_WiiSDCard, false);
|
||||
ini.Get("Core", "WiiKeyboard", &m_WiiKeyboard, false);
|
||||
ini.Get("Core", "RunCompareServer", &m_LocalCoreStartupParameter.bRunCompareServer, false);
|
||||
ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
|
||||
ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
|
||||
ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
|
||||
ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
|
||||
ini.Get("Core", "UseFPS", &b_UseFPS, false); // use vps as default
|
||||
|
||||
// Plugins
|
||||
ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
|
||||
|
@ -130,13 +130,13 @@ bool PanicAlertToVideo(const char* text, bool yes_no)
|
||||
void DisplayMessage(const std::string &message, int time_in_ms)
|
||||
{
|
||||
CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
|
||||
time_in_ms);
|
||||
time_in_ms);
|
||||
}
|
||||
|
||||
void DisplayMessage(const char *message, int time_in_ms)
|
||||
{
|
||||
CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
|
||||
time_in_ms);
|
||||
time_in_ms);
|
||||
}
|
||||
|
||||
void Callback_DebuggerBreak()
|
||||
@ -325,25 +325,25 @@ THREAD_RETURN EmuThread(void *pArg)
|
||||
|
||||
// Load the VideoPlugin
|
||||
SVideoInitialize VideoInitialize;
|
||||
VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
|
||||
VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
|
||||
VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
|
||||
VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
|
||||
VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
|
||||
VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
|
||||
VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
|
||||
VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
|
||||
// This is first the m_Panel handle, then it is updated to have the new window handle
|
||||
VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
|
||||
VideoInitialize.pLog = Callback_VideoLog;
|
||||
VideoInitialize.pSysMessage = Host_SysMessage;
|
||||
VideoInitialize.pRequestWindowSize = Callback_VideoRequestWindowSize;
|
||||
VideoInitialize.pCopiedToXFB = Callback_VideoCopiedToXFB;
|
||||
VideoInitialize.pPeekMessages = NULL;
|
||||
VideoInitialize.pUpdateFPSDisplay = NULL;
|
||||
VideoInitialize.pMemoryBase = Memory::base;
|
||||
VideoInitialize.pCoreMessage = Callback_CoreMessage;
|
||||
VideoInitialize.bWii = _CoreParameter.bWii;
|
||||
VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
|
||||
VideoInitialize.pLog = Callback_VideoLog;
|
||||
VideoInitialize.pSysMessage = Host_SysMessage;
|
||||
VideoInitialize.pRequestWindowSize = Callback_VideoRequestWindowSize;
|
||||
VideoInitialize.pCopiedToXFB = Callback_VideoCopiedToXFB;
|
||||
VideoInitialize.pPeekMessages = NULL;
|
||||
VideoInitialize.pUpdateFPSDisplay = NULL;
|
||||
VideoInitialize.pMemoryBase = Memory::base;
|
||||
VideoInitialize.pCoreMessage = Callback_CoreMessage;
|
||||
VideoInitialize.bWii = _CoreParameter.bWii;
|
||||
VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
|
||||
VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
|
||||
VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
|
||||
VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
|
||||
VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
|
||||
VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
|
||||
VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
|
||||
bool aspectWide = _CoreParameter.bWii;
|
||||
if (aspectWide)
|
||||
{
|
||||
@ -351,7 +351,7 @@ THREAD_RETURN EmuThread(void *pArg)
|
||||
gameIni.Load(_CoreParameter.m_strGameIni.c_str());
|
||||
gameIni.Get("Wii", "Widescreen", &aspectWide, !!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
|
||||
}
|
||||
VideoInitialize.bAutoAspectIs16_9 = aspectWide;
|
||||
VideoInitialize.bAutoAspectIs16_9 = aspectWide;
|
||||
|
||||
Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
|
||||
|
||||
|
@ -110,7 +110,7 @@ void SCoreStartupParameter::LoadDefaults()
|
||||
bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
{
|
||||
std::string Region(EUR_DIR);
|
||||
|
||||
|
||||
switch (_BootBS2)
|
||||
{
|
||||
case BOOT_DEFAULT:
|
||||
@ -123,7 +123,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
PanicAlert("The file you specified (%s) does not exists", m_strFilename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
std::string Extension;
|
||||
SplitPath(m_strFilename, NULL, NULL, &Extension);
|
||||
if (!strcasecmp(Extension.c_str(), ".gcm") ||
|
||||
@ -143,7 +143,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
}
|
||||
m_strName = pVolume->GetName();
|
||||
m_strUniqueID = pVolume->GetUniqueID();
|
||||
|
||||
|
||||
// Check if we have a Wii disc
|
||||
bWii = DiscIO::IsVolumeWiiDisc(pVolume);
|
||||
switch (pVolume->GetCountry())
|
||||
@ -152,7 +152,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
bNTSC = true;
|
||||
Region = USA_DIR;
|
||||
break;
|
||||
|
||||
|
||||
case DiscIO::IVolume::COUNTRY_TAIWAN:
|
||||
case DiscIO::IVolume::COUNTRY_KOREA:
|
||||
// TODO: Should these have their own Region Dir?
|
||||
@ -160,14 +160,14 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
bNTSC = true;
|
||||
Region = JAP_DIR;
|
||||
break;
|
||||
|
||||
|
||||
case DiscIO::IVolume::COUNTRY_EUROPE:
|
||||
case DiscIO::IVolume::COUNTRY_FRANCE:
|
||||
case DiscIO::IVolume::COUNTRY_ITALY:
|
||||
bNTSC = false;
|
||||
Region = EUR_DIR;
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
if (PanicYesNo("Your GCM/ISO file seems to be invalid (invalid country)."
|
||||
"\nContinue with PAL region?"))
|
||||
@ -177,7 +177,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
break;
|
||||
}else return false;
|
||||
}
|
||||
|
||||
|
||||
delete pVolume;
|
||||
}
|
||||
else if (!strcasecmp(Extension.c_str(), ".elf"))
|
||||
@ -194,7 +194,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
||||
m_BootType = BOOT_DOL;
|
||||
bNTSC = true;
|
||||
}
|
||||
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
|
||||
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
|
||||
{
|
||||
const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename.c_str());
|
||||
const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
|
||||
|
@ -37,7 +37,7 @@ enum Hotkey {
|
||||
|
||||
struct SCoreStartupParameter
|
||||
{
|
||||
void * hInstance; // HINSTANCE but we don't want to include <windows.h>
|
||||
void* hInstance; // HINSTANCE but we don't want to include <windows.h>
|
||||
|
||||
// Windows/GUI related
|
||||
void* hMainWindow;
|
||||
@ -93,12 +93,12 @@ struct SCoreStartupParameter
|
||||
int iHotkeyModifier[NUM_HOTKEYS];
|
||||
|
||||
// Display settings
|
||||
bool bFullscreen, bRenderToMain;
|
||||
std::string strFullscreenResolution;
|
||||
int iRenderWindowXPos, iRenderWindowYPos;
|
||||
int iRenderWindowWidth, iRenderWindowHeight;
|
||||
bool bFullscreen, bRenderToMain;
|
||||
|
||||
int iTheme;
|
||||
int iTheme;
|
||||
int iPosX, iPosY, iWidth, iHeight;
|
||||
|
||||
enum EBootBS2
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "../Core.h"
|
||||
|
||||
CWII_IPC_HLE_Device_sdio_slot0::CWII_IPC_HLE_Device_sdio_slot0(u32 _DeviceID, const std::string& _rDeviceName)
|
||||
: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
|
||||
: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
|
||||
, m_Status(CARD_NOT_EXIST)
|
||||
, m_BlockLength(0)
|
||||
, m_BusWidth(0)
|
||||
@ -64,9 +64,9 @@ bool CWII_IPC_HLE_Device_sdio_slot0::Open(u32 _CommandAddress, u32 _Mode)
|
||||
}
|
||||
}
|
||||
|
||||
Memory::Write_U32(GetDeviceID(), _CommandAddress + 0x4);
|
||||
Memory::Write_U32(GetDeviceID(), _CommandAddress + 0x4);
|
||||
m_Active = true;
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CWII_IPC_HLE_Device_sdio_slot0::Close(u32 _CommandAddress, bool _bForce)
|
||||
@ -82,9 +82,9 @@ bool CWII_IPC_HLE_Device_sdio_slot0::Close(u32 _CommandAddress, bool _bForce)
|
||||
m_BusWidth = 0;
|
||||
|
||||
if (!_bForce)
|
||||
Memory::Write_U32(0, _CommandAddress + 0x4);
|
||||
Memory::Write_U32(0, _CommandAddress + 0x4);
|
||||
m_Active = false;
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// The front SD slot
|
||||
@ -94,8 +94,8 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
|
||||
|
||||
u32 BufferIn = Memory::Read_U32(_CommandAddress + 0x10);
|
||||
u32 BufferInSize = Memory::Read_U32(_CommandAddress + 0x14);
|
||||
u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
|
||||
u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
|
||||
u32 BufferOut = Memory::Read_U32(_CommandAddress + 0x18);
|
||||
u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
|
||||
|
||||
// As a safety precaution we fill the out buffer with zeros to avoid
|
||||
// returning nonsense values
|
||||
@ -163,7 +163,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
|
||||
{
|
||||
INFO_LOG(WII_IPC_SD, "IOCTL_SENDCMD 0x%08x", Memory::Read_U32(BufferIn));
|
||||
}
|
||||
ReturnValue = ExecuteCommand(BufferIn, BufferInSize, 0, 0, BufferOut, BufferOutSize);
|
||||
ReturnValue = ExecuteCommand(BufferIn, BufferInSize, 0, 0, BufferOut, BufferOutSize);
|
||||
break;
|
||||
|
||||
case IOCTL_GETSTATUS:
|
||||
@ -197,7 +197,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtl(u32 _CommandAddress)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
|
||||
bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
|
||||
{
|
||||
// PPC sending commands
|
||||
|
||||
@ -212,7 +212,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
|
||||
}
|
||||
|
||||
u32 ReturnValue = 0;
|
||||
switch(CommandBuffer.Parameter) {
|
||||
switch(CommandBuffer.Parameter) {
|
||||
case IOCTLV_SENDCMD:
|
||||
INFO_LOG(WII_IPC_SD, "IOCTLV_SENDCMD 0x%08x", Memory::Read_U32(CommandBuffer.InBuffer[0].m_Address));
|
||||
ReturnValue = ExecuteCommand(
|
||||
@ -230,7 +230,7 @@ bool CWII_IPC_HLE_Device_sdio_slot0::IOCtlV(u32 _CommandAddress)
|
||||
|
||||
Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInSize,
|
||||
@ -251,13 +251,13 @@ u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInS
|
||||
u32 pad0;
|
||||
} req;
|
||||
|
||||
req.command = Memory::Read_U32(_BufferIn + 0);
|
||||
req.type = Memory::Read_U32(_BufferIn + 4);
|
||||
req.resp = Memory::Read_U32(_BufferIn + 8);
|
||||
req.arg = Memory::Read_U32(_BufferIn + 12);
|
||||
req.blocks = Memory::Read_U32(_BufferIn + 16);
|
||||
req.bsize = Memory::Read_U32(_BufferIn + 20);
|
||||
req.addr = Memory::Read_U32(_BufferIn + 24);
|
||||
req.command = Memory::Read_U32(_BufferIn + 0);
|
||||
req.type = Memory::Read_U32(_BufferIn + 4);
|
||||
req.resp = Memory::Read_U32(_BufferIn + 8);
|
||||
req.arg = Memory::Read_U32(_BufferIn + 12);
|
||||
req.blocks = Memory::Read_U32(_BufferIn + 16);
|
||||
req.bsize = Memory::Read_U32(_BufferIn + 20);
|
||||
req.addr = Memory::Read_U32(_BufferIn + 24);
|
||||
req.isDMA = Memory::Read_U32(_BufferIn + 28);
|
||||
req.pad0 = Memory::Read_U32(_BufferIn + 32);
|
||||
|
||||
@ -431,5 +431,5 @@ u32 CWII_IPC_HLE_Device_sdio_slot0::ExecuteCommand(u32 _BufferIn, u32 _BufferInS
|
||||
break;
|
||||
}
|
||||
|
||||
return rwFail;
|
||||
return rwFail;
|
||||
}
|
||||
|
@ -46,15 +46,16 @@ bool g_bPolled = false;
|
||||
int g_numRerecords = 0;
|
||||
std::string g_recordFile;
|
||||
|
||||
void FrameUpdate() {
|
||||
void FrameUpdate()
|
||||
{
|
||||
g_frameCounter++;
|
||||
|
||||
if(!g_bPolled)
|
||||
g_lagCounter++;
|
||||
|
||||
|
||||
if (g_bFrameStep)
|
||||
Core::SetState(Core::CORE_PAUSE);
|
||||
|
||||
|
||||
// ("framestop") the only purpose of this is to cause interpreter/jit Run() to return temporarily.
|
||||
// after that we set it back to CPU_RUNNING and continue as normal.
|
||||
if (g_bFrameStop)
|
||||
@ -62,7 +63,7 @@ void FrameUpdate() {
|
||||
|
||||
if(g_framesToSkip)
|
||||
FrameSkipping();
|
||||
|
||||
|
||||
if (g_bAutoFire)
|
||||
g_bFirstKey = !g_bFirstKey;
|
||||
|
||||
@ -70,35 +71,38 @@ void FrameUpdate() {
|
||||
if(IsRecordingInput())
|
||||
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
|
||||
else if(IsPlayingInput()) {
|
||||
fread(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
|
||||
fread(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
|
||||
|
||||
// End of recording
|
||||
if(feof(g_recordfd))
|
||||
EndPlayInput();
|
||||
}
|
||||
|
||||
|
||||
g_bPolled = false;
|
||||
}
|
||||
|
||||
void SetFrameSkipping(unsigned int framesToSkip) {
|
||||
void SetFrameSkipping(unsigned int framesToSkip)
|
||||
{
|
||||
cs_frameSkip.Enter();
|
||||
|
||||
|
||||
g_framesToSkip = framesToSkip;
|
||||
g_frameSkipCounter = 0;
|
||||
|
||||
|
||||
// Don't forget to re-enable rendering in case it wasn't...
|
||||
// as this won't be changed anymore when frameskip is turned off
|
||||
if (framesToSkip == 0)
|
||||
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(true);
|
||||
|
||||
|
||||
cs_frameSkip.Leave();
|
||||
}
|
||||
|
||||
int FrameSkippingFactor() {
|
||||
int FrameSkippingFactor()
|
||||
{
|
||||
return g_framesToSkip;
|
||||
}
|
||||
|
||||
void SetPolledDevice() {
|
||||
void SetPolledDevice()
|
||||
{
|
||||
g_bPolled = true;
|
||||
}
|
||||
|
||||
@ -119,15 +123,17 @@ void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
|
||||
g_autoSecondKey = keyTwo;
|
||||
} else
|
||||
g_autoFirstKey = g_autoSecondKey = 0;
|
||||
|
||||
|
||||
g_bFirstKey = true;
|
||||
}
|
||||
|
||||
bool IsAutoFiring() {
|
||||
bool IsAutoFiring()
|
||||
{
|
||||
return g_bAutoFire;
|
||||
}
|
||||
|
||||
void SetFrameStepping(bool bEnabled) {
|
||||
void SetFrameStepping(bool bEnabled)
|
||||
{
|
||||
g_bFrameStep = bEnabled;
|
||||
}
|
||||
void SetFrameStopping(bool bEnabled) {
|
||||
@ -138,18 +144,18 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
|
||||
{
|
||||
if(controllerID < 0)
|
||||
return;
|
||||
|
||||
|
||||
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
|
||||
|
||||
if (!keyToPress)
|
||||
return;
|
||||
|
||||
PadStatus->button |= keyToPress;
|
||||
|
||||
|
||||
switch(keyToPress) {
|
||||
default:
|
||||
return;
|
||||
|
||||
|
||||
case PAD_BUTTON_A:
|
||||
PadStatus->analogA = 255;
|
||||
break;
|
||||
@ -164,7 +170,6 @@ void ModifyController(SPADStatus *PadStatus, int controllerID)
|
||||
PadStatus->triggerRight = 255;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void FrameSkipping()
|
||||
@ -174,9 +179,9 @@ void FrameSkipping()
|
||||
g_frameSkipCounter++;
|
||||
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
|
||||
g_frameSkipCounter = 0;
|
||||
|
||||
|
||||
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);
|
||||
|
||||
|
||||
cs_frameSkip.Leave();
|
||||
}
|
||||
|
||||
@ -195,30 +200,30 @@ bool BeginRecordingInput(const char *filename, int controllers)
|
||||
{
|
||||
if(!filename || g_playMode != MODE_NONE || g_recordfd)
|
||||
return false;
|
||||
|
||||
|
||||
if(File::Exists(filename))
|
||||
File::Delete(filename);
|
||||
|
||||
|
||||
g_recordfd = fopen(filename, "wb");
|
||||
if(!g_recordfd) {
|
||||
PanicAlert("Error opening file %s for recording", filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Write initial empty header
|
||||
DTMHeader dummy;
|
||||
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
|
||||
|
||||
|
||||
g_numPads = controllers;
|
||||
g_padStates = new ControllerState[controllers];
|
||||
|
||||
|
||||
g_frameCounter = 0;
|
||||
g_lagCounter = 0;
|
||||
|
||||
|
||||
g_playMode = MODE_RECORDING;
|
||||
|
||||
|
||||
g_recordFile = filename;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -229,31 +234,31 @@ void EndRecordingInput()
|
||||
// Create the real header now and write it
|
||||
DTMHeader header;
|
||||
memset(&header, 0, sizeof(DTMHeader));
|
||||
|
||||
|
||||
header.filetype[0] = 'D'; header.filetype[1] = 'T'; header.filetype[2] = 'M'; header.filetype[3] = 0x1A;
|
||||
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
|
||||
header.bWii = Core::g_CoreStartupParameter.bWii;
|
||||
header.numControllers = g_numPads;
|
||||
|
||||
header.bFromSaveState = false; // TODO: add the case where it's true
|
||||
header.numControllers = g_numPads;
|
||||
|
||||
header.bFromSaveState = false; // TODO: add the case where it's true
|
||||
header.frameCount = g_frameCounter;
|
||||
header.lagCount = g_lagCounter;
|
||||
|
||||
// TODO
|
||||
header.uniqueID = 0;
|
||||
header.numRerecords = 0;
|
||||
// header.author;
|
||||
// header.videoPlugin;
|
||||
// header.audioPlugin;
|
||||
// header.padPlugin;
|
||||
|
||||
|
||||
// TODO
|
||||
header.uniqueID = 0;
|
||||
header.numRerecords = 0;
|
||||
// header.author;
|
||||
// header.videoPlugin;
|
||||
// header.audioPlugin;
|
||||
// header.padPlugin;
|
||||
|
||||
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
|
||||
|
||||
|
||||
fclose(g_recordfd);
|
||||
g_recordfd = NULL;
|
||||
|
||||
|
||||
delete[] g_padStates;
|
||||
|
||||
|
||||
g_playMode = MODE_NONE;
|
||||
}
|
||||
|
||||
@ -262,27 +267,27 @@ void RecordInput(SPADStatus *PadStatus, int controllerID)
|
||||
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
|
||||
return;
|
||||
|
||||
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
||||
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
||||
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
||||
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
||||
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
||||
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
|
||||
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
|
||||
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
|
||||
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
|
||||
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
|
||||
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
|
||||
|
||||
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
||||
|
||||
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
|
||||
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
|
||||
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
|
||||
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
|
||||
|
||||
|
||||
g_padStates[controllerID].L = PadStatus->triggerLeft;
|
||||
g_padStates[controllerID].R = PadStatus->triggerRight;
|
||||
|
||||
|
||||
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
|
||||
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
|
||||
|
||||
|
||||
g_padStates[controllerID].CStickX = PadStatus->substickX;
|
||||
g_padStates[controllerID].CStickY = PadStatus->substickY;
|
||||
|
||||
|
||||
PlayController(PadStatus, controllerID);
|
||||
}
|
||||
|
||||
@ -290,23 +295,23 @@ bool PlayInput(const char *filename)
|
||||
{
|
||||
if(!filename || g_playMode != MODE_NONE || g_recordfd)
|
||||
return false;
|
||||
|
||||
|
||||
if(!File::Exists(filename))
|
||||
return false;
|
||||
|
||||
|
||||
DTMHeader header;
|
||||
|
||||
|
||||
g_recordfd = fopen(filename, "rb");
|
||||
if(!g_recordfd)
|
||||
return false;
|
||||
|
||||
|
||||
fread(&header, sizeof(DTMHeader), 1, g_recordfd);
|
||||
|
||||
|
||||
if(header.filetype[0] != 'D' || header.filetype[1] != 'T' || header.filetype[2] != 'M' || header.filetype[3] != 0x1A) {
|
||||
PanicAlert("Invalid recording file");
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
|
||||
// Load savestate (and skip to frame data)
|
||||
if(header.bFromSaveState) {
|
||||
// TODO
|
||||
@ -318,22 +323,22 @@ bool PlayInput(const char *filename)
|
||||
PanicAlert("Recording Unique ID Verification Failed");
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
|
||||
if(strncmp((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6)) {
|
||||
PanicAlert("The recorded game (%s) is not the same as the selected game (%s)", header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str());
|
||||
goto cleanup;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
g_numPads = header.numControllers;
|
||||
g_padStates = new ControllerState[g_numPads];
|
||||
g_numRerecords = header.numRerecords;
|
||||
g_recordFile = filename;
|
||||
|
||||
|
||||
g_playMode = MODE_PLAYING;
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
cleanup:
|
||||
fclose(g_recordfd);
|
||||
g_recordfd = NULL;
|
||||
@ -344,11 +349,11 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
|
||||
{
|
||||
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
|
||||
return;
|
||||
|
||||
|
||||
memset(PadStatus, 0, sizeof(SPADStatus));
|
||||
|
||||
|
||||
PadStatus->button |= PAD_USE_ORIGIN;
|
||||
|
||||
|
||||
if(g_padStates[controllerID].A) {
|
||||
PadStatus->button |= PAD_BUTTON_A;
|
||||
PadStatus->analogA = 0xFF;
|
||||
@ -365,7 +370,7 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
|
||||
PadStatus->button |= PAD_TRIGGER_Z;
|
||||
if(g_padStates[controllerID].Start)
|
||||
PadStatus->button |= PAD_BUTTON_START;
|
||||
|
||||
|
||||
if(g_padStates[controllerID].DPadUp)
|
||||
PadStatus->button |= PAD_BUTTON_UP;
|
||||
if(g_padStates[controllerID].DPadDown)
|
||||
@ -374,17 +379,17 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
|
||||
PadStatus->button |= PAD_BUTTON_LEFT;
|
||||
if(g_padStates[controllerID].DPadRight)
|
||||
PadStatus->button |= PAD_BUTTON_RIGHT;
|
||||
|
||||
|
||||
PadStatus->triggerLeft = g_padStates[controllerID].L;
|
||||
if(PadStatus->triggerLeft > 230)
|
||||
PadStatus->button |= PAD_TRIGGER_L;
|
||||
PadStatus->triggerRight = g_padStates[controllerID].R;
|
||||
if(PadStatus->triggerRight > 230)
|
||||
PadStatus->button |= PAD_TRIGGER_R;
|
||||
|
||||
|
||||
PadStatus->stickX = g_padStates[controllerID].AnalogStickX;
|
||||
PadStatus->stickY = g_padStates[controllerID].AnalogStickY;
|
||||
|
||||
|
||||
PadStatus->substickX = g_padStates[controllerID].CStickX;
|
||||
PadStatus->substickY = g_padStates[controllerID].CStickY;
|
||||
}
|
||||
|
@ -108,8 +108,6 @@ CPluginManager::~CPluginManager()
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Init and Shutdown Plugins
|
||||
// ------------
|
||||
// Function: Point the m_pad[] and other variables to a certain plugin
|
||||
@ -122,10 +120,6 @@ bool CPluginManager::InitPlugins()
|
||||
}
|
||||
strcpy(m_PluginGlobals->game_ini, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
strcpy(m_PluginGlobals->unique_id, SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str());
|
||||
if (!GetDSP()) {
|
||||
PanicAlert("Can't init DSP Plugin");
|
||||
return false;
|
||||
}
|
||||
INFO_LOG(CONSOLE, "Before GetVideo\n");
|
||||
|
||||
if (!GetVideo()) {
|
||||
@ -134,6 +128,10 @@ bool CPluginManager::InitPlugins()
|
||||
}
|
||||
INFO_LOG(CONSOLE, "After GetVideo\n");
|
||||
|
||||
if (!GetDSP()) {
|
||||
PanicAlert("Can't init DSP Plugin");
|
||||
return false;
|
||||
}
|
||||
// Check if we get at least one pad or wiimote
|
||||
bool pad = false;
|
||||
bool wiimote = false;
|
||||
@ -291,7 +289,7 @@ void *CPluginManager::LoadPlugin(const char *_rFilename)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
PLUGIN_TYPE type = info->GetPluginInfo().Type;
|
||||
PLUGIN_TYPE type = info->GetPluginInfo().Type;
|
||||
Common::CPlugin *plugin = NULL;
|
||||
|
||||
switch (type)
|
||||
@ -379,8 +377,6 @@ void CPluginManager::ScanForPlugins()
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* Create or return the already created plugin pointers. This will be called
|
||||
often for the Pad and Wiimote from the SI_.cpp files. And often for the DSP
|
||||
from the DSP files.
|
||||
@ -442,7 +438,7 @@ Common::PluginVideo *CPluginManager::GetVideo()
|
||||
// Check if the video plugin has been changed
|
||||
if (m_video->GetFilename() == m_params->m_strVideoPlugin)
|
||||
return m_video;
|
||||
// Then free the current video plugin,
|
||||
// Then free the current video plugin
|
||||
else
|
||||
FreeVideo();
|
||||
}
|
||||
@ -475,7 +471,7 @@ void CPluginManager::FreePad(u32 Pad)
|
||||
if (Pad < MAXPADS)
|
||||
{
|
||||
delete m_pad[Pad];
|
||||
m_pad[Pad] = NULL;
|
||||
m_pad[Pad] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -484,7 +480,7 @@ void CPluginManager::FreeWiimote(u32 Wiimote)
|
||||
if (Wiimote < MAXWIIMOTES)
|
||||
{
|
||||
delete m_wiimote[Wiimote];
|
||||
m_wiimote[Wiimote] = NULL;
|
||||
m_wiimote[Wiimote] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@ -494,7 +490,7 @@ void CPluginManager::EmuStateChange(PLUGIN_EMUSTATE newState)
|
||||
GetDSP()->EmuStateChange(newState);
|
||||
//TODO: OpenConfig below only uses GetXxx(0) aswell
|
||||
// Would we need to call all plugins?
|
||||
// If yes, how would one check if the plugin was not
|
||||
// If yes, how would one check if the plugin was not
|
||||
// just created by GetXxx(idx) because there was none?
|
||||
GetPad(0)->EmuStateChange(newState);
|
||||
GetWiimote(0)->EmuStateChange(newState);
|
||||
@ -528,7 +524,7 @@ void CPluginManager::OpenConfig(void* _Parent, const char *_rFilename, PLUGIN_TY
|
||||
GetWiimote(0)->Config((HWND)_Parent);
|
||||
break;
|
||||
default:
|
||||
PanicAlert("Type %d config not supported in plugin %s", Type, _rFilename);
|
||||
PanicAlert("Type %d config not supported in plugin %s", Type, _rFilename);
|
||||
}
|
||||
}
|
||||
|
||||
@ -541,7 +537,7 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, PLUGIN_TYP
|
||||
return;
|
||||
}
|
||||
|
||||
switch(Type)
|
||||
switch(Type)
|
||||
{
|
||||
case PLUGIN_TYPE_VIDEO:
|
||||
GetVideo()->Debug((HWND)_Parent, Show);
|
||||
@ -550,7 +546,7 @@ void CPluginManager::OpenDebug(void* _Parent, const char *_rFilename, PLUGIN_TYP
|
||||
GetDSP()->Debug((HWND)_Parent, Show);
|
||||
break;
|
||||
default:
|
||||
PanicAlert("Type %d debug not supported in plugin %s", Type, _rFilename);
|
||||
PanicAlert("Type %d debug not supported in plugin %s", Type, _rFilename);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,10 +75,10 @@ private:
|
||||
|
||||
CPluginInfos m_PluginInfos;
|
||||
PLUGIN_GLOBALS *m_PluginGlobals;
|
||||
Common::PluginPAD *m_pad[4];
|
||||
Common::PluginVideo *m_video;
|
||||
Common::PluginWiimote *m_wiimote[4];
|
||||
Common::PluginDSP *m_dsp;
|
||||
Common::PluginPAD *m_pad[4];
|
||||
Common::PluginWiimote *m_wiimote[4];
|
||||
|
||||
SCoreStartupParameter * m_params;
|
||||
CPluginManager();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -39,7 +39,7 @@ public:
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
virtual ~CConfigMain();
|
||||
|
||||
void OnClick(wxMouseEvent& event);
|
||||
void OnOk(wxCommandEvent& event);
|
||||
void CloseClick(wxCommandEvent& event);
|
||||
void OnSelectionChanged(wxCommandEvent& event);
|
||||
void OnConfig(wxCommandEvent& event);
|
||||
@ -47,119 +47,131 @@ public:
|
||||
bool bRefreshList;
|
||||
|
||||
private:
|
||||
|
||||
DECLARE_EVENT_TABLE();
|
||||
wxNotebook* Notebook;
|
||||
wxPanel* GeneralPage;
|
||||
wxPanel* GamecubePage;
|
||||
wxPanel* DisplayPage;
|
||||
wxPanel* WiiPage;
|
||||
wxPanel* PathsPage;
|
||||
wxPanel* PluginsPage;
|
||||
|
||||
wxBoxSizer* sGeneralPage; // General Settings
|
||||
wxCheckBox* ConfirmStop, *UsePanicHandlers, *UseFPSForLimiting;
|
||||
wxChoice* InterfaceLang;
|
||||
wxChoice* Framelimit;
|
||||
wxRadioBox* Theme;
|
||||
|
||||
wxStaticBoxSizer* sbBasic, *sbAdvanced, *sbInterface, *sbDisplay;
|
||||
wxCheckBox* AlwaysHLE_BS2;
|
||||
wxRadioButton* m_RadioInt;
|
||||
wxRadioButton* m_RadioJIT;
|
||||
wxRadioButton* m_RadioJITIL;
|
||||
wxStaticBoxSizer* sbBasic, *sbAdvanced; // Basic and Advanced sections
|
||||
|
||||
// Basic
|
||||
wxCheckBox* CPUThread;
|
||||
wxCheckBox* DSPThread;
|
||||
wxCheckBox* LockThreads;
|
||||
wxCheckBox* SkipIdle;
|
||||
wxCheckBox* EnableCheats;
|
||||
wxChoice* Framelimit;
|
||||
wxCheckBox* UseFPSForLimiting;
|
||||
|
||||
// Advanced
|
||||
wxCheckBox* AlwaysHLE_BS2;
|
||||
wxRadioBox* CPUEngine;
|
||||
wxCheckBox* DSPThread;
|
||||
wxCheckBox* LockThreads;
|
||||
|
||||
// Display settings
|
||||
wxBoxSizer* sDisplayPage;
|
||||
wxCheckBox* HideCursor;
|
||||
wxCheckBox* Fullscreen;
|
||||
|
||||
wxBoxSizer* sDisplayPage; // Display settings
|
||||
wxStaticBoxSizer* sbDisplay, *sbInterface; // Display and Interface sections
|
||||
|
||||
// Display
|
||||
wxChoice* FullscreenResolution;
|
||||
wxSpinCtrl *WindowWidth;
|
||||
wxSpinCtrl *WindowHeight;
|
||||
wxSpinCtrl* WindowWidth, *WindowHeight;
|
||||
wxCheckBox* Fullscreen;
|
||||
wxCheckBox* HideCursor;
|
||||
wxCheckBox* RenderToMain;
|
||||
|
||||
// Interface
|
||||
wxCheckBox* ConfirmStop;
|
||||
wxCheckBox* UsePanicHandlers;
|
||||
wxRadioBox* Theme;
|
||||
wxChoice* InterfaceLang;
|
||||
wxButton* HotkeyConfig;
|
||||
|
||||
wxBoxSizer* sGamecube; // GC settings
|
||||
|
||||
wxBoxSizer* sGamecubePage; // GC settings
|
||||
wxStaticBoxSizer* sbGamecubeIPLSettings;
|
||||
wxGridBagSizer* sGamecubeIPLSettings;
|
||||
wxStaticText* GCSystemLangText;
|
||||
|
||||
// IPL
|
||||
wxChoice* GCSystemLang;
|
||||
wxChoice *GCEXIDevice[3];
|
||||
wxButton *GCMemcardPath[2];
|
||||
wxChoice *GCSIDevice[4];
|
||||
|
||||
wxBoxSizer* sWii; // Wii settings
|
||||
wxStaticBoxSizer* sbWiimoteSettings;
|
||||
wxGridBagSizer* sWiimoteSettings;
|
||||
wxStaticBoxSizer* sbWiiIPLSettings;
|
||||
wxGridBagSizer* sWiiIPLSettings;
|
||||
wxStaticBoxSizer* sbWiiDeviceSettings;
|
||||
wxBoxSizer* sPaths;
|
||||
wxStaticBoxSizer* sbISOPaths;
|
||||
wxBoxSizer* sISOButtons;
|
||||
wxGridBagSizer* sOtherPaths;
|
||||
wxBoxSizer* sPlugins;
|
||||
wxStaticBoxSizer* sbGraphicsPlugin;
|
||||
wxStaticBoxSizer* sbDSPPlugin;
|
||||
wxStaticBoxSizer* sbPadPlugin;
|
||||
wxStaticBoxSizer* sbWiimotePlugin;
|
||||
// Device
|
||||
wxChoice* GCEXIDevice[3];
|
||||
wxButton* GCMemcardPath[2];
|
||||
wxChoice* GCSIDevice[4];
|
||||
|
||||
wxNotebook *Notebook;
|
||||
wxPanel *GeneralPage;
|
||||
wxPanel *DisplayPage;
|
||||
wxPanel *GamecubePage;
|
||||
wxPanel *WiiPage;
|
||||
wxPanel *PathsPage;
|
||||
wxPanel *PluginPage;
|
||||
|
||||
wxButton* m_Close;
|
||||
wxBoxSizer* sWiiPage; // Wii settings
|
||||
wxStaticBoxSizer* sbWiimoteSettings, *sbWiiIPLSettings, *sbWiiDeviceSettings; // Wiimote, Misc and Device sections
|
||||
wxGridBagSizer* sWiimoteSettings, *sWiiIPLSettings;
|
||||
|
||||
FILE* pStream;
|
||||
|
||||
wxStaticText* WiiSensBarPosText;
|
||||
// Wiimote
|
||||
wxChoice* WiiSensBarPos;
|
||||
|
||||
wxCheckBox* WiiScreenSaver; // IPL settings
|
||||
// Misc
|
||||
wxCheckBox* WiiScreenSaver;
|
||||
wxCheckBox* WiiProgressiveScan;
|
||||
wxCheckBox* WiiEuRGB60;
|
||||
wxStaticText* WiiAspectRatioText;
|
||||
wxChoice* WiiAspectRatio;
|
||||
wxStaticText* WiiSystemLangText;
|
||||
wxChoice* WiiSystemLang;
|
||||
|
||||
// Device
|
||||
wxCheckBox* WiiSDCard;
|
||||
wxCheckBox* WiiKeyboard;
|
||||
|
||||
|
||||
wxBoxSizer* sPathsPage; // Paths settings
|
||||
wxStaticBoxSizer* sbISOPaths;
|
||||
wxGridBagSizer* sOtherPaths;
|
||||
|
||||
// ISO Directories
|
||||
wxListBox* ISOPaths;
|
||||
wxCheckBox* RecursiveISOPath;
|
||||
wxButton* AddISOPath;
|
||||
wxButton* RemoveISOPath;
|
||||
wxCheckBox* RecersiveISOPath;
|
||||
wxStaticText* DefaultISOText;
|
||||
|
||||
// DefaultISO, DVD Root, Apploader
|
||||
wxFilePickerCtrl* DefaultISO;
|
||||
wxStaticText* DVDRootText;
|
||||
wxDirPickerCtrl* DVDRoot;
|
||||
wxStaticText* ApploaderPathText;
|
||||
wxFilePickerCtrl* ApploaderPath;
|
||||
|
||||
wxStaticText* PADText;
|
||||
wxButton* PADConfig;
|
||||
wxChoice* PADSelection;
|
||||
wxButton* DSPConfig;
|
||||
wxStaticText* DSPText;
|
||||
wxChoice* DSPSelection;
|
||||
wxButton* GraphicConfig;
|
||||
wxStaticText* GraphicText;
|
||||
wxChoice* GraphicSelection;
|
||||
wxButton* WiimoteConfig;
|
||||
wxStaticText* WiimoteText;
|
||||
wxChoice* WiimoteSelection;
|
||||
|
||||
wxArrayString arrayStringFor_InterfaceLang;
|
||||
wxBoxSizer* sPluginsPage; // Plugins settings
|
||||
wxStaticBoxSizer* sbGraphicsPlugin, *sbDSPPlugin, *sbPadPlugin, *sbWiimotePlugin; // Graphics, DSP, Pad and Wiimote sections
|
||||
|
||||
// Graphics
|
||||
wxChoice* GraphicSelection;
|
||||
wxButton* GraphicConfig;
|
||||
|
||||
// DSP
|
||||
wxChoice* DSPSelection;
|
||||
wxButton* DSPConfig;
|
||||
|
||||
// Pad
|
||||
wxChoice* PADSelection;
|
||||
wxButton* PADConfig;
|
||||
|
||||
// Wiimote
|
||||
wxChoice* WiimoteSelection;
|
||||
wxButton* WiimoteConfig;
|
||||
|
||||
|
||||
wxButton* m_Ok;
|
||||
|
||||
FILE* pStream;
|
||||
|
||||
wxArrayString arrayStringFor_Framelimit;
|
||||
wxArrayString arrayStringFor_CPUEngine;
|
||||
wxArrayString arrayStringFor_Themes;
|
||||
wxArrayString arrayStringFor_InterfaceLang;
|
||||
wxArrayString arrayStringFor_FullscreenResolution;
|
||||
wxArrayString arrayStringFor_GCSystemLang;
|
||||
wxArrayString arrayStringFor_WiiSensBarPos;
|
||||
wxArrayString arrayStringFor_WiiAspectRatio;
|
||||
wxArrayString arrayStringFor_WiiSystemLang;
|
||||
wxArrayString arrayStringFor_ISOPaths;
|
||||
wxArrayString arrayStringFor_Themes;
|
||||
wxArrayString arrayStringFor_FullscreenResolution;
|
||||
|
||||
enum
|
||||
{
|
||||
@ -171,33 +183,36 @@ private:
|
||||
ID_PATHSPAGE,
|
||||
ID_PLUGINPAGE,
|
||||
|
||||
ID_ALWAYS_HLE_BS2,
|
||||
ID_RADIOJIT,
|
||||
ID_RADIOJITIL,
|
||||
ID_RADIOINT,
|
||||
ID_CPUTHREAD,
|
||||
ID_DSPTHREAD,
|
||||
ID_LOCKTHREADS,
|
||||
ID_IDLESKIP,
|
||||
ID_ENABLECHEATS,
|
||||
ID_FRAMELIMIT_TEXT, ID_FRAMELIMIT,
|
||||
ID_FRAMELIMIT_USEFPSFORLIMITING,
|
||||
|
||||
ID_ALWAYS_HLE_BS2,
|
||||
ID_CPUENGINE,
|
||||
ID_LOCKTHREADS,
|
||||
ID_DSPTHREAD,
|
||||
|
||||
|
||||
ID_INTERFACE_CONFIRMSTOP, // Interface settings
|
||||
ID_INTERFACE_USEPANICHANDLERS,
|
||||
ID_DISPLAY_FULLSCREENRES,
|
||||
ID_DISPLAY_WINDOWWIDTH,
|
||||
ID_DISPLAY_WINDOWHEIGHT,
|
||||
ID_DISPLAY_FULLSCREEN,
|
||||
ID_DISPLAY_HIDECURSOR,
|
||||
ID_DISPLAY_RENDERTOMAIN,
|
||||
ID_HOTKEY_CONFIG,
|
||||
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
|
||||
|
||||
// Interface settings
|
||||
ID_INTERFACE_CONFIRMSTOP,
|
||||
ID_INTERFACE_USEPANICHANDLERS,
|
||||
ID_INTERFACE_THEME,
|
||||
ID_FRAMELIMIT_TEXT,
|
||||
ID_FRAMELIMIT,
|
||||
ID_FRAMELIMIT_USEFPSFORLIMITING,
|
||||
ID_INTERFACE_LANG_TEXT, ID_INTERFACE_LANG,
|
||||
ID_HOTKEY_CONFIG,
|
||||
|
||||
|
||||
ID_GC_SRAM_LNG_TEXT,
|
||||
ID_GC_SRAM_LNG,
|
||||
|
||||
ID_GC_EXIDEVICE_SLOTA_TEXT,
|
||||
ID_GC_EXIDEVICE_SLOTA,
|
||||
ID_GC_EXIDEVICE_SLOTA_PATH,
|
||||
@ -212,8 +227,10 @@ private:
|
||||
ID_GC_SIDEVICE2,
|
||||
ID_GC_SIDEVICE3,
|
||||
|
||||
|
||||
ID_WII_BT_BAR_TEXT,
|
||||
ID_WII_BT_BAR,
|
||||
|
||||
ID_WII_IPL_SSV,
|
||||
ID_WII_IPL_PGS,
|
||||
ID_WII_IPL_E60,
|
||||
@ -221,13 +238,16 @@ private:
|
||||
ID_WII_IPL_AR,
|
||||
ID_WII_IPL_LNG_TEXT,
|
||||
ID_WII_IPL_LNG,
|
||||
|
||||
ID_WII_SD_CARD,
|
||||
ID_WII_KEYBOARD,
|
||||
|
||||
|
||||
ID_ISOPATHS,
|
||||
ID_RECURSIVEISOPATH,
|
||||
ID_ADDISOPATH,
|
||||
ID_REMOVEISOPATH,
|
||||
ID_RECERSIVEISOPATH,
|
||||
|
||||
ID_DEFAULTISO_TEXT,
|
||||
ID_DEFAULTISO,
|
||||
ID_DVDROOT_TEXT,
|
||||
@ -235,22 +255,26 @@ private:
|
||||
ID_APPLOADERPATH_TEXT,
|
||||
ID_APPLOADERPATH,
|
||||
|
||||
ID_WIIMOTE_ABOUT,
|
||||
ID_WIIMOTE_CONFIG,
|
||||
ID_WIIMOTE_TEXT,
|
||||
ID_WIIMOTE_CB,
|
||||
ID_PAD_TEXT,
|
||||
ID_PAD_ABOUT ,
|
||||
ID_PAD_CONFIG,
|
||||
ID_PAD_CB,
|
||||
ID_DSP_ABOUT,
|
||||
ID_DSP_CONFIG,
|
||||
|
||||
ID_GRAPHIC_TEXT,
|
||||
ID_GRAPHIC_CB,
|
||||
ID_GRAPHIC_CONFIG,
|
||||
ID_GRAPHIC_ABOUT,
|
||||
|
||||
ID_DSP_TEXT,
|
||||
ID_DSP_CB,
|
||||
ID_GRAPHIC_ABOUT,
|
||||
ID_GRAPHIC_CONFIG,
|
||||
ID_GRAPHIC_TEXT,
|
||||
ID_GRAPHIC_CB
|
||||
ID_DSP_CONFIG,
|
||||
ID_DSP_ABOUT,
|
||||
|
||||
ID_PAD_TEXT,
|
||||
ID_PAD_CB,
|
||||
ID_PAD_CONFIG,
|
||||
ID_PAD_ABOUT,
|
||||
|
||||
ID_WIIMOTE_TEXT,
|
||||
ID_WIIMOTE_CB,
|
||||
ID_WIIMOTE_CONFIG,
|
||||
ID_WIIMOTE_ABOUT
|
||||
};
|
||||
|
||||
void InitializeGUILists();
|
||||
@ -260,13 +284,20 @@ private:
|
||||
void CreateGUIControls();
|
||||
void UpdateGUI();
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void OnSpin(wxSpinEvent& event);
|
||||
|
||||
void CoreSettingsChanged(wxCommandEvent& event);
|
||||
|
||||
void DisplaySettingsChanged(wxCommandEvent& event);
|
||||
void AddResolutions();
|
||||
void OnSpin(wxSpinEvent& event);
|
||||
|
||||
void GCSettingsChanged(wxCommandEvent& event);
|
||||
void ChooseMemcardPath(std::string& strMemcard, bool isSlotA);
|
||||
void ChooseSIDevice(std::string deviceName, int deviceNum);
|
||||
void ChooseEXIDevice(std::string deviceName, int deviceNum);
|
||||
|
||||
void WiiSettingsChanged(wxCommandEvent& event);
|
||||
|
||||
void ISOPathsSelectionChanged(wxCommandEvent& event);
|
||||
void RecursiveDirectoryChanged(wxCommandEvent& event);
|
||||
void AddRemoveISOPaths(wxCommandEvent& event);
|
||||
@ -277,6 +308,6 @@ private:
|
||||
void FillChoiceBox(wxChoice* _pChoice, int _PluginType, const std::string& _SelectFilename);
|
||||
void CallConfig(wxChoice* _pChoice);
|
||||
bool GetFilename(wxChoice* _pChoice, std::string& _rFilename);
|
||||
void AddResolutions();
|
||||
DECLARE_EVENT_TABLE();
|
||||
};
|
||||
#endif
|
||||
|
@ -357,7 +357,6 @@ CFrame::CFrame(wxFrame* parent,
|
||||
#if wxUSE_TIMER
|
||||
, m_timer(this)
|
||||
#endif
|
||||
|
||||
{
|
||||
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
|
||||
|
||||
@ -616,7 +615,7 @@ void CFrame::OnMove(wxMoveEvent& event)
|
||||
event.Skip();
|
||||
|
||||
if (!IsMaximized() &&
|
||||
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
||||
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
||||
{
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
|
||||
@ -627,7 +626,7 @@ void CFrame::OnResize(wxSizeEvent& event)
|
||||
{
|
||||
event.Skip();
|
||||
if (!IsMaximized() &&
|
||||
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
||||
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
||||
{
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
|
||||
@ -745,7 +744,7 @@ bool CFrame::RendererHasFocus()
|
||||
// Host_RendererHasFocus()?
|
||||
if (m_RenderParent)
|
||||
if (m_RenderParent->GetParent()->GetHWND() == GetForegroundWindow())
|
||||
return true;
|
||||
return true;
|
||||
return false;
|
||||
#else
|
||||
return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
|
||||
@ -930,15 +929,17 @@ wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWind
|
||||
Frame->Show();
|
||||
return Frame;
|
||||
}
|
||||
|
||||
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
|
||||
{
|
||||
wxPanel* Panel = new wxPanel(this, Id);
|
||||
return Panel;
|
||||
{
|
||||
wxPanel* Panel = new wxPanel(this, Id);
|
||||
return Panel;
|
||||
}
|
||||
|
||||
wxAuiNotebook* CFrame::CreateEmptyNotebook()
|
||||
{
|
||||
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
||||
return NB;
|
||||
{
|
||||
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
||||
return NB;
|
||||
}
|
||||
|
||||
void CFrame::DoFullscreen(bool bF)
|
||||
@ -1034,22 +1035,22 @@ void CFrame::ListChildren()
|
||||
|
||||
void CFrame::ListTopWindows()
|
||||
{
|
||||
wxWindowList::const_iterator i;
|
||||
wxWindowList::const_iterator i;
|
||||
int j = 0;
|
||||
const wxWindowList::const_iterator end = wxTopLevelWindows.end();
|
||||
const wxWindowList::const_iterator end = wxTopLevelWindows.end();
|
||||
|
||||
for (i = wxTopLevelWindows.begin(); i != end; ++i)
|
||||
{
|
||||
wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
|
||||
for (i = wxTopLevelWindows.begin(); i != end; ++i)
|
||||
{
|
||||
wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
|
||||
NOTICE_LOG(CONSOLE, "%i: %i %s", j, Win, (const char *)Win->GetTitle().mb_str());
|
||||
/*
|
||||
if ( win->ShouldPreventAppExit() )
|
||||
{
|
||||
// there remains at least one important TLW, don't exit
|
||||
return false;
|
||||
}
|
||||
if ( win->ShouldPreventAppExit() )
|
||||
{
|
||||
// there remains at least one important TLW, don't exit
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
j++;
|
||||
}
|
||||
}
|
||||
NOTICE_LOG(CONSOLE, "\n");
|
||||
}
|
||||
|
@ -316,7 +316,7 @@ wxString CFrame::GetMenuLabel(int Id)
|
||||
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
|
||||
{
|
||||
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
|
||||
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
|
||||
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
|
||||
ToolBar->SetToolBitmapSize(wxSize(w, h));
|
||||
|
||||
|
||||
@ -549,7 +549,7 @@ void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
|
||||
|
||||
void CFrame::DoOpen(bool Boot)
|
||||
{
|
||||
std::string currentDir = File::GetCurrentDir();
|
||||
std::string currentDir = File::GetCurrentDir();
|
||||
|
||||
wxString path = wxFileSelector(
|
||||
_T("Select the file to load"),
|
||||
@ -565,13 +565,13 @@ void CFrame::DoOpen(bool Boot)
|
||||
|
||||
bool fileChosen = !path.IsEmpty();
|
||||
|
||||
std::string currentDir2 = File::GetCurrentDir();
|
||||
std::string currentDir2 = File::GetCurrentDir();
|
||||
|
||||
if (currentDir != currentDir2)
|
||||
{
|
||||
PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
|
||||
File::SetCurrentDir(currentDir.c_str());
|
||||
}
|
||||
if (currentDir != currentDir2)
|
||||
{
|
||||
PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
|
||||
File::SetCurrentDir(currentDir.c_str());
|
||||
}
|
||||
|
||||
|
||||
// Should we boot a new game or just change the disc?
|
||||
@ -1311,7 +1311,7 @@ void CFrame::UpdateGUI()
|
||||
}
|
||||
else
|
||||
{
|
||||
// Game has been loaded, enable the play button
|
||||
// Game has been loaded, enable the pause button
|
||||
if (m_ToolBar)
|
||||
m_ToolBar->EnableTool(IDM_PLAY, true);
|
||||
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
||||
@ -1424,4 +1424,3 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
||||
|
||||
this->SendSizeEvent();
|
||||
}
|
||||
|
||||
|
@ -189,25 +189,25 @@ bool DolphinApp::OnInit()
|
||||
return false;
|
||||
}
|
||||
#if wxCHECK_VERSION(2, 9, 0)
|
||||
UseDebugger = parser.Found("debugger");
|
||||
UseLogger = parser.Found("logger");
|
||||
LoadElf = parser.Found("elf", &ElfFile);
|
||||
UseDebugger = parser.Found(wxT("debugger"));
|
||||
UseLogger = parser.Found(wxT("logger"));
|
||||
LoadElf = parser.Found(wxT("elf"), &ElfFile);
|
||||
#else
|
||||
UseDebugger = parser.Found(_("debugger"));
|
||||
UseLogger = parser.Found(_("logger"));
|
||||
LoadElf = parser.Found(_("elf"), &ElfFile);
|
||||
UseDebugger = parser.Found(wxT("debugger"));
|
||||
UseLogger = parser.Found(wxT("logger"));
|
||||
LoadElf = parser.Found(wxT("elf"), &ElfFile);
|
||||
#endif
|
||||
|
||||
#if wxCHECK_VERSION(2, 9, 0)
|
||||
selectVideoPlugin = parser.Found("video_plugin", &videoPluginFilename);
|
||||
selectAudioPlugin = parser.Found("audio_plugin", &audioPluginFilename);
|
||||
selectPadPlugin = parser.Found("pad_plugin", &padPluginFilename);
|
||||
selectWiimotePlugin = parser.Found("wiimote_plugin", &wiimotePluginFilename);
|
||||
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
|
||||
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
|
||||
selectPadPlugin = parser.Found(wxT"pad_plugin", &padPluginFilename);
|
||||
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
|
||||
#else
|
||||
selectVideoPlugin = parser.Found(_T("video_plugin"), &videoPluginFilename);
|
||||
selectAudioPlugin = parser.Found(_T("audio_plugin"), &audioPluginFilename);
|
||||
selectVideoPlugin = parser.Found(wxT("video_plugin"), &videoPluginFilename);
|
||||
selectAudioPlugin = parser.Found(wxT("audio_plugin"), &audioPluginFilename);
|
||||
selectPadPlugin = parser.Found(_T("pad_plugin"), &padPluginFilename);
|
||||
selectWiimotePlugin = parser.Found(_T("wiimote_plugin"), &wiimotePluginFilename);
|
||||
selectWiimotePlugin = parser.Found(wxT("wiimote_plugin"), &wiimotePluginFilename);
|
||||
#endif
|
||||
#endif // wxUSE_CMDLINE_PARSER
|
||||
|
||||
@ -324,21 +324,21 @@ bool DolphinApp::OnInit()
|
||||
File::CopyDir(SHARED_USER_DIR WII_USER_DIR DIR_SEP, File::GetUserPath(D_WIIUSER_IDX));
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
|
||||
#endif
|
||||
|
||||
LogManager::Init();
|
||||
@ -352,7 +352,7 @@ bool DolphinApp::OnInit()
|
||||
|
||||
if (selectAudioPlugin && audioPluginFilename != wxEmptyString)
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin =
|
||||
std::string(audioPluginFilename.mb_str());
|
||||
std::string(audioPluginFilename.mb_str());
|
||||
|
||||
if (selectPadPlugin && padPluginFilename != wxEmptyString)
|
||||
{
|
||||
@ -367,7 +367,7 @@ bool DolphinApp::OnInit()
|
||||
int k;
|
||||
for(k=0;k<MAXWIIMOTES;k++)
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[k] =
|
||||
std::string(wiimotePluginFilename.mb_str());
|
||||
std::string(wiimotePluginFilename.mb_str());
|
||||
}
|
||||
|
||||
// Enable the PNG image handler
|
||||
@ -378,12 +378,10 @@ bool DolphinApp::OnInit()
|
||||
// Create the window title
|
||||
#ifdef _DEBUG
|
||||
const char *title = "Dolphin Debug SVN R " SVN_REV_STR;
|
||||
#else
|
||||
#ifdef DEBUGFAST
|
||||
#elif defined DEBUGFAST
|
||||
const char *title = "Dolphin Debugfast SVN R " SVN_REV_STR;
|
||||
#else
|
||||
const char *title = "Dolphin SVN R " SVN_REV_STR;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
|
||||
@ -406,9 +404,9 @@ bool DolphinApp::OnInit()
|
||||
wxPoint(x, y), wxSize(w, h), UseDebugger, UseLogger);
|
||||
|
||||
// ------------
|
||||
// Check the autoboot options.
|
||||
// Check the autoboot options.
|
||||
|
||||
// First check if we have an elf command line.
|
||||
// First check if we have an elf command line.
|
||||
if (LoadElf && ElfFile != wxEmptyString)
|
||||
{
|
||||
main_frame->BootGame(std::string(ElfFile.mb_str()));
|
||||
@ -493,7 +491,7 @@ void Host_SysMessage(const char *fmt, ...)
|
||||
|
||||
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
|
||||
{
|
||||
return wxYES == wxMessageBox(wxString::FromAscii(text),
|
||||
return wxYES == wxMessageBox(wxString::FromAscii(text),
|
||||
wxString::FromAscii(caption),
|
||||
(yes_no)?wxYES_NO:wxOK);
|
||||
}
|
||||
|
@ -455,7 +455,7 @@ std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
// axis
|
||||
if ( m_index < 6 )
|
||||
if ( m_index < 6 )
|
||||
{
|
||||
ss << "Axis " << "XYZ"[m_index%3];
|
||||
if ( m_index > 2 )
|
||||
|
@ -56,7 +56,7 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
||||
|
||||
// Get device status
|
||||
int numjoy = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numjoy; i++ )
|
||||
for (int i = 0; i < numjoy; i++)
|
||||
{
|
||||
CONTROLLER_INFO Tmp;
|
||||
|
||||
@ -97,16 +97,16 @@ bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ---------------------
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
/* Function: We have to avoid very big values because some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x1000 && value < 0x1000) // Small values
|
||||
if((value > -0x1000 && value < 0x1000) // Small values
|
||||
|| ((value < -0x7000 || value > 0x7000) && !NoTriggerFilter)) // Big values
|
||||
return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
@ -141,14 +141,14 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
if(value)
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
@ -174,7 +174,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
if(XInput && LeftRight)
|
||||
{
|
||||
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
|
||||
{
|
||||
{
|
||||
if(XInput::GetXI(ControllerID, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
@ -209,7 +209,7 @@ void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int h
|
||||
}
|
||||
// Only accept the escape key
|
||||
else if (KeyboardKey == WXK_ESCAPE)
|
||||
{
|
||||
{
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
pressed = -1;
|
||||
|
@ -48,9 +48,10 @@ namespace XInput
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
|
||||
|
||||
@ -61,33 +62,32 @@ CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Get the trigger status
|
||||
// -------------------
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState(Controller, &g_Controllers[Controller].state);
|
||||
|
||||
if (dwResult != ERROR_SUCCESS) return -1;
|
||||
@ -105,7 +105,6 @@ int GetXI(int Controller, int Button)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if a certain controller is connected
|
||||
// -------------------
|
||||
bool IsConnected(int Controller)
|
||||
|
@ -36,7 +36,6 @@ void Init();
|
||||
int GetXI(int Controller, int Button);
|
||||
bool IsConnected(int Controller);
|
||||
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "VideoConfig.h"
|
||||
#include "Profiler.h"
|
||||
#include "Statistics.h"
|
||||
#include "Render.h"
|
||||
@ -35,8 +36,8 @@ using namespace BPFunctions;
|
||||
|
||||
void BPInit()
|
||||
{
|
||||
memset(&bpmem, 0, sizeof(bpmem));
|
||||
bpmem.bpMask = 0xFFFFFF;
|
||||
memset(&bpmem, 0, sizeof(bpmem));
|
||||
bpmem.bpMask = 0xFFFFFF;
|
||||
}
|
||||
|
||||
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xfbLines, u32 xfbAddr, const u32 dstWidth, const u32 dstHeight)
|
||||
@ -46,22 +47,22 @@ void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, float yScale, float xf
|
||||
|
||||
void BPWritten(const BPCmd& bp)
|
||||
{
|
||||
/*
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Purpose: Writes to the BP registers
|
||||
Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
|
||||
How It Works: First the pipeline is flushed then update the bpmem with the new value.
|
||||
Some of the BP cases have to call certain functions while others just update the bpmem.
|
||||
some bp cases check the changes variable, because they might not have to be updated all the time
|
||||
NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
|
||||
had to be ditched and the games seem to work fine with out it.
|
||||
NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong
|
||||
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
|
||||
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
||||
just stuff geometry in them and don't put state changes there.
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
*/
|
||||
/*
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
Purpose: Writes to the BP registers
|
||||
Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
|
||||
How It Works: First the pipeline is flushed then update the bpmem with the new value.
|
||||
Some of the BP cases have to call certain functions while others just update the bpmem.
|
||||
some bp cases check the changes variable, because they might not have to be updated all the time
|
||||
NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
|
||||
had to be ditched and the games seem to work fine with out it.
|
||||
NOTE2: Yet Another Gamecube Documentation calls them Bypass Raster State Registers but possibly completely wrong
|
||||
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
|
||||
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
|
||||
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
|
||||
just stuff geometry in them and don't put state changes there
|
||||
----------------------------------------------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
// Debugging only, this lets you skip a bp update
|
||||
//static int times = 0;
|
||||
@ -83,13 +84,13 @@ void BPWritten(const BPCmd& bp)
|
||||
//s_bpCritical.Enter();
|
||||
|
||||
FlushPipeline();
|
||||
((u32*)&bpmem)[bp.address] = bp.newvalue;
|
||||
((u32*)&bpmem)[bp.address] = bp.newvalue;
|
||||
|
||||
switch (bp.address)
|
||||
{
|
||||
case BPMEM_GENMODE: // Set the Generation Mode
|
||||
{
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, cullmode=%d, ind=%d, zfeeze=%d",
|
||||
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
||||
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
||||
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
||||
@ -108,9 +109,9 @@ void BPWritten(const BPCmd& bp)
|
||||
PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
|
||||
break;
|
||||
case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x03);
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x03);
|
||||
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x0c);
|
||||
PixelShaderManager::SetIndTexScaleChanged(0x0c);
|
||||
break;
|
||||
// ----------------
|
||||
// Scissor Control
|
||||
@ -159,31 +160,31 @@ void BPWritten(const BPCmd& bp)
|
||||
// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw(); End();)
|
||||
// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
|
||||
// Tokens are similar.
|
||||
case BPMEM_SETDRAWDONE:
|
||||
case BPMEM_SETDRAWDONE:
|
||||
switch (bp.newvalue & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
PixelEngine::SetFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
{
|
||||
case 0x02:
|
||||
PixelEngine::SetFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
||||
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
|
||||
break;
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
|
||||
case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:swap");
|
||||
// The bottom right is within the rectangle
|
||||
@ -200,7 +201,7 @@ void BPWritten(const BPCmd& bp)
|
||||
// Check if we are to copy from the EFB or draw to the XFB
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (GetConfig(CONFIG_SHOWEFBREGIONS))
|
||||
if (GetConfig(CONFIG_SHOWEFBREGIONS))
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
CopyEFB(bp, rc, bpmem.copyTexDest << 5,
|
||||
@ -244,21 +245,21 @@ void BPWritten(const BPCmd& bp)
|
||||
}
|
||||
|
||||
RestoreRenderState(bp);
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
|
||||
break;
|
||||
case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
|
||||
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
|
||||
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
// TODO - figure out a cleaner way.
|
||||
if (GetConfig(CONFIG_ISWII))
|
||||
ptr = GetPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
@ -269,10 +270,10 @@ void BPWritten(const BPCmd& bp)
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
break;
|
||||
}
|
||||
}
|
||||
case BPMEM_FOGRANGE: // Fog Settings Control
|
||||
case BPMEM_FOGRANGE+1:
|
||||
case BPMEM_FOGRANGE+2:
|
||||
@ -293,15 +294,15 @@ void BPWritten(const BPCmd& bp)
|
||||
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
|
||||
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
break;
|
||||
case BPMEM_BIAS: // BIAS
|
||||
PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
break;
|
||||
case BPMEM_ZTEX2: // Z Texture type
|
||||
{
|
||||
if (bp.changes & 3)
|
||||
if (bp.changes & 3)
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
@ -381,8 +382,8 @@ void BPWritten(const BPCmd& bp)
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
}
|
||||
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
|
||||
DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
|
||||
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
|
||||
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
|
||||
@ -395,7 +396,7 @@ void BPWritten(const BPCmd& bp)
|
||||
9 BC1 - Ind. Tex Stage 1 NTexCoord
|
||||
6 BI1 - Ind. Tex Stage 1 NTexMap
|
||||
3 BC0 - Ind. Tex Stage 0 NTexCoord
|
||||
0 BI0 - Ind. Tex Stage 0 NTexMap */
|
||||
0 BI0 - Ind. Tex Stage 0 NTexMap*/
|
||||
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
||||
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
|
||||
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
|
||||
@ -405,7 +406,7 @@ void BPWritten(const BPCmd& bp)
|
||||
case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
|
||||
case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
|
||||
case BPMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
|
||||
// only valid for the next BP command, and will reset itself.
|
||||
// only valid for the next BP command, and will reset itself.
|
||||
case BPMEM_IND_IMASK: // Index Mask ?
|
||||
case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
|
||||
break;
|
||||
@ -439,7 +440,7 @@ void BPWritten(const BPCmd& bp)
|
||||
break;
|
||||
// ----------------------
|
||||
// Set wrap size
|
||||
// ----------------------
|
||||
// ----------------------
|
||||
case BPMEM_SU_SSIZE:
|
||||
case BPMEM_SU_TSIZE:
|
||||
case BPMEM_SU_SSIZE+2:
|
||||
@ -456,12 +457,12 @@ void BPWritten(const BPCmd& bp)
|
||||
case BPMEM_SU_TSIZE+12:
|
||||
case BPMEM_SU_SSIZE+14:
|
||||
case BPMEM_SU_TSIZE+14:
|
||||
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
||||
PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
||||
break;
|
||||
// ------------------------
|
||||
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS, DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
||||
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
||||
// ------------------------
|
||||
// ------------------------
|
||||
case BPMEM_TX_SETMODE0: // (0x90 for linear)
|
||||
case BPMEM_TX_SETMODE0_4:
|
||||
// Shouldn't need to call this here, we call it for each active texture right before rendering
|
||||
@ -476,7 +477,7 @@ void BPWritten(const BPCmd& bp)
|
||||
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
||||
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
||||
// --------------------------------------------
|
||||
// --------------------------------------------
|
||||
case BPMEM_TX_SETIMAGE0:
|
||||
case BPMEM_TX_SETIMAGE0_4:
|
||||
case BPMEM_TX_SETIMAGE1:
|
||||
@ -489,14 +490,14 @@ void BPWritten(const BPCmd& bp)
|
||||
// -------------------------------
|
||||
// Set a TLUT
|
||||
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
||||
// -------------------------------
|
||||
// -------------------------------
|
||||
case BPMEM_TX_SETTLUT:
|
||||
case BPMEM_TX_SETLUT_4:
|
||||
break;
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Set the TEV Color
|
||||
// ---------------------------------------------------
|
||||
// ---------------------------------------------------
|
||||
case BPMEM_TEV_REGISTER_L: // Reg 1
|
||||
case BPMEM_TEV_REGISTER_H:
|
||||
case BPMEM_TEV_REGISTER_L+2: // Reg 2
|
||||
|
@ -138,8 +138,8 @@ void VertexShaderManager::Init()
|
||||
Dirty();
|
||||
|
||||
memset(&xfregs, 0, sizeof(xfregs));
|
||||
memset(xfmem, 0, sizeof(xfmem));
|
||||
ResetView();
|
||||
memset(xfmem, 0, sizeof(xfmem));
|
||||
ResetView();
|
||||
}
|
||||
|
||||
void VertexShaderManager::Shutdown()
|
||||
@ -163,154 +163,154 @@ void VertexShaderManager::Dirty()
|
||||
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
|
||||
void VertexShaderManager::SetConstants()
|
||||
{
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
{
|
||||
int startn = nTransformMatricesChanged[0] / 4;
|
||||
int endn = (nTransformMatricesChanged[1] + 3) / 4;
|
||||
const float* pstart = (const float*)&xfmem[startn * 4];
|
||||
int startn = nTransformMatricesChanged[0] / 4;
|
||||
int endn = (nTransformMatricesChanged[1] + 3) / 4;
|
||||
const float* pstart = (const float*)&xfmem[startn * 4];
|
||||
SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
if (nNormalMatricesChanged[0] >= 0)
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
if (nNormalMatricesChanged[0] >= 0)
|
||||
{
|
||||
int startn = nNormalMatricesChanged[0] / 3;
|
||||
int endn = (nNormalMatricesChanged[1] + 2) / 3;
|
||||
const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
|
||||
SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
|
||||
int startn = nNormalMatricesChanged[0] / 3;
|
||||
int endn = (nNormalMatricesChanged[1] + 2) / 3;
|
||||
const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
|
||||
SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (nPostTransformMatricesChanged[0] >= 0)
|
||||
if (nPostTransformMatricesChanged[0] >= 0)
|
||||
{
|
||||
int startn = nPostTransformMatricesChanged[0] / 4;
|
||||
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
|
||||
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
|
||||
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
|
||||
}
|
||||
int startn = nPostTransformMatricesChanged[0] / 4;
|
||||
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
|
||||
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
|
||||
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
|
||||
}
|
||||
|
||||
if (nLightsChanged[0] >= 0)
|
||||
if (nLightsChanged[0] >= 0)
|
||||
{
|
||||
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
||||
int istart = nLightsChanged[0] / 0x10;
|
||||
int iend = (nLightsChanged[1] + 15) / 0x10;
|
||||
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
|
||||
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
||||
int istart = nLightsChanged[0] / 0x10;
|
||||
int iend = (nLightsChanged[1] + 15) / 0x10;
|
||||
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
|
||||
|
||||
for (int i = istart; i < iend; ++i)
|
||||
for (int i = istart; i < iend; ++i)
|
||||
{
|
||||
u32 color = *(const u32*)(xfmemptr + 3);
|
||||
u32 color = *(const u32*)(xfmemptr + 3);
|
||||
float NormalizationCoef = 1 / 255.0f;
|
||||
SetVSConstant4f(C_LIGHTS + 5 * i,
|
||||
((color >> 24) & 0xFF) * NormalizationCoef,
|
||||
SetVSConstant4f(C_LIGHTS + 5 * i,
|
||||
((color >> 24) & 0xFF) * NormalizationCoef,
|
||||
((color >> 16) & 0xFF) * NormalizationCoef,
|
||||
((color >> 8) & 0xFF) * NormalizationCoef,
|
||||
((color) & 0xFF) * NormalizationCoef);
|
||||
xfmemptr += 4;
|
||||
xfmemptr += 4;
|
||||
|
||||
for (int j = 0; j < 4; ++j, xfmemptr += 3)
|
||||
for (int j = 0; j < 4; ++j, xfmemptr += 3)
|
||||
{
|
||||
if (j == 1 &&
|
||||
fabs(xfmemptr[0]) < 0.00001f &&
|
||||
fabs(xfmemptr[1]) < 0.00001f &&
|
||||
fabs(xfmemptr[2]) < 0.00001f)
|
||||
fabs(xfmemptr[2]) < 0.00001f)
|
||||
{
|
||||
// dist attenuation, make sure not equal to 0!!!
|
||||
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
// dist attenuation, make sure not equal to 0!!!
|
||||
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nMaterialsChanged)
|
||||
if (nMaterialsChanged)
|
||||
{
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (nMaterialsChanged & (1 << i))
|
||||
SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (nMaterialsChanged & (1 << i))
|
||||
SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
|
||||
|
||||
nMaterialsChanged = 0;
|
||||
}
|
||||
nMaterialsChanged = 0;
|
||||
}
|
||||
|
||||
if (bPosNormalMatrixChanged)
|
||||
if (bPosNormalMatrixChanged)
|
||||
{
|
||||
bPosNormalMatrixChanged = false;
|
||||
bPosNormalMatrixChanged = false;
|
||||
|
||||
const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
|
||||
const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
|
||||
|
||||
SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
|
||||
SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
|
||||
SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[0])
|
||||
if (bTexMatricesChanged[0])
|
||||
{
|
||||
bTexMatricesChanged[0] = false;
|
||||
const float *fptrs[] =
|
||||
bTexMatricesChanged[0] = false;
|
||||
const float *fptrs[] =
|
||||
{
|
||||
(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
|
||||
(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
|
||||
(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
|
||||
}
|
||||
}
|
||||
SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[1])
|
||||
if (bTexMatricesChanged[1])
|
||||
{
|
||||
bTexMatricesChanged[1] = false;
|
||||
const float *fptrs[] = {
|
||||
bTexMatricesChanged[1] = false;
|
||||
const float *fptrs[] = {
|
||||
(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
|
||||
(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
|
||||
(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
|
||||
};
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
|
||||
}
|
||||
}
|
||||
SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (bViewportChanged)
|
||||
if (bViewportChanged)
|
||||
{
|
||||
bViewportChanged = false;
|
||||
bViewportChanged = false;
|
||||
|
||||
// This is so implementation-dependent that we can't have it here.
|
||||
UpdateViewport();
|
||||
}
|
||||
}
|
||||
|
||||
if (bProjectionChanged)
|
||||
if (bProjectionChanged)
|
||||
{
|
||||
bProjectionChanged = false;
|
||||
bProjectionChanged = false;
|
||||
|
||||
if (xfregs.rawProjection[6] == 0)
|
||||
{
|
||||
if (xfregs.rawProjection[6] == 0)
|
||||
{
|
||||
// Perspective
|
||||
|
||||
g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
|
||||
g_fProjectionMatrix[3] = 0.0f;
|
||||
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
|
||||
g_fProjectionMatrix[3] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
|
||||
g_fProjectionMatrix[6] = xfregs.rawProjection[3];
|
||||
g_fProjectionMatrix[7] = 0.0f;
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
|
||||
g_fProjectionMatrix[6] = xfregs.rawProjection[3];
|
||||
g_fProjectionMatrix[7] = 0.0f;
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
|
||||
|
||||
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
// donkopunchstania: GC GPU rounds differently?
|
||||
// -(1 + epsilon) so objects are clipped as they are on the real HW
|
||||
g_fProjectionMatrix[14] = -1.00000011921f;
|
||||
g_fProjectionMatrix[15] = 0.0f;
|
||||
g_fProjectionMatrix[14] = -1.00000011921f;
|
||||
g_fProjectionMatrix[15] = 0.0f;
|
||||
|
||||
SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
|
||||
SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
|
||||
@ -328,29 +328,29 @@ void VertexShaderManager::SetConstants()
|
||||
SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
|
||||
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
|
||||
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
// Orthographic Projection
|
||||
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = 0.0f;
|
||||
g_fProjectionMatrix[3] = xfregs.rawProjection[1];
|
||||
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = 0.0f;
|
||||
g_fProjectionMatrix[3] = xfregs.rawProjection[1];
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
|
||||
g_fProjectionMatrix[6] = 0.0f;
|
||||
g_fProjectionMatrix[7] = xfregs.rawProjection[3];
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
|
||||
g_fProjectionMatrix[6] = 0.0f;
|
||||
g_fProjectionMatrix[7] = xfregs.rawProjection[3];
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
|
||||
g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
g_fProjectionMatrix[14] = 0.0f;
|
||||
g_fProjectionMatrix[15] = 1.0f;
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
|
||||
g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
g_fProjectionMatrix[14] = 0.0f;
|
||||
g_fProjectionMatrix[15] = 1.0f;
|
||||
|
||||
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
|
||||
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
|
||||
@ -375,140 +375,140 @@ void VertexShaderManager::SetConstants()
|
||||
SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
|
||||
SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
|
||||
SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
|
||||
}
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
|
||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
|
||||
|
||||
if (g_ActiveConfig.bFreeLook)
|
||||
if (g_ActiveConfig.bFreeLook)
|
||||
{
|
||||
Matrix44 mtxA;
|
||||
Matrix44 mtxB;
|
||||
Matrix44 viewMtx;
|
||||
Matrix44 mtxA;
|
||||
Matrix44 mtxB;
|
||||
Matrix44 viewMtx;
|
||||
|
||||
Matrix44::Translate(mtxA, s_fViewTranslationVector);
|
||||
Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
|
||||
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
|
||||
Matrix44::Set(mtxB, g_fProjectionMatrix);
|
||||
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
|
||||
Matrix44::Translate(mtxA, s_fViewTranslationVector);
|
||||
Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
|
||||
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
|
||||
Matrix44::Set(mtxB, g_fProjectionMatrix);
|
||||
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
|
||||
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
|
||||
}
|
||||
else
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
|
||||
}
|
||||
}
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::InvalidateXFRange(int start, int end)
|
||||
{
|
||||
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
|
||||
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
|
||||
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
|
||||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
|
||||
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END)
|
||||
if (start < XFMEM_POSMATRICES_END)
|
||||
{
|
||||
if (nTransformMatricesChanged[0] == -1)
|
||||
if (nTransformMatricesChanged[0] == -1)
|
||||
{
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
||||
{
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
|
||||
if (nNormalMatricesChanged[0] == -1)
|
||||
if (nNormalMatricesChanged[0] == -1)
|
||||
{
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
||||
{
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
|
||||
if (nPostTransformMatricesChanged[0] == -1)
|
||||
if (nPostTransformMatricesChanged[0] == -1)
|
||||
{
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
||||
{
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
|
||||
if (nLightsChanged[0] == -1 )
|
||||
if (nLightsChanged[0] == -1 )
|
||||
{
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
||||
{
|
||||
if (MatrixIndexA.Hex != Value)
|
||||
if (MatrixIndexA.Hex != Value)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
||||
{
|
||||
if (MatrixIndexB.Hex != Value)
|
||||
if (MatrixIndexB.Hex != Value)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
|
||||
@ -521,20 +521,20 @@ void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
|
||||
{
|
||||
xfregs.rawViewport[constantIndex] = _Viewport[0];
|
||||
}
|
||||
/*//Tino: i think this is nod needed so let this commented til confirmed
|
||||
/*//Tino: i think this is not needed so leave this commented till confirmed
|
||||
// Workaround for paper mario, yep this is bizarre.
|
||||
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
||||
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
|
||||
{
|
||||
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
|
||||
return;
|
||||
}
|
||||
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
|
||||
bViewportChanged = true;
|
||||
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
|
||||
return;
|
||||
}
|
||||
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));*/
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetViewportChanged()
|
||||
{
|
||||
bViewportChanged = true;
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
||||
@ -547,7 +547,7 @@ void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
||||
{
|
||||
xfregs.rawProjection[constantIndex] = _pProjection[0];
|
||||
}
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
||||
@ -564,42 +564,42 @@ void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
||||
|
||||
void VertexShaderManager::TranslateView(float x, float y)
|
||||
{
|
||||
float result[3];
|
||||
float vector[3] = { x,0,y };
|
||||
float result[3];
|
||||
float vector[3] = { x,0,y };
|
||||
|
||||
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
||||
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
s_fViewTranslationVector[i] += result[i];
|
||||
for (int i = 0; i < 3; i++)
|
||||
s_fViewTranslationVector[i] += result[i];
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::RotateView(float x, float y)
|
||||
{
|
||||
s_fViewRotation[0] += x;
|
||||
s_fViewRotation[1] += y;
|
||||
s_fViewRotation[0] += x;
|
||||
s_fViewRotation[1] += y;
|
||||
|
||||
Matrix33 mx;
|
||||
Matrix33 my;
|
||||
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, s_fViewRotation[0]);
|
||||
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
||||
Matrix33 mx;
|
||||
Matrix33 my;
|
||||
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, s_fViewRotation[0]);
|
||||
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
||||
|
||||
// reverse rotation
|
||||
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
||||
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
||||
// reverse rotation
|
||||
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
||||
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
||||
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderManager::ResetView()
|
||||
{
|
||||
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
||||
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
||||
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
||||
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
||||
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
||||
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
||||
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
||||
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
||||
|
||||
bProjectionChanged = true;
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
@ -26,7 +26,7 @@
|
||||
VideoConfig g_Config;
|
||||
VideoConfig g_ActiveConfig;
|
||||
|
||||
void UpdateActiveConfig()
|
||||
void UpdateActiveConfig()
|
||||
{
|
||||
g_ActiveConfig = g_Config;
|
||||
}
|
||||
@ -35,7 +35,7 @@ VideoConfig::VideoConfig()
|
||||
{
|
||||
bRunning = false;
|
||||
bAllowSignedBytes = !IsD3D();
|
||||
|
||||
|
||||
// Needed for the first frame, I think
|
||||
fAspectRatioHackW = 1;
|
||||
fAspectRatioHackH = 1;
|
||||
@ -43,63 +43,63 @@ VideoConfig::VideoConfig()
|
||||
|
||||
void VideoConfig::Load(const char *ini_file)
|
||||
{
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
|
||||
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
|
||||
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
|
||||
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
|
||||
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
|
||||
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
|
||||
iniFile.Get("Settings", "Crop", &bCrop, false);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
|
||||
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
|
||||
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
|
||||
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
|
||||
//Safe texture cache params
|
||||
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
|
||||
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
|
||||
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
||||
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
||||
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
||||
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
||||
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
||||
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
|
||||
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
||||
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
||||
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
||||
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
|
||||
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
||||
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 1); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
||||
|
||||
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
||||
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, false);
|
||||
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
||||
|
||||
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
||||
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, false);
|
||||
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
||||
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
|
||||
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
||||
iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
|
||||
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
|
||||
|
||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||
if (iAdapter == -1)
|
||||
if (iAdapter == -1)
|
||||
iAdapter = 0;
|
||||
iniFile.Get("Hardware", "SimpleFB", &bSimpleFB, false);
|
||||
|
||||
|
||||
// Load common settings
|
||||
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
bool bTmp;
|
||||
@ -109,9 +109,9 @@ void VideoConfig::Load(const char *ini_file)
|
||||
|
||||
void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
if (iniFile.Exists("Video", "ForceFiltering"))
|
||||
iniFile.Get("Video", "ForceFiltering", &bForceFiltering);
|
||||
if (iniFile.Exists("Video", "MaxAnisotropy"))
|
||||
@ -148,60 +148,60 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
|
||||
void VideoConfig::Save(const char *ini_file)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
iniFile.Set("Hardware", "VSync", bVSync);
|
||||
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
iniFile.Set("Hardware", "VSync", bVSync);
|
||||
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
|
||||
iniFile.Set("Settings", "2xResolution", b2xResolution);
|
||||
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
|
||||
iniFile.Set("Settings", "Crop", bCrop);
|
||||
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
|
||||
iniFile.Set("Settings", "AutoScale", bAutoScale);
|
||||
iniFile.Set("Settings", "AutoScale", bAutoScale);
|
||||
iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
//safe texture cache params
|
||||
iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "Show", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
||||
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
||||
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
||||
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
||||
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
iniFile.Set("Settings", "MSAA", iMultisampleMode);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
iniFile.Set("Settings", "MSAA", iMultisampleMode);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
|
||||
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
|
||||
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
|
||||
iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
|
||||
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
|
||||
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
|
||||
|
||||
|
||||
iniFile.Set("Hardware", "Adapter", iAdapter);
|
||||
iniFile.Set("Hardware", "SimpleFB", bSimpleFB);
|
||||
|
||||
iniFile.Save(ini_file);
|
||||
|
||||
iniFile.Save(ini_file);
|
||||
}
|
||||
|
||||
// TODO: Figure out a better place for this function.
|
||||
@ -211,15 +211,15 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
float FloatGLHeight = (float)backbuffer_height;
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
|
||||
// Handle aspect ratio.
|
||||
// Default to auto.
|
||||
bool use16_9 = g_VideoInitialize.bAutoAspectIs16_9;
|
||||
|
||||
|
||||
// Update aspect ratio hack values
|
||||
// Won't take effect until next frame
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
@ -227,7 +227,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
{
|
||||
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
||||
float target_aspect;
|
||||
|
||||
|
||||
switch ( g_ActiveConfig.iAspectRatio )
|
||||
{
|
||||
case ASPECT_FORCE_16_9 :
|
||||
@ -244,7 +244,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
float adjust = source_aspect / target_aspect;
|
||||
if ( adjust > 1 )
|
||||
{
|
||||
@ -271,7 +271,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
@ -291,7 +291,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
@ -309,7 +309,7 @@ void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
||||
}
|
||||
|
||||
|
||||
int XOffset = (int)(FloatXOffset + 0.5f);
|
||||
int YOffset = (int)(FloatYOffset + 0.5f);
|
||||
int iWhidth = (int)ceil(FloatGLWidth);
|
||||
|
@ -60,60 +60,60 @@ class IniFile;
|
||||
// NEVER inherit from this class.
|
||||
struct VideoConfig
|
||||
{
|
||||
VideoConfig();
|
||||
void Load(const char *ini_file);
|
||||
VideoConfig();
|
||||
void Load(const char *ini_file);
|
||||
void GameIniLoad(const char *ini_file);
|
||||
void Save(const char *ini_file);
|
||||
void Save(const char *ini_file);
|
||||
void UpdateProjectionHack();
|
||||
|
||||
// General
|
||||
// General
|
||||
bool bVSync;
|
||||
|
||||
bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
|
||||
bool bNativeResolution, b2xResolution, bRunning; // Should possibly be augmented with 2x, 4x native.
|
||||
bool bWidescreenHack;
|
||||
int iAspectRatio;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bUseXFB;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB;
|
||||
bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
|
||||
bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.
|
||||
bool bUseNativeMips;
|
||||
|
||||
|
||||
// Enhancements
|
||||
int iMultisampleMode;
|
||||
bool bForceFiltering;
|
||||
int iMaxAnisotropy;
|
||||
int iMultisampleMode;
|
||||
bool bForceFiltering;
|
||||
int iMaxAnisotropy;
|
||||
std::string sPostProcessingShader;
|
||||
|
||||
// Information
|
||||
bool bShowFPS;
|
||||
bool bOverlayStats;
|
||||
bool bShowFPS;
|
||||
bool bOverlayStats;
|
||||
bool bOverlayProjStats;
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bShowEFBCopyRegions;
|
||||
|
||||
// Render
|
||||
bool bWireFrame;
|
||||
bool bDisableLighting;
|
||||
bool bDisableTexturing;
|
||||
bool bDstAlphaPass;
|
||||
|
||||
// Render
|
||||
bool bWireFrame;
|
||||
bool bDisableLighting;
|
||||
bool bDisableTexturing;
|
||||
bool bDstAlphaPass;
|
||||
bool bDisableFog;
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures;
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bFreeLook;
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
bool bFreeLook;
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
bool bEFBCopyDisable; // should reverse polarity of this one :) true=disabled can be confusing
|
||||
bool bOSDHotKey;
|
||||
bool bOSDHotKey;
|
||||
bool bHack;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
bool bFIFOBPhack;
|
||||
int iPhackvalue;
|
||||
@ -122,12 +122,12 @@ struct VideoConfig
|
||||
bool bProjHack1;
|
||||
float fAspectRatioHackW, fAspectRatioHackH;
|
||||
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId;
|
||||
|
||||
//currently unused:
|
||||
int iCompileDLsLevel;
|
||||
bool bShowShaderErrors;
|
||||
int iLog; // CONF_ bits
|
||||
int iSaveTargetId;
|
||||
|
||||
//currently unused:
|
||||
int iCompileDLsLevel;
|
||||
bool bShowShaderErrors;
|
||||
|
||||
// D3D only config, mostly to be merged into the above
|
||||
int iAdapter;
|
||||
|
@ -23,7 +23,6 @@ enum PLUGIN_COMM
|
||||
WM_USER_CREATE,
|
||||
WM_USER_SETCURSOR,
|
||||
WM_USER_KEYDOWN,
|
||||
WM_USER_VIDEO_STOP,
|
||||
VIDEO_DESTROY, // The video debugging window was destroyed
|
||||
AUDIO_DESTROY, // The audio debugging window was destroyed
|
||||
WIIMOTE_DISCONNECT, // Disconnect Wiimote
|
||||
@ -62,13 +61,13 @@ enum PLUGIN_COMM
|
||||
|
||||
// Plugin types
|
||||
enum PLUGIN_TYPE {
|
||||
PLUGIN_TYPE_VIDEO = 1,
|
||||
PLUGIN_TYPE_DVD,
|
||||
PLUGIN_TYPE_PAD,
|
||||
PLUGIN_TYPE_AUDIO,
|
||||
PLUGIN_TYPE_COMPILER,
|
||||
PLUGIN_TYPE_DSP,
|
||||
PLUGIN_TYPE_WIIMOTE,
|
||||
PLUGIN_TYPE_VIDEO = 1,
|
||||
PLUGIN_TYPE_DVD,
|
||||
PLUGIN_TYPE_PAD,
|
||||
PLUGIN_TYPE_AUDIO,
|
||||
PLUGIN_TYPE_COMPILER,
|
||||
PLUGIN_TYPE_DSP,
|
||||
PLUGIN_TYPE_WIIMOTE,
|
||||
};
|
||||
|
||||
#define STATE_MODE_READ 1
|
||||
@ -100,8 +99,8 @@ typedef struct
|
||||
// This design is just wrong and ugly - the plugins shouldn't have this much access.
|
||||
typedef struct
|
||||
{
|
||||
void *eventHandler;
|
||||
void *logManager;
|
||||
void *eventHandler;
|
||||
void *logManager;
|
||||
char game_ini[MAX_PATH];
|
||||
char unique_id[16];
|
||||
} PLUGIN_GLOBALS;
|
||||
|
@ -22,12 +22,12 @@
|
||||
|
||||
struct CConfig
|
||||
{
|
||||
bool m_EnableHLEAudio;
|
||||
bool m_EnableHLEAudio;
|
||||
|
||||
CConfig();
|
||||
|
||||
void Load();
|
||||
void Save();
|
||||
CConfig();
|
||||
|
||||
void Load();
|
||||
void Save();
|
||||
};
|
||||
|
||||
extern CConfig g_Config;
|
||||
|
@ -95,7 +95,7 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
|
||||
void DSPConfigDialogHLE::AddBackend(const char* backend)
|
||||
{
|
||||
// Update values
|
||||
m_BackendSelection->Append(wxString::FromAscii(backend));
|
||||
m_BackendSelection->Append(wxString::FromAscii(backend));
|
||||
#ifdef __APPLE__
|
||||
int num = m_BackendSelection->FindString(wxString::FromAscii(ac_Config.sBackend));
|
||||
#else
|
||||
@ -145,7 +145,7 @@ bool DSPConfigDialogHLE::SupportsVolumeChanges(std::string backend)
|
||||
// but getting the backend from string etc. is probably
|
||||
// too much just to enable/disable a stupid slider...
|
||||
return (backend == BACKEND_DIRECTSOUND ||
|
||||
backend == BACKEND_OPENAL);
|
||||
backend == BACKEND_OPENAL);
|
||||
}
|
||||
|
||||
void DSPConfigDialogHLE::BackendChanged(wxCommandEvent& event)
|
||||
|
@ -28,38 +28,38 @@ class DSPConfigDialogHLE : public wxDialog
|
||||
{
|
||||
public:
|
||||
DSPConfigDialogHLE(wxWindow *parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxString &title = wxT("Dolphin DSP-HLE Plugin Settings"),
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
virtual ~DSPConfigDialogHLE();
|
||||
void AddBackend(const char *backend);
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxString &title = wxT("Dolphin DSP-HLE Plugin Settings"),
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
virtual ~DSPConfigDialogHLE();
|
||||
void AddBackend(const char *backend);
|
||||
void ClearBackends();
|
||||
|
||||
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxSlider *m_volumeSlider;
|
||||
wxStaticText *m_volumeText;
|
||||
wxButton *m_OK;
|
||||
wxCheckBox *m_buttonEnableHLEAudio;
|
||||
wxCheckBox *m_buttonEnableDTKMusic;
|
||||
wxCheckBox *m_buttonEnableThrottle;
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
wxSlider* m_volumeSlider;
|
||||
wxStaticText* m_volumeText;
|
||||
wxButton* m_OK;
|
||||
wxCheckBox* m_buttonEnableHLEAudio;
|
||||
wxCheckBox* m_buttonEnableDTKMusic;
|
||||
wxCheckBox* m_buttonEnableThrottle;
|
||||
wxArrayString wxArrayBackends;
|
||||
wxChoice *m_BackendSelection;
|
||||
wxChoice* m_BackendSelection;
|
||||
|
||||
enum
|
||||
enum
|
||||
{
|
||||
ID_ENABLE_HLE_AUDIO,
|
||||
ID_ENABLE_DTK_MUSIC,
|
||||
ID_ENABLE_THROTTLE,
|
||||
ID_BACKEND,
|
||||
ID_ENABLE_HLE_AUDIO,
|
||||
ID_ENABLE_DTK_MUSIC,
|
||||
ID_ENABLE_THROTTLE,
|
||||
ID_BACKEND,
|
||||
ID_VOLUME
|
||||
};
|
||||
|
||||
void OnOK(wxCommandEvent& event);
|
||||
void SettingsChanged(wxCommandEvent& event);
|
||||
|
||||
void OnOK(wxCommandEvent& event);
|
||||
void SettingsChanged(wxCommandEvent& event);
|
||||
void VolumeChanged(wxScrollEvent& event);
|
||||
bool SupportsVolumeChanges(std::string backend);
|
||||
void BackendChanged(wxCommandEvent& event);
|
||||
|
@ -72,7 +72,7 @@ class wxDLLApp : public wxApp
|
||||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
#endif
|
||||
|
||||
@ -89,7 +89,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
||||
wxInitialize();
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
@ -129,13 +129,11 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
_PluginInfo->Version = 0x0100;
|
||||
_PluginInfo->Type = PLUGIN_TYPE_DSP;
|
||||
#ifdef DEBUGFAST
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast)");
|
||||
#elif defined _DEBUG
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug)");
|
||||
#else
|
||||
#ifndef _DEBUG
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
|
||||
#else
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (Debug) ");
|
||||
#endif
|
||||
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin");
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -143,7 +141,7 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
||||
{
|
||||
globals = _pPluginGlobals;
|
||||
LogManager::SetInstance((LogManager *)globals->logManager);
|
||||
LogManager::SetInstance((LogManager*)globals->logManager);
|
||||
}
|
||||
|
||||
void DllConfig(HWND _hParent)
|
||||
@ -198,10 +196,6 @@ void Initialize(void *init)
|
||||
CDSPHandler::CreateInstance();
|
||||
}
|
||||
|
||||
void DSP_StopSoundStream()
|
||||
{
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
AudioCommon::ShutdownSoundStream();
|
||||
@ -285,7 +279,7 @@ unsigned short DSP_WriteControlRegister(unsigned short _Value)
|
||||
{
|
||||
unsigned int AISampleRate, DACSampleRate;
|
||||
g_dspInitialize.pGetSampleRate(AISampleRate, DACSampleRate);
|
||||
soundStream = AudioCommon::InitSoundStream(new HLEMixer(AISampleRate, DACSampleRate));
|
||||
soundStream = AudioCommon::InitSoundStream(new HLEMixer(AISampleRate, DACSampleRate));
|
||||
if(!soundStream) PanicAlert("Error starting up sound stream");
|
||||
// Mixer is initialized
|
||||
g_InitMixer = true;
|
||||
|
@ -102,7 +102,7 @@ void EnableAlphaToCoverage()
|
||||
if (GetCurAdapter().ident.VendorId == VENDOR_ATI)
|
||||
D3D::SetRenderState(D3DRS_POINTSIZE, (D3DFORMAT)MAKEFOURCC('A', '2', 'M', '1'));
|
||||
else
|
||||
D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
|
||||
D3D::SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
|
||||
}
|
||||
|
||||
void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
|
||||
@ -191,7 +191,7 @@ void Enumerate()
|
||||
}
|
||||
}
|
||||
if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
|
||||
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels))
|
||||
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels))
|
||||
{
|
||||
if (qlevels > 2)
|
||||
{
|
||||
@ -211,14 +211,14 @@ void Enumerate()
|
||||
// Also check for RAWZ (nvidia only, but the only option to get Z24 textures on sub GF8800
|
||||
a.supports_rawz = D3D_OK == D3D->CheckDeviceFormat(
|
||||
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_RAWZ);
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_RAWZ);
|
||||
// Might as well check for RESZ and NULL too.
|
||||
a.supports_resz = D3D_OK == D3D->CheckDeviceFormat(
|
||||
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_RESZ);
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_RESZ);
|
||||
a.supports_null = D3D_OK == D3D->CheckDeviceFormat(
|
||||
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_NULL);
|
||||
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_NULL);
|
||||
|
||||
if (a.aa_levels.size() == 1)
|
||||
{
|
||||
@ -291,7 +291,7 @@ HRESULT Create(int adapter, HWND wnd, int _resolution, int aa_mode, bool auto_de
|
||||
dev->GetRenderTarget(0, &back_buffer);
|
||||
if (dev->GetDepthStencilSurface(&back_buffer_z) == D3DERR_NOTFOUND)
|
||||
back_buffer_z = NULL;
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE );
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE );
|
||||
D3D::SetRenderState(D3DRS_FILLMODE, g_Config.bWireFrame ? D3DFILL_WIREFRAME : D3DFILL_SOLID);
|
||||
memset(m_Textures, 0, sizeof(m_Textures));
|
||||
memset(m_TextureStageStatesSet, 0, sizeof(m_TextureStageStatesSet));
|
||||
@ -312,14 +312,15 @@ void Close()
|
||||
if (back_buffer_z)
|
||||
back_buffer_z->Release();
|
||||
back_buffer_z = NULL;
|
||||
back_buffer->Release();
|
||||
if( back_buffer )
|
||||
back_buffer->Release();
|
||||
back_buffer = NULL;
|
||||
|
||||
ULONG references = dev->Release();
|
||||
if (references)
|
||||
ERROR_LOG(VIDEO, "Unreleased references: %i.", references);
|
||||
|
||||
dev = 0;
|
||||
dev = NULL;
|
||||
}
|
||||
|
||||
const D3DCAPS9 &GetCaps()
|
||||
@ -353,14 +354,22 @@ LPDIRECT3DSURFACE9 GetBackBufferDepthSurface()
|
||||
|
||||
void ShowD3DError(HRESULT err)
|
||||
{
|
||||
switch (err)
|
||||
switch (err)
|
||||
{
|
||||
case D3DERR_DEVICELOST: PanicAlert("Device Lost"); break;
|
||||
case D3DERR_INVALIDCALL: PanicAlert("Invalid Call"); break;
|
||||
case D3DERR_DRIVERINTERNALERROR: PanicAlert("Driver Internal Error"); break;
|
||||
case D3DERR_OUTOFVIDEOMEMORY: PanicAlert("Out of vid mem"); break;
|
||||
case D3DERR_DEVICELOST:
|
||||
PanicAlert("Device Lost");
|
||||
break;
|
||||
case D3DERR_INVALIDCALL:
|
||||
PanicAlert("Invalid Call");
|
||||
break;
|
||||
case D3DERR_DRIVERINTERNALERROR:
|
||||
PanicAlert("Driver Internal Error");
|
||||
break;
|
||||
case D3DERR_OUTOFVIDEOMEMORY:
|
||||
PanicAlert("Out of vid mem");
|
||||
break;
|
||||
default:
|
||||
// MessageBoxA(0,"Other error or success","ERROR",0);
|
||||
// MessageBox(0,_T("Other error or success"),_T("ERROR"),0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -378,7 +387,7 @@ void Reset()
|
||||
back_buffer->Release();
|
||||
back_buffer = NULL;
|
||||
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
D3DPRESENT_PARAMETERS d3dpp;
|
||||
InitPP(cur_adapter, resolution, multisample, &d3dpp);
|
||||
HRESULT hr = dev->Reset(&d3dpp);
|
||||
ShowD3DError(hr);
|
||||
@ -457,7 +466,7 @@ void ApplyCachedState()
|
||||
// so no stale state is around.
|
||||
memset(m_Textures, 0, sizeof(m_Textures));
|
||||
memset(m_TextureStageStatesSet, 0, sizeof(m_TextureStageStatesSet));
|
||||
memset(m_TextureStageStatesChanged, 0, sizeof(m_TextureStageStatesChanged));
|
||||
memset(m_TextureStageStatesChanged, 0, sizeof(m_TextureStageStatesChanged));
|
||||
m_VtxDecl = NULL;
|
||||
m_PixelShader = NULL;
|
||||
m_VertexShader = NULL;
|
||||
@ -553,7 +562,7 @@ void RefreshSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type)
|
||||
{
|
||||
if(m_SamplerStatesSet[Sampler][Type] && m_SamplerStatesChanged[Sampler][Type])
|
||||
{
|
||||
D3D::dev->SetSamplerState(Sampler, Type, m_SamplerStates[Sampler][Type]);
|
||||
D3D::dev->SetSamplerState(Sampler, Type, m_SamplerStates[Sampler][Type]);
|
||||
m_SamplerStatesChanged[Sampler][Type] = false;
|
||||
}
|
||||
}
|
||||
@ -575,7 +584,7 @@ void RefreshVertexDeclaration()
|
||||
{
|
||||
if (m_VtxDecl)
|
||||
{
|
||||
D3D::dev->SetVertexDeclaration(m_VtxDecl);
|
||||
D3D::dev->SetVertexDeclaration(m_VtxDecl);
|
||||
}
|
||||
}
|
||||
|
||||
@ -596,7 +605,7 @@ void RefreshVertexShader()
|
||||
{
|
||||
if (m_VertexShader)
|
||||
{
|
||||
D3D::dev->SetVertexShader(m_VertexShader);
|
||||
D3D::dev->SetVertexShader(m_VertexShader);
|
||||
}
|
||||
}
|
||||
|
||||
@ -617,7 +626,7 @@ void RefreshPixelShader()
|
||||
{
|
||||
if (m_PixelShader)
|
||||
{
|
||||
D3D::dev->SetPixelShader(m_PixelShader);
|
||||
D3D::dev->SetPixelShader(m_PixelShader);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -45,8 +45,8 @@ inline FONT2DVERTEX InitFont2DVertex(float x, float y, u32 color, float tu, floa
|
||||
|
||||
CD3DFont::CD3DFont()
|
||||
{
|
||||
m_pTexture = NULL;
|
||||
m_pVB = NULL;
|
||||
m_pTexture = NULL;
|
||||
m_pVB = NULL;
|
||||
}
|
||||
|
||||
enum {m_dwTexWidth = 512, m_dwTexHeight = 512};
|
||||
@ -74,7 +74,7 @@ int CD3DFont::Init()
|
||||
bmi.bmiHeader.biBitCount = 32;
|
||||
|
||||
// Create a DC and a bitmap for the font
|
||||
HDC hDC = CreateCompatibleDC(NULL);
|
||||
HDC hDC = CreateCompatibleDC(NULL);
|
||||
HBITMAP hbmBitmap = CreateDIBSection(hDC, &bmi, DIB_RGB_COLORS, (VOID**)&pBitmapBits, NULL, 0);
|
||||
SetMapMode(hDC, MM_TEXT);
|
||||
|
||||
@ -125,7 +125,7 @@ int CD3DFont::Init()
|
||||
|
||||
// Create a new texture for the font
|
||||
hr = dev->CreateTexture(m_dwTexWidth, m_dwTexHeight, 1, D3DUSAGE_DYNAMIC,
|
||||
D3DFMT_A4R4G4B4, D3DPOOL_DEFAULT, &m_pTexture, NULL);
|
||||
D3DFMT_A4R4G4B4, D3DPOOL_DEFAULT, &m_pTexture, NULL);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlert("Failed to create font texture");
|
||||
@ -172,11 +172,11 @@ int CD3DFont::Shutdown()
|
||||
const int RS[6][2] =
|
||||
{
|
||||
{D3DRS_ALPHABLENDENABLE, TRUE},
|
||||
{D3DRS_SRCBLEND, D3DBLEND_SRCALPHA},
|
||||
{D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA},
|
||||
{D3DRS_CULLMODE, D3DCULL_NONE},
|
||||
{D3DRS_ZENABLE, FALSE},
|
||||
{D3DRS_FOGENABLE, FALSE},
|
||||
{D3DRS_SRCBLEND, D3DBLEND_SRCALPHA},
|
||||
{D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA},
|
||||
{D3DRS_CULLMODE, D3DCULL_NONE},
|
||||
{D3DRS_ZENABLE, FALSE},
|
||||
{D3DRS_FOGENABLE, FALSE},
|
||||
};
|
||||
const int TS[6][2] =
|
||||
{
|
||||
@ -193,10 +193,10 @@ bool DXCheck( std::wstring& msg )
|
||||
HINSTANCE hDll = LoadLibrary(StringFromFormat( _T("d3dx9_%d.dll"), D3DX_SDK_VERSION).c_str());
|
||||
if( !hDll )
|
||||
{
|
||||
msg = _T("Please make sure that you have the latest version of DirectX 9.0c correctly installed.");
|
||||
msg = _T("Please make sure that you have the latest version of DirectX correctly installed.");
|
||||
return false;
|
||||
} else
|
||||
msg = _T("DirectX9 is up to date and ready to be used!");
|
||||
msg = _T("DirectX is up to date and ready to be used!");
|
||||
FreeLibrary( hDll );
|
||||
return true;
|
||||
}
|
||||
@ -209,7 +209,7 @@ void RestoreShaders()
|
||||
D3D::SetTexture(0, 0);
|
||||
D3D::RefreshVertexDeclaration();
|
||||
D3D::RefreshPixelShader();
|
||||
D3D::RefreshVertexShader();
|
||||
D3D::RefreshVertexShader();
|
||||
}
|
||||
|
||||
void RestoreRenderStates()
|
||||
@ -250,7 +250,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
|
||||
float vpWidth = 1;
|
||||
float vpHeight = 1;
|
||||
|
||||
float sx = x*vpWidth-0.5f;
|
||||
float sx = x*vpWidth-0.5f;
|
||||
float sy = y*vpHeight-0.5f;
|
||||
|
||||
float fStartX = sx;
|
||||
@ -329,7 +329,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float fXScale, float fYScale, flo
|
||||
v[4] = v[2];
|
||||
v[5] = v[1];
|
||||
|
||||
memcpy(pVertices, v, 6*sizeof(FONT2DVERTEX));
|
||||
memcpy(pVertices, v, 6*sizeof(FONT2DVERTEX));
|
||||
|
||||
pVertices+=6;
|
||||
dwNumTriangles += 2;
|
||||
@ -395,10 +395,10 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
|
||||
{ 1.0f - dw, 1.0f + dh, 0.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2}
|
||||
};
|
||||
dev->SetVertexShader(Vshader);
|
||||
dev->SetPixelShader(PShader);
|
||||
dev->SetPixelShader(PShader);
|
||||
D3D::SetTexture(0, texture);
|
||||
dev->SetFVF(D3DFVF_XYZW | D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE4(2));
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, coords, sizeof(Q2DVertex));
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, coords, sizeof(Q2DVertex));
|
||||
RestoreShaders();
|
||||
}
|
||||
|
||||
@ -428,10 +428,10 @@ void drawShadedTexSubQuad(IDirect3DTexture9 *texture,
|
||||
{ rDest->right - dw , rDest->bottom + dh, 1.0f,1.0f, u2, v1, sw, sh,u1,v1,u2,v2}
|
||||
};
|
||||
dev->SetVertexShader(Vshader);
|
||||
dev->SetPixelShader(PShader);
|
||||
dev->SetPixelShader(PShader);
|
||||
D3D::SetTexture(0, texture);
|
||||
dev->SetFVF(D3DFVF_XYZW | D3DFVF_TEX3 | D3DFVF_TEXCOORDSIZE4(2));
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, coords, sizeof(Q2DVertex));
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, coords, sizeof(Q2DVertex));
|
||||
RestoreShaders();
|
||||
}
|
||||
|
||||
@ -444,9 +444,9 @@ void drawClearQuad(u32 Color,float z,IDirect3DPixelShader9 *PShader,IDirect3DVer
|
||||
{-1.0f, -1.0f, z, 1.0f, Color}
|
||||
};
|
||||
dev->SetVertexShader(Vshader);
|
||||
dev->SetPixelShader(PShader);
|
||||
dev->SetPixelShader(PShader);
|
||||
dev->SetFVF(D3DFVF_XYZW | D3DFVF_DIFFUSE);
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex));
|
||||
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, coords, sizeof(Q2DVertex));
|
||||
RestoreShaders();
|
||||
}
|
||||
|
||||
|
@ -60,7 +60,7 @@ struct TabDirect3D : public W32Util::Tab
|
||||
}
|
||||
|
||||
ComboBox_SetCurSel(GetDlgItem(hDlg, IDC_ANTIALIASMODE), g_Config.iMultisampleMode);
|
||||
if (adapter.aa_levels.size() == 1)
|
||||
if (adapter.aa_levels.size() == 1)
|
||||
{
|
||||
ComboBox_Enable(GetDlgItem(hDlg, IDC_ANTIALIASMODE), FALSE);
|
||||
}
|
||||
@ -153,7 +153,7 @@ struct TabDirect3D : public W32Util::Tab
|
||||
g_Config.bVSync = Button_GetCheck(GetDlgItem(hDlg, IDC_VSYNC)) ? true : false;
|
||||
if(Button_GetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_SAFE)))
|
||||
{
|
||||
g_Config.iSafeTextureCache_ColorSamples = 0;
|
||||
g_Config.iSafeTextureCache_ColorSamples = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -162,14 +162,14 @@ struct TabDirect3D : public W32Util::Tab
|
||||
if(g_Config.iSafeTextureCache_ColorSamples < 512)
|
||||
{
|
||||
g_Config.iSafeTextureCache_ColorSamples = 512;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(g_Config.iSafeTextureCache_ColorSamples > 128 || g_Config.iSafeTextureCache_ColorSamples == 0)
|
||||
{
|
||||
g_Config.iSafeTextureCache_ColorSamples = 128;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
@ -274,10 +274,10 @@ struct TabEnhancements : public W32Util::Tab
|
||||
{
|
||||
void Init(HWND hDlg)
|
||||
{
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEFILTERING),g_Config.bForceFiltering);
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING),g_Config.bForceFiltering);
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY),g_Config.iMaxAnisotropy > 1);
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE), g_Config.bHiresTextures);
|
||||
Button_SetCheck(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
|
||||
Button_SetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY), g_Config.bCopyEFBScaled);
|
||||
|
||||
/*
|
||||
Temporarily disabled the old postprocessing code since it wasn't working anyway.
|
||||
@ -299,7 +299,7 @@ struct TabEnhancements : public W32Util::Tab
|
||||
ComboBox_SetCurSel(pp, g_Config.iPostprocessEffect);
|
||||
*/
|
||||
}
|
||||
void Command(HWND hDlg,WPARAM wParam)
|
||||
void Command(HWND hDlg, WPARAM wParam)
|
||||
{
|
||||
/*
|
||||
switch (LOWORD(wParam))
|
||||
@ -314,7 +314,7 @@ struct TabEnhancements : public W32Util::Tab
|
||||
g_Config.iMaxAnisotropy = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEANISOTROPY)) ? 8 : 1;
|
||||
g_Config.bForceFiltering = Button_GetCheck(GetDlgItem(hDlg, IDC_FORCEFILTERING)) ? true : false;
|
||||
g_Config.bHiresTextures = Button_GetCheck(GetDlgItem(hDlg, IDC_LOADHIRESTEXTURE)) ? true : false;
|
||||
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg,IDC_EFBSCALEDCOPY)) ? true : false;
|
||||
g_Config.bCopyEFBScaled = Button_GetCheck(GetDlgItem(hDlg, IDC_EFBSCALEDCOPY)) ? true : false;
|
||||
g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
}
|
||||
};
|
||||
@ -333,12 +333,10 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
|
||||
|
||||
#ifdef DEBUGFAST
|
||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
|
||||
#else
|
||||
#ifndef _DEBUG
|
||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
|
||||
#else
|
||||
#elif defined _DEBUG
|
||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUG)"));
|
||||
#endif
|
||||
#else
|
||||
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
|
||||
#endif
|
||||
|
||||
if ((tfoe != g_Config.bTexFmtOverlayEnable) ||
|
||||
|
@ -181,7 +181,7 @@ void OSDMenu(WPARAM wParam)
|
||||
case '7':
|
||||
OSDChoice = 5;
|
||||
g_Config.bDisableLighting = !g_Config.bDisableLighting;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,187 +24,197 @@
|
||||
#include "TextureConverter.h"
|
||||
|
||||
#undef CHECK
|
||||
#define CHECK(hr,Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" ,Message); }
|
||||
#define CHECK(hr, Message) if (FAILED(hr)) { PanicAlert(__FUNCTION__ " FAIL: %s" , Message); }
|
||||
|
||||
FramebufferManager FBManager;
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorRTSurface()
|
||||
{
|
||||
return s_efb_color_surface;
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorRTSurface()
|
||||
{
|
||||
return s_efb_color_surface;
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthRTSurface()
|
||||
{
|
||||
return s_efb_depth_surface;
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthRTSurface()
|
||||
{
|
||||
return s_efb_depth_surface;
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
|
||||
{
|
||||
return s_efb_color_OffScreenReadBuffer;
|
||||
}
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
|
||||
{
|
||||
return s_efb_depth_OffScreenReadBuffer;
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorOffScreenRTSurface()
|
||||
{
|
||||
return s_efb_color_OffScreenReadBuffer;
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorReadSurface()
|
||||
{
|
||||
return s_efb_color_ReadBuffer;
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthOffScreenRTSurface()
|
||||
{
|
||||
return s_efb_depth_OffScreenReadBuffer;
|
||||
}
|
||||
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
|
||||
{
|
||||
return s_efb_depth_ReadBuffer;
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBColorReadSurface()
|
||||
{
|
||||
return s_efb_color_ReadBuffer;
|
||||
}
|
||||
|
||||
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
|
||||
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat(){return s_efb_depth_ReadBuffer_Format;}
|
||||
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
|
||||
LPDIRECT3DSURFACE9 FramebufferManager::GetEFBDepthReadSurface()
|
||||
{
|
||||
return s_efb_depth_ReadBuffer;
|
||||
}
|
||||
|
||||
D3DFORMAT FramebufferManager::GetEFBDepthRTSurfaceFormat()
|
||||
{
|
||||
return s_efb_depth_surface_Format;
|
||||
}
|
||||
|
||||
D3DFORMAT FramebufferManager::GetEFBDepthReadSurfaceFormat()
|
||||
{
|
||||
return s_efb_depth_ReadBuffer_Format;
|
||||
}
|
||||
|
||||
D3DFORMAT FramebufferManager::GetEFBColorRTSurfaceFormat()
|
||||
{
|
||||
return s_efb_color_surface_Format;
|
||||
}
|
||||
|
||||
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBColorTexture(const EFBRectangle& sourceRc)
|
||||
{
|
||||
return s_efb_color_texture;
|
||||
}
|
||||
|
||||
|
||||
LPDIRECT3DTEXTURE9 FramebufferManager::GetEFBDepthTexture(const EFBRectangle &sourceRc)
|
||||
{
|
||||
return s_efb_depth_texture;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void FramebufferManager::Create()
|
||||
{
|
||||
{
|
||||
// Simplest possible setup to start with.
|
||||
int target_width = Renderer::GetFullTargetWidth();
|
||||
int target_height = Renderer::GetFullTargetHeight();
|
||||
|
||||
s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
|
||||
//get the framebuffer texture
|
||||
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
|
||||
HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
|
||||
if(s_efb_color_texture)
|
||||
{
|
||||
hr = s_efb_color_texture->GetSurfaceLevel(0,&s_efb_color_surface);
|
||||
}
|
||||
CHECK(hr,"Create Color Texture");
|
||||
hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
|
||||
CHECK(hr,"Create Color Read Texture");
|
||||
hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
|
||||
}
|
||||
CHECK(hr, "Create Color Texture");
|
||||
hr = D3D::dev->CreateTexture(1, 1, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_colorRead_texture, NULL);
|
||||
CHECK(hr, "Create Color Read Texture");
|
||||
if(s_efb_colorRead_texture)
|
||||
{
|
||||
s_efb_colorRead_texture->GetSurfaceLevel(0,&s_efb_color_ReadBuffer);
|
||||
s_efb_colorRead_texture->GetSurfaceLevel(0, &s_efb_color_ReadBuffer);
|
||||
}
|
||||
//create an offscreen surface that we can lock to retrieve the data
|
||||
hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL );
|
||||
CHECK(hr,"Create Color offScreen Surface");
|
||||
hr = D3D::dev->CreateOffscreenPlainSurface(1, 1, s_efb_color_surface_Format, D3DPOOL_SYSTEMMEM, &s_efb_color_OffScreenReadBuffer, NULL);
|
||||
CHECK(hr, "Create Color offScreen Surface");
|
||||
|
||||
//Select Zbuffer format supported by hadware.
|
||||
if (g_ActiveConfig.bEFBAccessEnable)
|
||||
{
|
||||
{
|
||||
D3DFORMAT *DepthTexFormats = new D3DFORMAT[5];
|
||||
DepthTexFormats[0] = FOURCC_INTZ;
|
||||
DepthTexFormats[0] = FOURCC_INTZ;
|
||||
DepthTexFormats[1] = FOURCC_DF24;
|
||||
DepthTexFormats[2] = FOURCC_RAWZ;
|
||||
DepthTexFormats[3] = FOURCC_DF16;
|
||||
DepthTexFormats[4] = D3DFMT_D24X8;
|
||||
|
||||
for(int i = 0;i<5;i++)
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
s_efb_depth_surface_Format = DepthTexFormats[i];
|
||||
//get the framebuffer Depth texture
|
||||
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
|
||||
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_DEPTHSTENCIL, s_efb_depth_surface_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_depth_texture, NULL);
|
||||
if (!FAILED(hr)) break;
|
||||
}
|
||||
if (!FAILED(hr))
|
||||
break;
|
||||
}
|
||||
CHECK(hr,"Depth Color Texture");
|
||||
//get the Surface
|
||||
if(s_efb_depth_texture)
|
||||
{
|
||||
s_efb_depth_texture->GetSurfaceLevel(0,&s_efb_depth_surface);
|
||||
s_efb_depth_texture->GetSurfaceLevel(0, &s_efb_depth_surface);
|
||||
}
|
||||
//create a 4x4 pixel texture to work as a buffer for peeking
|
||||
if(s_efb_depth_surface_Format == FOURCC_RAWZ || s_efb_depth_surface_Format == D3DFMT_D24X8)
|
||||
{
|
||||
DepthTexFormats[0] = D3DFMT_A8R8G8B8;
|
||||
DepthTexFormats[0] = D3DFMT_A8R8G8B8;
|
||||
}
|
||||
else
|
||||
{
|
||||
DepthTexFormats[0] = D3DFMT_R32F;
|
||||
}
|
||||
DepthTexFormats[1] = D3DFMT_A8R8G8B8;
|
||||
DepthTexFormats[1] = D3DFMT_A8R8G8B8;
|
||||
|
||||
for(int i = 0;i<2;i++)
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
s_efb_depth_ReadBuffer_Format = DepthTexFormats[i];
|
||||
//get the framebuffer Depth texture
|
||||
hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
|
||||
hr = D3D::dev->CreateTexture(4, 4, 1, D3DUSAGE_RENDERTARGET, s_efb_depth_ReadBuffer_Format,
|
||||
D3DPOOL_DEFAULT, &s_efb_depthRead_texture, NULL);
|
||||
if (!FAILED(hr)) break;
|
||||
if (!FAILED(hr))
|
||||
break;
|
||||
}
|
||||
|
||||
CHECK(hr,"Create Depth Read texture");
|
||||
CHECK(hr, "Create Depth Read texture");
|
||||
if(s_efb_depthRead_texture)
|
||||
{
|
||||
s_efb_depthRead_texture->GetSurfaceLevel(0,&s_efb_depth_ReadBuffer);
|
||||
s_efb_depthRead_texture->GetSurfaceLevel(0, &s_efb_depth_ReadBuffer);
|
||||
}
|
||||
//create an offscreen surface that we can lock to retrieve the data
|
||||
hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL );
|
||||
CHECK(hr,"Create Depth offScreen Surface");
|
||||
delete [] DepthTexFormats;
|
||||
hr = D3D::dev->CreateOffscreenPlainSurface(4, 4, s_efb_depth_ReadBuffer_Format, D3DPOOL_SYSTEMMEM, &s_efb_depth_OffScreenReadBuffer, NULL);
|
||||
CHECK(hr, "Create Depth offScreen Surface");
|
||||
delete [] DepthTexFormats;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_efb_depth_surface_Format = D3DFMT_D24X8;
|
||||
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
|
||||
hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, s_efb_depth_surface_Format,
|
||||
D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
|
||||
CHECK(hr,"CreateDepthStencilSurface");
|
||||
}
|
||||
CHECK(hr, "CreateDepthStencilSurface");
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferManager::Destroy()
|
||||
{
|
||||
{
|
||||
if (s_efb_depth_surface)
|
||||
s_efb_depth_surface->Release();
|
||||
s_efb_depth_surface=NULL;
|
||||
s_efb_depth_surface = NULL;
|
||||
|
||||
if (s_efb_color_surface)
|
||||
s_efb_color_surface->Release();
|
||||
s_efb_color_surface=NULL;
|
||||
s_efb_color_surface = NULL;
|
||||
|
||||
if (s_efb_color_ReadBuffer)
|
||||
s_efb_color_ReadBuffer->Release();
|
||||
s_efb_color_ReadBuffer=NULL;
|
||||
s_efb_color_ReadBuffer = NULL;
|
||||
|
||||
if (s_efb_depth_ReadBuffer)
|
||||
s_efb_depth_ReadBuffer->Release();
|
||||
s_efb_depth_ReadBuffer=NULL;
|
||||
s_efb_depth_ReadBuffer = NULL;
|
||||
|
||||
if (s_efb_color_OffScreenReadBuffer)
|
||||
s_efb_color_OffScreenReadBuffer->Release();
|
||||
s_efb_color_OffScreenReadBuffer=NULL;
|
||||
s_efb_color_OffScreenReadBuffer = NULL;
|
||||
|
||||
if (s_efb_depth_OffScreenReadBuffer)
|
||||
s_efb_depth_OffScreenReadBuffer->Release();
|
||||
s_efb_depth_OffScreenReadBuffer=NULL;
|
||||
s_efb_depth_OffScreenReadBuffer = NULL;
|
||||
|
||||
if (s_efb_color_texture)
|
||||
s_efb_color_texture->Release();
|
||||
s_efb_color_texture=NULL;
|
||||
s_efb_color_texture = NULL;
|
||||
|
||||
if (s_efb_colorRead_texture)
|
||||
s_efb_colorRead_texture->Release();
|
||||
s_efb_colorRead_texture=NULL;
|
||||
s_efb_colorRead_texture = NULL;
|
||||
|
||||
if (s_efb_depth_texture)
|
||||
s_efb_depth_texture->Release();
|
||||
s_efb_depth_texture=NULL;
|
||||
s_efb_depth_texture = NULL;
|
||||
|
||||
if (s_efb_depthRead_texture)
|
||||
s_efb_depthRead_texture->Release();
|
||||
s_efb_depthRead_texture=NULL;
|
||||
s_efb_depthRead_texture = NULL;
|
||||
|
||||
for (VirtualXFBListType::iterator it = m_virtualXFBList.begin(); it != m_virtualXFBList.end(); ++it)
|
||||
{
|
||||
@ -213,7 +223,7 @@ void FramebufferManager::Destroy()
|
||||
}
|
||||
m_virtualXFBList.clear();
|
||||
if(m_realXFBSource.texture)
|
||||
m_realXFBSource.texture->Release();
|
||||
m_realXFBSource.texture->Release();
|
||||
m_realXFBSource.texture = NULL;
|
||||
|
||||
}
|
||||
@ -255,7 +265,7 @@ FramebufferManager::VirtualXFBListType::iterator FramebufferManager::findVirtual
|
||||
|
||||
void FramebufferManager::replaceVirtualXFB()
|
||||
{
|
||||
VirtualXFBListType::iterator it = m_virtualXFBList.begin();
|
||||
VirtualXFBListType::iterator it = m_virtualXFBList.begin();
|
||||
|
||||
s32 srcLower = it->xfbAddr;
|
||||
s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
|
||||
@ -276,7 +286,7 @@ void FramebufferManager::replaceVirtualXFB()
|
||||
it->xfbWidth = 0;
|
||||
}
|
||||
else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
|
||||
{
|
||||
{
|
||||
s32 upperOverlap = (srcUpper - dstLower) / lineSize;
|
||||
s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
|
||||
|
||||
@ -343,15 +353,15 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
|
||||
it->xfbSource.srcAddr = xfbAddr;
|
||||
it->xfbSource.srcWidth = fbWidth;
|
||||
it->xfbSource.srcHeight = fbHeight;
|
||||
it->xfbSource.srcHeight = fbHeight;
|
||||
|
||||
if(it->xfbSource.texWidth != target_width || it->xfbSource.texHeight != target_height || !(it->xfbSource.texture))
|
||||
{
|
||||
if(it->xfbSource.texture)
|
||||
it->xfbSource.texture->Release();
|
||||
it->xfbSource.texture = NULL;
|
||||
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &(it->xfbSource.texture), NULL);
|
||||
hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &(it->xfbSource.texture), NULL);
|
||||
|
||||
}
|
||||
|
||||
@ -370,8 +380,8 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
{
|
||||
// Create a new Virtual XFB and place it at the front of the list.
|
||||
|
||||
D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &xfbTexture, NULL);
|
||||
D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &xfbTexture, NULL);
|
||||
VirtualXFB newVirt;
|
||||
|
||||
newVirt.xfbAddr = xfbAddr;
|
||||
@ -380,7 +390,7 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
|
||||
newVirt.xfbSource.texture = xfbTexture;
|
||||
newVirt.xfbSource.texWidth = target_width;
|
||||
newVirt.xfbSource.texHeight = target_height;
|
||||
newVirt.xfbSource.texHeight = target_height;
|
||||
|
||||
// Add the new Virtual XFB to the list
|
||||
|
||||
@ -399,14 +409,14 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
if(!xfbTexture)
|
||||
return;
|
||||
LPDIRECT3DTEXTURE9 read_texture = GetEFBColorTexture(sourceRc);
|
||||
|
||||
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
|
||||
xfbTexture->GetSurfaceLevel(0,&Rendersurf);
|
||||
xfbTexture->GetSurfaceLevel(0, &Rendersurf);
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
|
||||
vp.X = 0;
|
||||
@ -424,27 +434,25 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
|
||||
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
|
||||
D3D::drawShadedTexQuad(
|
||||
read_texture,
|
||||
read_texture,
|
||||
&sourcerect,
|
||||
Renderer::GetFullTargetWidth() ,
|
||||
Renderer::GetFullTargetHeight(),
|
||||
target_width,
|
||||
target_height,
|
||||
PixelShaderCache::GetColorCopyProgram( g_ActiveConfig.iMultisampleMode),
|
||||
VertexShaderCache::GetSimpleVertexShader( g_ActiveConfig.iMultisampleMode));
|
||||
Renderer::GetFullTargetWidth(),
|
||||
Renderer::GetFullTargetHeight(),
|
||||
target_width,
|
||||
target_height,
|
||||
PixelShaderCache::GetColorCopyProgram( g_ActiveConfig.iMultisampleMode),
|
||||
VertexShaderCache::GetSimpleVertexShader( g_ActiveConfig.iMultisampleMode));
|
||||
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
D3D::SetTexture(0,NULL);
|
||||
D3D::SetTexture(0, NULL);
|
||||
D3D::dev->SetRenderTarget(0, GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
Rendersurf->Release();
|
||||
|
||||
Rendersurf->Release();
|
||||
}
|
||||
|
||||
const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
||||
@ -456,12 +464,12 @@ const XFBSource** FramebufferManager::getRealXFBSource(u32 xfbAddr, u32 fbWidth,
|
||||
|
||||
m_realXFBSource.srcAddr = xfbAddr;
|
||||
m_realXFBSource.srcWidth = fbWidth;
|
||||
m_realXFBSource.srcHeight = fbHeight;
|
||||
m_realXFBSource.srcHeight = fbHeight;
|
||||
|
||||
if (!m_realXFBSource.texture)
|
||||
{
|
||||
D3D::dev->CreateTexture(fbWidth, fbHeight, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &m_realXFBSource.texture, NULL);
|
||||
D3D::dev->CreateTexture(fbWidth, fbHeight, 1, D3DUSAGE_RENDERTARGET, s_efb_color_surface_Format,
|
||||
D3DPOOL_DEFAULT, &m_realXFBSource.texture, NULL);
|
||||
}
|
||||
|
||||
// Decode YUYV data from GameCube RAM
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
D3DFORMAT GetEFBColorRTSurfaceFormat();
|
||||
D3DFORMAT GetEFBDepthReadSurfaceFormat();
|
||||
LPDIRECT3DSURFACE9 GetEFBColorReadSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
|
||||
LPDIRECT3DSURFACE9 GetEFBDepthReadSurface();
|
||||
|
||||
private:
|
||||
|
||||
@ -163,7 +163,6 @@ private:
|
||||
LPDIRECT3DSURFACE9 s_efb_color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
||||
LPDIRECT3DSURFACE9 s_efb_depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
|
||||
|
||||
|
||||
D3DFORMAT s_efb_color_surface_Format;//Format of the color Surface
|
||||
D3DFORMAT s_efb_depth_surface_Format;//Format of the Depth Surface
|
||||
D3DFORMAT s_efb_depth_ReadBuffer_Format;//Format of the Depth color Read Surface
|
||||
|
@ -116,7 +116,7 @@ static const D3DBLEND d3dDestFactors[8] =
|
||||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
static const D3DBLENDOP d3dLogincOPop[16] =
|
||||
static const D3DBLENDOP d3dLogicOpop[16] =
|
||||
{
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
@ -239,7 +239,6 @@ void TeardownDeviceObjects()
|
||||
FBManager.Destroy();
|
||||
D3D::font.Shutdown();
|
||||
TextureCache::Invalidate(false);
|
||||
VertexManager::DestroyDeviceObjects();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Clear();
|
||||
PixelShaderCache::Clear();
|
||||
@ -1248,10 +1247,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
void Renderer::ResetAPIState()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
D3D::SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
D3D::SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
|
||||
DWORD color_mask = D3DCOLORWRITEENABLE_ALPHA| D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, color_mask);
|
||||
}
|
||||
@ -1294,7 +1293,7 @@ void Renderer::SetLogicOpMode()
|
||||
{
|
||||
s_blendMode = 0;
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogicOpop[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
|
||||
void TextureCache::Shutdown()
|
||||
{
|
||||
Invalidate(true);
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
FreeMemoryPages(temp, TEMP_SIZE);
|
||||
temp = NULL;
|
||||
}
|
||||
|
||||
@ -131,8 +131,8 @@ void TextureCache::Cleanup()
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -196,7 +196,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
|
||||
@ -274,7 +274,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
||||
else
|
||||
{
|
||||
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||
((u32 *)ptr)[0] = entry.hash;
|
||||
((u32 *)ptr)[0] = entry.hash;
|
||||
}
|
||||
|
||||
entry.addr = address;
|
||||
@ -287,11 +287,11 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
||||
if(TexLevels > maxlevel && maxlevel > 0)
|
||||
TexLevels = maxlevel;
|
||||
entry.MipLevels = maxlevel;
|
||||
if (!skip_texture_create)
|
||||
{
|
||||
if (!skip_texture_create)
|
||||
{
|
||||
entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, TexLevels);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, 0);
|
||||
}
|
||||
@ -366,7 +366,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
||||
SuperSampleCompensation = 1.0f / SuperSampleCompensation;
|
||||
float xScale = Renderer::GetTargetScaleX();
|
||||
float yScale = Renderer::GetTargetScaleY();
|
||||
|
||||
|
||||
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(xScale * SuperSampleCompensation * tex_w)):tex_w;
|
||||
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(yScale * SuperSampleCompensation * tex_h)):tex_h;
|
||||
|
||||
@ -376,7 +376,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
||||
if (iter != textures.end())
|
||||
{
|
||||
if (iter->second.isRenderTarget && iter->second.Scaledw == Scaledtex_w && iter->second.Scaledh == Scaledtex_h)
|
||||
{
|
||||
{
|
||||
tex = iter->second.texture;
|
||||
iter->second.frameCount = frameCount;
|
||||
}
|
||||
@ -409,122 +409,122 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
||||
|
||||
|
||||
float colmat[16]= {0.0f};
|
||||
float fConstAdd[4] = {0.0f};
|
||||
float fConstAdd[4] = {0.0f};
|
||||
|
||||
if (bFromZBuffer)
|
||||
if (bFromZBuffer)
|
||||
{
|
||||
switch(copyfmt)
|
||||
switch(copyfmt)
|
||||
{
|
||||
case 0: // Z4
|
||||
case 1: // Z8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
|
||||
break;
|
||||
case 3: // Z16 //?
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
||||
case 11: // Z16 (reverse order)
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
|
||||
break;
|
||||
case 6: // Z24X8
|
||||
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
||||
break;
|
||||
case 9: // Z8M
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
|
||||
break;
|
||||
case 10: // Z8L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
||||
break;
|
||||
case 12: // Z16L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (bIsIntensityFmt)
|
||||
case 0: // Z4
|
||||
case 1: // Z8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
|
||||
break;
|
||||
case 3: // Z16 //?
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
||||
case 11: // Z16 (reverse order)
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
|
||||
break;
|
||||
case 6: // Z24X8
|
||||
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
||||
break;
|
||||
case 9: // Z8M
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
|
||||
break;
|
||||
case 10: // Z8L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
||||
break;
|
||||
case 12: // Z16L
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (bIsIntensityFmt)
|
||||
{
|
||||
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
||||
switch (copyfmt)
|
||||
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // I4
|
||||
case 1: // I8
|
||||
case 2: // IA4
|
||||
case 3: // IA8
|
||||
case 0: // I4
|
||||
case 1: // I8
|
||||
case 2: // IA4
|
||||
case 3: // IA8
|
||||
// TODO - verify these coefficients
|
||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||
|
||||
if (copyfmt < 2)
|
||||
if (copyfmt < 2)
|
||||
{
|
||||
fConstAdd[3] = 16.0f / 255.0f;
|
||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||
}
|
||||
else// alpha
|
||||
colmat[15] = 1;
|
||||
fConstAdd[3] = 16.0f / 255.0f;
|
||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||
}
|
||||
else// alpha
|
||||
colmat[15] = 1;
|
||||
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (copyfmt)
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // R4
|
||||
case 8: // R8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
break;
|
||||
case 2: // RA4
|
||||
case 3: // RA8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||
break;
|
||||
case 0: // R4
|
||||
case 8: // R8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
break;
|
||||
case 2: // RA4
|
||||
case 3: // RA8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||
break;
|
||||
|
||||
case 7: // A8
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||
break;
|
||||
case 9: // G8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
break;
|
||||
case 10: // B8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
break;
|
||||
case 11: // RG8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
break;
|
||||
case 12: // GB8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
break;
|
||||
case 7: // A8
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||
break;
|
||||
case 9: // G8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
break;
|
||||
case 10: // B8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
break;
|
||||
case 11: // RG8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
break;
|
||||
case 12: // GB8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
break;
|
||||
|
||||
case 4: // RGB565
|
||||
colmat[0] = colmat[5] = colmat[10] = 1;
|
||||
fConstAdd[3] = 1; // set alpha to 1
|
||||
break;
|
||||
case 5: // RGB5A3
|
||||
case 6: // RGBA8
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
case 4: // RGB565
|
||||
colmat[0] = colmat[5] = colmat[10] = 1;
|
||||
fConstAdd[3] = 1; // set alpha to 1
|
||||
break;
|
||||
case 5: // RGB5A3
|
||||
case 6: // RGBA8
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Make sure to resolve anything we need to read from.
|
||||
LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? FBManager.GetEFBDepthTexture(source_rect) : FBManager.GetEFBColorTexture(source_rect);
|
||||
|
||||
// We have to run a pixel shader, for color conversion.
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
|
||||
// We have to run a pixel shader, for color conversion.
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
||||
tex->GetSurfaceLevel(0,&Rendersurf);
|
||||
D3D::dev->SetDepthStencilSurface(NULL);
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
D3D::dev->SetRenderTarget(0, Rendersurf);
|
||||
|
||||
D3DVIEWPORT9 vp;
|
||||
|
||||
// Stretch picture with increased internal resolution
|
||||
@ -553,14 +553,14 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
||||
if(bScaleByHalf)
|
||||
{
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
}
|
||||
|
||||
|
||||
|
||||
D3DFORMAT bformat = FBManager.GetEFBDepthRTSurfaceFormat();
|
||||
int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
|
||||
@ -572,14 +572,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
|
||||
Scaledtex_w,
|
||||
Scaledtex_h,
|
||||
((bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8) && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(SSAAMode): PixelShaderCache::GetColorMatrixProgram(SSAAMode),
|
||||
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
|
||||
VertexShaderCache::GetSimpleVertexShader(SSAAMode));
|
||||
|
||||
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
||||
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
D3D::SetTexture(0,NULL);
|
||||
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
||||
Renderer::RestoreAPIState();
|
||||
Rendersurf->Release();
|
||||
}
|
||||
|
||||
|
@ -50,17 +50,14 @@ namespace VertexManager
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
static u8 *LocalVBuffer;
|
||||
static u16 *TIBuffer;
|
||||
static u16 *LIBuffer;
|
||||
static u16 *LIBuffer;
|
||||
static u16 *PIBuffer;
|
||||
#define MAXVBUFFERSIZE 0x50000
|
||||
#define MAXIBUFFERSIZE 0xFFFF
|
||||
static bool Flushed=false;
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
bool Init()
|
||||
{
|
||||
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
||||
@ -69,18 +66,17 @@ bool Init()
|
||||
PIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
Flushed=false;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
DestroyDeviceObjects();
|
||||
delete [] LocalVBuffer;
|
||||
delete [] TIBuffer;
|
||||
delete [] LIBuffer;
|
||||
@ -88,25 +84,16 @@ void Shutdown()
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void CreateDeviceObjects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void DestroyDeviceObjects()
|
||||
{
|
||||
}
|
||||
|
||||
void AddIndices(int _primitive, int _numVertices)
|
||||
{
|
||||
switch (_primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break;
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); break;
|
||||
}
|
||||
}
|
||||
@ -122,10 +109,10 @@ int GetRemainingVertices(int primitive)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
@ -142,10 +129,10 @@ void AddVertices(int _primitive, int _numVertices)
|
||||
return;
|
||||
switch (_primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
|
||||
Flush();
|
||||
break;
|
||||
@ -165,7 +152,7 @@ void AddVertices(int _primitive, int _numVertices)
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = _primitive;
|
||||
lastPrimitive = _primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(_primitive, _numVertices);
|
||||
@ -195,11 +182,11 @@ inline void Draw(int stride)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_TRIANGLELIST,
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
|
||||
TIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
|
||||
TIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
@ -209,11 +196,11 @@ inline void Draw(int stride)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_LINELIST,
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
|
||||
LIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
|
||||
LIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
@ -223,11 +210,11 @@ inline void Draw(int stride)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_POINTLIST,
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
|
||||
PIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
|
||||
PIBuffer,
|
||||
D3DFMT_INDEX16,
|
||||
LocalVBuffer,
|
||||
stride)))
|
||||
{
|
||||
DumpBadShaders();
|
||||
}
|
||||
@ -237,7 +224,7 @@ inline void Draw(int stride)
|
||||
|
||||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if(Flushed) return;
|
||||
Flushed=true;
|
||||
|
||||
@ -264,11 +251,11 @@ void Flush()
|
||||
Renderer::SetSamplerState(i & 3, i >> 2);
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
|
||||
(tex.texMode1[i&3].max_lod >> 5));
|
||||
|
||||
if (tentry) {
|
||||
@ -307,7 +294,7 @@ void Flush()
|
||||
|
||||
Draw(stride);
|
||||
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true))
|
||||
@ -323,7 +310,7 @@ void Flush()
|
||||
Draw(stride);
|
||||
|
||||
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
|
||||
|
@ -30,9 +30,6 @@ void Shutdown();
|
||||
void AddVertices(int _primitive, int _numVertices);
|
||||
void Flush();
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
|
@ -145,22 +145,22 @@ typedef struct
|
||||
|
||||
static const GLenum glSrcFactors[8] =
|
||||
{
|
||||
GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_DST_COLOR,
|
||||
GL_ONE_MINUS_DST_COLOR,
|
||||
GL_SRC_ALPHA,
|
||||
GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA
|
||||
GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_DST_COLOR,
|
||||
GL_ONE_MINUS_DST_COLOR,
|
||||
GL_SRC_ALPHA,
|
||||
GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA
|
||||
};
|
||||
|
||||
static const GLenum glDestFactors[8] = {
|
||||
GL_ZERO,
|
||||
GL_ZERO,
|
||||
GL_ONE,
|
||||
GL_SRC_COLOR,
|
||||
GL_ONE_MINUS_SRC_COLOR,
|
||||
GL_SRC_ALPHA,
|
||||
GL_SRC_ALPHA,
|
||||
GL_ONE_MINUS_SRC_ALPHA,
|
||||
GL_DST_ALPHA,
|
||||
GL_ONE_MINUS_DST_ALPHA
|
||||
@ -178,7 +178,7 @@ static const GLenum glCmpFuncs[8] = {
|
||||
};
|
||||
|
||||
static const GLenum glLogicOpCodes[16] = {
|
||||
GL_CLEAR,
|
||||
GL_CLEAR,
|
||||
GL_AND,
|
||||
GL_AND_REVERSE,
|
||||
GL_COPY,
|
||||
@ -199,15 +199,15 @@ static const GLenum glLogicOpCodes[16] = {
|
||||
void SetDefaultRectTexParams()
|
||||
{
|
||||
// Set some standard texture filter modes.
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
if (glGetError() != GL_NO_ERROR) {
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
|
||||
@ -230,7 +230,7 @@ void VideoConfig::UpdateProjectionHack()
|
||||
bool Renderer::Init()
|
||||
{
|
||||
UpdateActiveConfig();
|
||||
bool bSuccess = true;
|
||||
bool bSuccess = true;
|
||||
s_blendMode = 0;
|
||||
s_MSAACoverageSamples = 0;
|
||||
switch (g_ActiveConfig.iMultisampleMode)
|
||||
@ -247,49 +247,49 @@ bool Renderer::Init()
|
||||
s_MSAASamples = 1;
|
||||
}
|
||||
GLint numvertexattribs = 0;
|
||||
g_cgcontext = cgCreateContext();
|
||||
g_cgcontext = cgCreateContext();
|
||||
|
||||
cgGetError();
|
||||
cgGetError();
|
||||
cgSetErrorHandler(HandleCgError, NULL);
|
||||
|
||||
// Look for required extensions.
|
||||
const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
|
||||
// Look for required extensions.
|
||||
const char *ptoken = (const char*)glGetString(GL_EXTENSIONS);
|
||||
if (!ptoken)
|
||||
{
|
||||
PanicAlert("Your OpenGL Driver seems to be not working.\n"
|
||||
"Please make sure your drivers are up-to-date and\n"
|
||||
"Please make sure your drivers are up-to-date and\n"
|
||||
"that your video hardware is OpenGL 2.x compatible "
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
INFO_LOG(VIDEO, "Supported OpenGL Extensions:");
|
||||
INFO_LOG(VIDEO, ptoken); // write to the log file
|
||||
INFO_LOG(VIDEO, "");
|
||||
INFO_LOG(VIDEO, "Supported OpenGL Extensions:");
|
||||
INFO_LOG(VIDEO, ptoken); // write to the log file
|
||||
INFO_LOG(VIDEO, "");
|
||||
|
||||
OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s", (const char*)glGetString(GL_VENDOR),
|
||||
(const char*)glGetString(GL_RENDERER),
|
||||
(const char*)glGetString(GL_VERSION)).c_str(), 5000);
|
||||
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
|
||||
if (numvertexattribs < 11) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: OGL ERROR: Number of attributes %d not enough\nGPU: *********Does your video card support OpenGL 2.x?", numvertexattribs);
|
||||
bSuccess = false;
|
||||
}
|
||||
if (numvertexattribs < 11) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: OGL ERROR: Number of attributes %d not enough\nGPU: *********Does your video card support OpenGL 2.x?", numvertexattribs);
|
||||
bSuccess = false;
|
||||
}
|
||||
|
||||
// Init extension support.
|
||||
if (glewInit() != GLEW_OK) {
|
||||
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
|
||||
return false;
|
||||
}
|
||||
if (!GLEW_EXT_framebuffer_object) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: ERROR: Need GL_EXT_framebufer_object for multiple render targets\nGPU: *********Does your video card support OpenGL 2.x?");
|
||||
bSuccess = false;
|
||||
}
|
||||
if (!GLEW_EXT_secondary_color) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: OGL ERROR: Need GL_EXT_secondary_color\nGPU: *********Does your video card support OpenGL 2.x?");
|
||||
bSuccess = false;
|
||||
}
|
||||
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
|
||||
return false;
|
||||
}
|
||||
if (!GLEW_EXT_framebuffer_object) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: ERROR: Need GL_EXT_framebufer_object for multiple render targets\nGPU: *********Does your video card support OpenGL 2.x?");
|
||||
bSuccess = false;
|
||||
}
|
||||
if (!GLEW_EXT_secondary_color) {
|
||||
ERROR_LOG(VIDEO, "*********\nGPU: OGL ERROR: Need GL_EXT_secondary_color\nGPU: *********Does your video card support OpenGL 2.x?");
|
||||
bSuccess = false;
|
||||
}
|
||||
s_bHaveFramebufferBlit = strstr(ptoken, "GL_EXT_framebuffer_blit") != NULL;
|
||||
if (!s_bHaveFramebufferBlit)
|
||||
{
|
||||
@ -302,8 +302,8 @@ bool Renderer::Init()
|
||||
s_MSAACoverageSamples = 0;
|
||||
}
|
||||
|
||||
if (!bSuccess)
|
||||
return false;
|
||||
if (!bSuccess)
|
||||
return false;
|
||||
|
||||
// Handle VSync on/off
|
||||
#if defined USE_WX && USE_WX
|
||||
@ -320,7 +320,7 @@ bool Renderer::Init()
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
|
||||
#endif
|
||||
|
||||
// check the max texture width and height
|
||||
// check the max texture width and height
|
||||
GLint max_texture_size;
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&max_texture_size);
|
||||
if (max_texture_size < 1024) {
|
||||
@ -330,8 +330,8 @@ bool Renderer::Init()
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
bSuccess = false;
|
||||
|
||||
if (glDrawBuffers == NULL && !GLEW_ARB_draw_buffers)
|
||||
glDrawBuffers = glDrawBuffersARB;
|
||||
if (glDrawBuffers == NULL && !GLEW_ARB_draw_buffers)
|
||||
glDrawBuffers = glDrawBuffersARB;
|
||||
|
||||
if (!GLEW_ARB_texture_non_power_of_two) {
|
||||
WARN_LOG(VIDEO, "ARB_texture_non_power_of_two not supported.");
|
||||
@ -377,7 +377,7 @@ bool Renderer::Init()
|
||||
// Because of the fixed framebuffer size we need to disable the resolution options while running
|
||||
g_Config.bRunning = true;
|
||||
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
bSuccess = false;
|
||||
|
||||
// Initialize the FramebufferManager
|
||||
@ -385,93 +385,93 @@ bool Renderer::Init()
|
||||
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
if (GL_REPORT_ERROR() != GL_NO_ERROR)
|
||||
bSuccess = false;
|
||||
|
||||
s_pfont = new RasterFont();
|
||||
s_pfont = new RasterFont();
|
||||
|
||||
// load the effect, find the best profiles (if any)
|
||||
if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
|
||||
ERROR_LOG(VIDEO, "arbvp1 not supported");
|
||||
return false;
|
||||
}
|
||||
// load the effect, find the best profiles (if any)
|
||||
if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
|
||||
ERROR_LOG(VIDEO, "arbvp1 not supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1) != CG_TRUE) {
|
||||
ERROR_LOG(VIDEO, "arbfp1 not supported");
|
||||
return false;
|
||||
}
|
||||
if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1) != CG_TRUE) {
|
||||
ERROR_LOG(VIDEO, "arbfp1 not supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
||||
g_cgfProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
||||
cgGLSetOptimalOptions(g_cgvProf);
|
||||
cgGLSetOptimalOptions(g_cgfProf);
|
||||
g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
|
||||
g_cgfProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
||||
cgGLSetOptimalOptions(g_cgvProf);
|
||||
cgGLSetOptimalOptions(g_cgfProf);
|
||||
|
||||
INFO_LOG(VIDEO, "Max buffer sizes: %d %d", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
|
||||
int nenvvertparams, nenvfragparams, naddrregisters[2];
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[0]);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[1]);
|
||||
DEBUG_LOG(VIDEO, "Max program env parameters: vert=%d, frag=%d", nenvvertparams, nenvfragparams);
|
||||
DEBUG_LOG(VIDEO, "Max program address register parameters: vert=%d, frag=%d", naddrregisters[0], naddrregisters[1]);
|
||||
INFO_LOG(VIDEO, "Max buffer sizes: %d %d", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
|
||||
int nenvvertparams, nenvfragparams, naddrregisters[2];
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[0]);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[1]);
|
||||
DEBUG_LOG(VIDEO, "Max program env parameters: vert=%d, frag=%d", nenvvertparams, nenvfragparams);
|
||||
DEBUG_LOG(VIDEO, "Max program address register parameters: vert=%d, frag=%d", naddrregisters[0], naddrregisters[1]);
|
||||
|
||||
if (nenvvertparams < 238)
|
||||
ERROR_LOG(VIDEO, "Not enough vertex shader environment constants!!");
|
||||
ERROR_LOG(VIDEO, "Not enough vertex shader environment constants!!");
|
||||
|
||||
#ifndef _DEBUG
|
||||
cgGLSetDebugMode(GL_FALSE);
|
||||
cgGLSetDebugMode(GL_FALSE);
|
||||
#endif
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glBlendFunc(GL_ONE, GL_ONE);
|
||||
|
||||
glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport
|
||||
glViewport(0, 0, GetTargetWidth(), GetTargetHeight()); // Reset The Current Viewport
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearDepth(1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearDepth(1.0f);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||
glBlendColorEXT(0, 0, 0, 0.5f);
|
||||
glClearDepth(1.0f);
|
||||
glScissor(0, 0, GetTargetWidth(), GetTargetHeight());
|
||||
glBlendColorEXT(0, 0, 0, 0.5f);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
// legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
UpdateActiveConfig();
|
||||
return glGetError() == GL_NO_ERROR && bSuccess;
|
||||
return glGetError() == GL_NO_ERROR && bSuccess;
|
||||
}
|
||||
|
||||
void Renderer::Shutdown(void)
|
||||
{
|
||||
{
|
||||
g_Config.bRunning = false;
|
||||
UpdateActiveConfig();
|
||||
delete s_pfont;
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
|
||||
if (g_cgcontext) {
|
||||
cgDestroyContext(g_cgcontext);
|
||||
g_cgcontext = 0;
|
||||
if (g_cgcontext) {
|
||||
cgDestroyContext(g_cgcontext);
|
||||
g_cgcontext = 0;
|
||||
}
|
||||
if(s_tempScreenshotFramebuffer)
|
||||
glDeleteFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
|
||||
@ -535,12 +535,12 @@ int Renderer::GetTargetHeight()
|
||||
}
|
||||
float Renderer::GetTargetScaleX()
|
||||
{
|
||||
return EFBxScale;
|
||||
return EFBxScale;
|
||||
}
|
||||
|
||||
float Renderer::GetTargetScaleY()
|
||||
{
|
||||
return EFByScale;
|
||||
return EFByScale;
|
||||
}
|
||||
|
||||
|
||||
@ -553,20 +553,19 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Renderer::ResetAPIState()
|
||||
{
|
||||
// Gets us to a reasonably sane state where it's possible to do things like
|
||||
// image copies with textured quads, etc.
|
||||
VertexShaderCache::DisableShader();
|
||||
PixelShaderCache::DisableShader();
|
||||
PixelShaderCache::DisableShader();
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_BLEND);
|
||||
glDepthMask(GL_FALSE);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
||||
void UpdateViewport();
|
||||
@ -582,17 +581,17 @@ void Renderer::RestoreAPIState()
|
||||
|
||||
UpdateViewport();
|
||||
|
||||
if (bpmem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
|
||||
if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
|
||||
if (bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
|
||||
if (bpmem.genMode.cullmode > 0) glEnable(GL_CULL_FACE);
|
||||
if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
|
||||
if (bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
SetScissorRect();
|
||||
SetColorMask();
|
||||
SetColorMask();
|
||||
SetBlendMode(true);
|
||||
|
||||
VertexShaderCache::SetCurrentShader(0);
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
}
|
||||
|
||||
void Renderer::SetColorMask()
|
||||
@ -612,9 +611,9 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
|
||||
u32 newval = bpmem.blendmode.subtract << 2;
|
||||
|
||||
if (bpmem.blendmode.subtract) {
|
||||
newval |= 0x0049; // enable blending src 1 dst 1
|
||||
} else if (bpmem.blendmode.blendenable) {
|
||||
if (bpmem.blendmode.subtract) {
|
||||
newval |= 0x0049; // enable blending src 1 dst 1
|
||||
} else if (bpmem.blendmode.blendenable) {
|
||||
newval |= 1; // enable blending
|
||||
newval |= bpmem.blendmode.srcfactor << 3;
|
||||
newval |= bpmem.blendmode.dstfactor << 6;
|
||||
@ -623,11 +622,11 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
||||
u32 changes = forceUpdate ? 0xFFFFFFFF : newval ^ s_blendMode;
|
||||
|
||||
if (changes & 1) {
|
||||
// blend enable change
|
||||
// blend enable change
|
||||
(newval & 1) ? glEnable(GL_BLEND) : glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
if (changes & 4) {
|
||||
if (changes & 4) {
|
||||
// subtract enable change
|
||||
glBlendEquation(newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD);
|
||||
}
|
||||
@ -690,7 +689,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
||||
// Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit...
|
||||
|
||||
// Tested in Killer 7, the first 8bits represent the alpha value which is used to
|
||||
// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
|
||||
// determine if we're aiming at an enemy (0x80 / 0x88) or not (0x70)
|
||||
// Wind Waker is also using it for the pictograph to determine the color of each pixel
|
||||
|
||||
if (s_MSAASamples > 1)
|
||||
@ -736,20 +735,20 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
|
||||
// therefore the width and height are (scissorBR + 1) - scissorTL
|
||||
bool Renderer::SetScissorRect()
|
||||
{
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
|
||||
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
|
||||
if (rc_right > EFB_WIDTH) rc_right = EFB_WIDTH;
|
||||
|
||||
|
||||
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
if (rc_bottom > EFB_HEIGHT) rc_bottom = EFB_HEIGHT;
|
||||
if (rc_bottom > EFB_HEIGHT) rc_bottom = EFB_HEIGHT;
|
||||
|
||||
if(rc_left > rc_right)
|
||||
{
|
||||
@ -766,7 +765,7 @@ bool Renderer::SetScissorRect()
|
||||
|
||||
|
||||
// Check that the coordinates are good
|
||||
if (rc_right >= rc_left && rc_bottom >= rc_top)
|
||||
if (rc_right >= rc_left && rc_bottom >= rc_top)
|
||||
{
|
||||
glScissor(
|
||||
(int)(rc_left * EFBxScale), // x = 0 for example
|
||||
@ -774,18 +773,18 @@ bool Renderer::SetScissorRect()
|
||||
(int)((rc_right - rc_left)* EFBxScale), // width = 640 for example
|
||||
(int)((rc_bottom - rc_top) * EFByScale) // height = 480 for example
|
||||
);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
glScissor(
|
||||
0,
|
||||
0,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight()
|
||||
);
|
||||
Renderer::GetTargetHeight()
|
||||
);
|
||||
}
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
|
||||
@ -795,10 +794,10 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
||||
|
||||
TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
glScissor(targetRc.left, targetRc.bottom, targetRc.GetWidth(), targetRc.GetHeight());
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
GLbitfield bits = 0;
|
||||
if (colorEnable)
|
||||
@ -847,7 +846,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
{
|
||||
g_VideoInitialize.pCopiedToXFB(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
|
||||
u32 xfbCount = 0;
|
||||
const XFBSource** xfbSourceList = g_framebufferManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
@ -858,9 +857,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
return;
|
||||
}
|
||||
|
||||
DVSTARTPROFILE();
|
||||
DVSTARTPROFILE();
|
||||
|
||||
ResetAPIState();
|
||||
ResetAPIState();
|
||||
|
||||
TargetRectangle back_rc;
|
||||
ComputeDrawRectangle(m_CustomWidth, m_CustomHeight, true, &back_rc);
|
||||
@ -891,7 +890,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
// We must call ApplyShader here even if no post proc is selected - it takes
|
||||
// We must call ApplyShader here even if no post proc is selected - it takes
|
||||
// care of disabling it in that case. It returns false in case of no post processing.
|
||||
bool applyShader = PostProcessing::ApplyShader();
|
||||
|
||||
@ -900,7 +899,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
// draw each xfb source
|
||||
for (u32 i = 0; i < xfbCount; ++i)
|
||||
{
|
||||
xfbSource = xfbSourceList[i];
|
||||
xfbSource = xfbSourceList[i];
|
||||
|
||||
TargetRectangle sourceRc;
|
||||
|
||||
@ -956,7 +955,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
// Texture map xfbSource->texture onto the main buffer
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfbSource->texture);
|
||||
|
||||
// We must call ApplyShader here even if no post proc is selected - it takes
|
||||
// We must call ApplyShader here even if no post proc is selected - it takes
|
||||
// care of disabling it in that case. It returns false in case of no post processing.
|
||||
if (applyShader)
|
||||
{
|
||||
@ -966,14 +965,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
glTexCoord2f(sourceRc.right, sourceRc.top); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 1); glVertex2f(drawRc.right, drawRc.top);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.bottom); glMultiTexCoord2fARB(GL_TEXTURE1, 1, 0); glVertex2f(drawRc.right, drawRc.bottom);
|
||||
glEnd();
|
||||
PixelShaderCache::DisableShader();;
|
||||
PixelShaderCache::DisableShader();
|
||||
}
|
||||
else
|
||||
{
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(sourceRc.left, sourceRc.bottom); glVertex2f(drawRc.left, drawRc.bottom);
|
||||
glTexCoord2f(sourceRc.left, sourceRc.top); glVertex2f(drawRc.left, drawRc.top);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.top); glVertex2f(drawRc.right, drawRc.top);
|
||||
glTexCoord2f(sourceRc.left, sourceRc.top); glVertex2f(drawRc.left, drawRc.top);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.top); glVertex2f(drawRc.right, drawRc.top);
|
||||
glTexCoord2f(sourceRc.right, sourceRc.bottom); glVertex2f(drawRc.right, drawRc.bottom);
|
||||
glEnd();
|
||||
}
|
||||
@ -1026,20 +1025,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
u8 *data = (u8 *) malloc(3 * w * h);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, Renderer::GetTargetHeight() - h, w, h, GL_BGR, GL_UNSIGNED_BYTE, data);
|
||||
if (glGetError() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
if (glGetError() == GL_NO_ERROR && w > 0 && h > 0)
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
if (!s_bLastFrameDumped)
|
||||
{
|
||||
s_bAVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), w, h);
|
||||
if (!s_bAVIDumping)
|
||||
OSD::AddMessage("AVIDump Start failed", 2000);
|
||||
else
|
||||
else
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat(
|
||||
"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", File::GetUserPath(D_DUMPFRAMES_IDX), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
if (s_bAVIDumping)
|
||||
AVIDump::AddFrame((char *) data);
|
||||
|
||||
s_bLastFrameDumped = true;
|
||||
@ -1053,10 +1052,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
|
||||
glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, 0, 0);
|
||||
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_framebufferManager.GetEFBFramebuffer());
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if(s_bLastFrameDumped && s_bAVIDumping)
|
||||
if(s_bLastFrameDumped && s_bAVIDumping)
|
||||
{
|
||||
AVIDump::Stop();
|
||||
s_bAVIDumping = false;
|
||||
@ -1128,7 +1127,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
|
||||
|
||||
if( xfbchanged || WindowResized)
|
||||
{
|
||||
{
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(m_CustomWidth, m_CustomHeight, false, &dst_rect);
|
||||
|
||||
@ -1172,20 +1171,20 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
// Count FPS.
|
||||
// -------------
|
||||
static int fpscount = 0;
|
||||
static unsigned long lasttime;
|
||||
++fpscount;
|
||||
if (Common::Timer::GetTimeMs() - lasttime > 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount - 1;
|
||||
fpscount = 0;
|
||||
}
|
||||
static unsigned long lasttime;
|
||||
++fpscount;
|
||||
if (Common::Timer::GetTimeMs() - lasttime > 1000)
|
||||
{
|
||||
lasttime = Common::Timer::GetTimeMs();
|
||||
s_fps = fpscount - 1;
|
||||
fpscount = 0;
|
||||
}
|
||||
// ---------------------------------------------------------------------
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
DrawDebugText();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// Get the status of the Blend mode
|
||||
GLboolean blend_enabled = glIsEnabled(GL_BLEND);
|
||||
@ -1193,22 +1192,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
OSD::DrawMessages();
|
||||
if (blend_enabled)
|
||||
glEnable(GL_BLEND);
|
||||
GL_REPORT_ERRORD();
|
||||
GL_REPORT_ERRORD();
|
||||
#if defined(DVPROFILE)
|
||||
if (g_bWriteProfile) {
|
||||
//g_bWriteProfile = 0;
|
||||
static int framenum = 0;
|
||||
const int UPDATE_FRAMES = 8;
|
||||
if (++framenum >= UPDATE_FRAMES) {
|
||||
DVProfWrite("prof.txt", UPDATE_FRAMES);
|
||||
DVProfClear();
|
||||
framenum = 0;
|
||||
}
|
||||
}
|
||||
if (g_bWriteProfile) {
|
||||
//g_bWriteProfile = 0;
|
||||
static int framenum = 0;
|
||||
const int UPDATE_FRAMES = 8;
|
||||
if (++framenum >= UPDATE_FRAMES) {
|
||||
DVProfWrite("prof.txt", UPDATE_FRAMES);
|
||||
DVProfClear();
|
||||
framenum = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Copy the rendered frame to the real window
|
||||
// Copy the rendered frame to the real window
|
||||
OpenGL_SwapBuffers();
|
||||
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
// Clear framebuffer
|
||||
@ -1219,22 +1218,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
|
||||
// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
|
||||
DLCache::ProgressiveCleanup();
|
||||
TextureMngr::ProgressiveCleanup();
|
||||
TextureMngr::ProgressiveCleanup();
|
||||
|
||||
frameCount++;
|
||||
frameCount++;
|
||||
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
// New frame
|
||||
stats.ResetFrame();
|
||||
|
||||
// Render to the framebuffer.
|
||||
g_framebufferManager.SetFramebuffer(0);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
RestoreAPIState();
|
||||
RestoreAPIState();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
g_Config.iSaveTargetId = 0;
|
||||
g_Config.iSaveTargetId = 0;
|
||||
|
||||
bool last_copy_efb_to_Texture = g_ActiveConfig.bCopyEFBToTexture;
|
||||
UpdateActiveConfig();
|
||||
@ -1242,8 +1241,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
||||
TextureMngr::ClearRenderTargets();
|
||||
|
||||
// For testing zbuffer targets.
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
|
||||
// Renderer::SetZBufferRender();
|
||||
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
|
||||
XFBWrited = false;
|
||||
g_VideoInitialize.pCopiedToXFB(true);
|
||||
|
||||
@ -1265,11 +1264,11 @@ void Renderer::DrawDebugText()
|
||||
if (g_ActiveConfig.bShowEFBCopyRegions)
|
||||
{
|
||||
// Store Line Size
|
||||
GLfloat lSize;
|
||||
GLfloat lSize;
|
||||
glGetFloatv(GL_LINE_WIDTH, &lSize);
|
||||
|
||||
// Set Line Size
|
||||
glLineWidth(3.0f);
|
||||
glLineWidth(3.0f);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
|
||||
@ -1277,8 +1276,8 @@ void Renderer::DrawDebugText()
|
||||
for (std::vector<EFBRectangle>::const_iterator it = stats.efb_regions.begin(); it != stats.efb_regions.end(); ++it)
|
||||
{
|
||||
GLfloat halfWidth = EFB_WIDTH / 2.0f;
|
||||
GLfloat halfHeight = EFB_HEIGHT / 2.0f;
|
||||
GLfloat x = (GLfloat) -1.0f + ((GLfloat)it->left / halfWidth);
|
||||
GLfloat halfHeight = EFB_HEIGHT / 2.0f;
|
||||
GLfloat x = (GLfloat) -1.0f + ((GLfloat)it->left / halfWidth);
|
||||
GLfloat y = (GLfloat) 1.0f - ((GLfloat)it->top / halfHeight);
|
||||
GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth);
|
||||
GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight);
|
||||
@ -1307,10 +1306,10 @@ void Renderer::DrawDebugText()
|
||||
stats.efb_regions.clear();
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
if (g_ActiveConfig.bOverlayStats)
|
||||
{
|
||||
p = Statistics::ToString(p);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bOverlayProjStats)
|
||||
{
|
||||
@ -1342,7 +1341,7 @@ void Renderer::DrawDebugText()
|
||||
H = OpenGL_GetBackbufferHeight();
|
||||
|
||||
std::string OSDM1 =
|
||||
g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution ?
|
||||
g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution ?
|
||||
(g_ActiveConfig.bNativeResolution ?
|
||||
StringFromFormat("%i x %i (native)", OSDInternalW, OSDInternalH)
|
||||
: StringFromFormat("%i x %i (2x)", OSDInternalW, OSDInternalH))
|
||||
@ -1364,7 +1363,7 @@ void Renderer::DrawDebugText()
|
||||
break;
|
||||
}
|
||||
std::string OSDM22 =
|
||||
g_ActiveConfig.bCrop ? " (crop)" : "";
|
||||
g_ActiveConfig.bCrop ? " (crop)" : "";
|
||||
std::string OSDM3 = g_ActiveConfig.bEFBCopyDisable ? "Disabled" :
|
||||
g_ActiveConfig.bCopyEFBToTexture ? "To Texture" : "To RAM";
|
||||
|
||||
@ -1377,21 +1376,21 @@ void Renderer::DrawDebugText()
|
||||
T0.push_back(StringFromFormat("4: Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
|
||||
T0.push_back(StringFromFormat("5: Copy EFB: %s\n", OSDM3.c_str()));
|
||||
T0.push_back(StringFromFormat("6: Fog: %s\n", g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_ActiveConfig.bDisableLighting ? "Disabled" : "Enabled"));
|
||||
|
||||
// The latest changed setting in yellow
|
||||
T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
|
||||
T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
|
||||
T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
|
||||
T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
|
||||
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
|
||||
T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
|
||||
|
||||
// The other settings in cyan
|
||||
T2 += (OSDChoice != -1) ? T0.at(0) : "\n";
|
||||
T2 += (OSDChoice != -2) ? T0.at(1) : "\n";
|
||||
T2 += (OSDChoice != -3) ? T0.at(2) : "\n";
|
||||
T2 += (OSDChoice != -4) ? T0.at(3) : "\n";
|
||||
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
|
||||
T2 += (OSDChoice != -5) ? T0.at(4) : "\n";
|
||||
|
||||
// Render a shadow, and then the text
|
||||
Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
|
||||
@ -1405,11 +1404,11 @@ void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
{
|
||||
int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
|
||||
int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
@ -1442,7 +1441,7 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
|
||||
float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
|
||||
// If ratio > 1 the picture is too wide and we have to limit the width.
|
||||
@ -1451,7 +1450,7 @@ THREAD_RETURN TakeScreenshot(void *pArgs)
|
||||
// ratio == 1 or the image is too high, we have to limit the height.
|
||||
else
|
||||
FloatH *= Ratio;
|
||||
|
||||
|
||||
// This is a bit expensive on high resolutions
|
||||
threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
|
||||
}
|
||||
@ -1473,47 +1472,47 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
|
||||
{
|
||||
u8 *data = (u8 *)malloc(3 * W * H);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
|
||||
|
||||
glReadPixels(0, Renderer::GetTargetHeight() - H + YOffset, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
|
||||
|
||||
|
||||
// Show failure message
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
OSD::AddMessage("Error capturing or saving screenshot.", 2000);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Turn image upside down
|
||||
FlipImageData(data, W, H);
|
||||
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Create wxImage
|
||||
wxImage *a = new wxImage(W, H, data);
|
||||
|
||||
|
||||
if (scrshotThread)
|
||||
{
|
||||
delete scrshotThread;
|
||||
scrshotThread = NULL;
|
||||
}
|
||||
|
||||
|
||||
ScrStrct *threadStruct = new ScrStrct;
|
||||
threadStruct->filename = std::string(filename);
|
||||
threadStruct->img = a;
|
||||
threadStruct->H = H; threadStruct->W = W;
|
||||
|
||||
|
||||
scrshotThread = new Common::Thread(TakeScreenshot, threadStruct);
|
||||
#ifdef _WIN32
|
||||
scrshotThread->SetPriority(THREAD_PRIORITY_BELOW_NORMAL);
|
||||
#endif
|
||||
bool result = true;
|
||||
|
||||
|
||||
OSD::AddMessage("Saving Screenshot... ", 2000);
|
||||
|
||||
|
||||
#else
|
||||
bool result = SaveTGA(filename, W, H, data);
|
||||
free(data);
|
||||
#endif
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -1536,12 +1535,12 @@ void Renderer::FlipImageData(u8 *data, int w, int h)
|
||||
void UpdateViewport()
|
||||
{
|
||||
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||
// [0] = width/2
|
||||
// [1] = height/2
|
||||
// [2] = 16777215 * (farz - nearz)
|
||||
// [3] = xorig + width/2 + 342
|
||||
// [4] = yorig + height/2 + 342
|
||||
// [5] = 16777215 * farz
|
||||
// [0] = width/2
|
||||
// [1] = height/2
|
||||
// [2] = 16777215 * (farz - nearz)
|
||||
// [3] = xorig + width/2 + 342
|
||||
// [4] = yorig + height/2 + 342
|
||||
// [5] = 16777215 * farz
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2; // 342
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2; // 342
|
||||
|
||||
@ -1555,7 +1554,7 @@ void UpdateViewport()
|
||||
if(GLWidth < 0)
|
||||
{
|
||||
GLx += GLWidth;
|
||||
GLWidth*=-1;
|
||||
GLWidth*=-1;
|
||||
}
|
||||
if(GLHeight < 0)
|
||||
{
|
||||
@ -1570,47 +1569,47 @@ void UpdateViewport()
|
||||
void Renderer::SetGenerationMode()
|
||||
{
|
||||
// none, ccw, cw, ccw
|
||||
if (bpmem.genMode.cullmode > 0)
|
||||
if (bpmem.genMode.cullmode > 0)
|
||||
{
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
|
||||
}
|
||||
else
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
|
||||
}
|
||||
else
|
||||
glDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
void Renderer::SetDepthMode()
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE);
|
||||
glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
|
||||
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
|
||||
{
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
|
||||
}
|
||||
else
|
||||
else
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
|
||||
void Renderer::SetDitherMode()
|
||||
{
|
||||
if (bpmem.blendmode.dither)
|
||||
if (bpmem.blendmode.dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ class CWiiMote;
|
||||
wiimote_t** g_WiiMotesFromWiiUse = NULL;
|
||||
Common::Thread* g_pReadThread = NULL;
|
||||
int g_NumberOfWiiMotes;
|
||||
CWiiMote* g_WiiMotes[MAX_WIIMOTES];
|
||||
CWiiMote* g_WiiMotes[MAX_WIIMOTES];
|
||||
volatile bool g_Shutdown = false;
|
||||
Common::Event g_StartThread;
|
||||
Common::Event g_StopThreadTemporary;
|
||||
@ -101,16 +101,16 @@ class CWiiMote
|
||||
{
|
||||
public:
|
||||
|
||||
CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
|
||||
: m_WiimoteNumber(_WiimoteNumber)
|
||||
, m_channelID(0)
|
||||
, m_pWiiMote(_pWiimote)
|
||||
, m_pCriticalSection(NULL)
|
||||
, m_LastReportValid(false)
|
||||
CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
|
||||
: m_WiimoteNumber(_WiimoteNumber)
|
||||
, m_channelID(0)
|
||||
, m_pWiiMote(_pWiimote)
|
||||
, m_pCriticalSection(NULL)
|
||||
, m_LastReportValid(false)
|
||||
{
|
||||
m_pCriticalSection = new Common::CriticalSection();
|
||||
m_pCriticalSection = new Common::CriticalSection();
|
||||
|
||||
//wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
|
||||
//wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
|
||||
|
||||
#ifdef _WIN32
|
||||
// F|RES: i dunno if we really need this
|
||||
@ -118,34 +118,34 @@ CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual ~CWiiMote()
|
||||
virtual ~CWiiMote()
|
||||
{
|
||||
delete m_pCriticalSection;
|
||||
delete m_pCriticalSection;
|
||||
};
|
||||
|
||||
|
||||
// Queue raw HID data from the core to the wiimote
|
||||
void SendData(u16 _channelID, const u8* _pData, u32 _Size)
|
||||
{
|
||||
m_channelID = _channelID;
|
||||
m_channelID = _channelID;
|
||||
|
||||
m_pCriticalSection->Enter();
|
||||
{
|
||||
SEvent WriteEvent;
|
||||
m_pCriticalSection->Enter();
|
||||
{
|
||||
SEvent WriteEvent;
|
||||
memcpy(WriteEvent.m_PayLoad, _pData, _Size);
|
||||
WriteEvent._Size = _Size;
|
||||
m_EventWriteQueue.push(WriteEvent);
|
||||
m_EventWriteQueue.push(WriteEvent);
|
||||
|
||||
// Debugging
|
||||
//std::string Temp = ArrayToString(WriteEvent.m_PayLoad, 28, 0, 30);
|
||||
//DEBUG_LOG(WIIMOTE, "Wiimote Write:\n%s", Temp.c_str());
|
||||
}
|
||||
m_pCriticalSection->Leave();
|
||||
}
|
||||
m_pCriticalSection->Leave();
|
||||
}
|
||||
|
||||
|
||||
/* Read and write data to the Wiimote */
|
||||
void ReadData()
|
||||
void ReadData()
|
||||
{
|
||||
m_pCriticalSection->Enter();
|
||||
|
||||
@ -179,7 +179,7 @@ void ReadData()
|
||||
m_pCriticalSection->Enter();
|
||||
|
||||
// Filter out data reports
|
||||
if (pBuffer[1] >= 0x30)
|
||||
if (pBuffer[1] >= 0x30)
|
||||
{
|
||||
// Copy Buffer to LastReport
|
||||
memcpy(m_LastReport.m_PayLoad, pBuffer + 1, MAX_PAYLOAD - 1);
|
||||
@ -207,25 +207,25 @@ void ReadData()
|
||||
|
||||
|
||||
// Send queued data to the core
|
||||
void Update()
|
||||
void Update()
|
||||
{
|
||||
// Thread function
|
||||
m_pCriticalSection->Enter();
|
||||
m_pCriticalSection->Enter();
|
||||
|
||||
if (m_EventReadQueue.empty())
|
||||
{
|
||||
if (m_EventReadQueue.empty())
|
||||
{
|
||||
// Send the data report
|
||||
if (m_LastReportValid)
|
||||
if (m_LastReportValid)
|
||||
SendEvent(m_LastReport);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
// Send a 0x20, 0x21 or 0x22 report
|
||||
SendEvent(m_EventReadQueue.front());
|
||||
m_EventReadQueue.pop();
|
||||
}
|
||||
SendEvent(m_EventReadQueue.front());
|
||||
m_EventReadQueue.pop();
|
||||
}
|
||||
|
||||
m_pCriticalSection->Leave();
|
||||
m_pCriticalSection->Leave();
|
||||
};
|
||||
|
||||
|
||||
@ -235,62 +235,62 @@ void ClearEvents()
|
||||
while (!m_EventReadQueue.empty())
|
||||
m_EventReadQueue.pop();
|
||||
while (!m_EventWriteQueue.empty())
|
||||
m_EventWriteQueue.pop();
|
||||
m_EventWriteQueue.pop();
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
struct SEvent
|
||||
{
|
||||
SEvent()
|
||||
{
|
||||
memset(m_PayLoad, 0, MAX_PAYLOAD);
|
||||
}
|
||||
byte m_PayLoad[MAX_PAYLOAD];
|
||||
struct SEvent
|
||||
{
|
||||
SEvent()
|
||||
{
|
||||
memset(m_PayLoad, 0, MAX_PAYLOAD);
|
||||
}
|
||||
byte m_PayLoad[MAX_PAYLOAD];
|
||||
u32 _Size;
|
||||
};
|
||||
typedef std::queue<SEvent> CEventQueue;
|
||||
};
|
||||
typedef std::queue<SEvent> CEventQueue;
|
||||
|
||||
u8 m_WiimoteNumber; // Just for debugging
|
||||
u16 m_channelID;
|
||||
CEventQueue m_EventReadQueue; // Read from Wiimote
|
||||
CEventQueue m_EventWriteQueue; // Write to Wiimote
|
||||
SEvent m_LastReport;
|
||||
u8 m_WiimoteNumber; // Just for debugging
|
||||
u16 m_channelID;
|
||||
CEventQueue m_EventReadQueue; // Read from Wiimote
|
||||
CEventQueue m_EventWriteQueue; // Write to Wiimote
|
||||
SEvent m_LastReport;
|
||||
wiimote_t* m_pWiiMote; // This is g_WiiMotesFromWiiUse[]
|
||||
Common::CriticalSection* m_pCriticalSection;
|
||||
Common::CriticalSection* m_pCriticalSection;
|
||||
bool m_LastReportValid;
|
||||
|
||||
// Send queued data to the core
|
||||
void SendEvent(SEvent& _rEvent)
|
||||
{
|
||||
// We don't have an answer channel
|
||||
if (m_channelID == 0)
|
||||
// We don't have an answer channel
|
||||
if (m_channelID == 0)
|
||||
return;
|
||||
|
||||
// Check event buffer
|
||||
u8 Buffer[1024];
|
||||
u32 Offset = 0;
|
||||
hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
|
||||
pHidHeader->type = HID_TYPE_DATA;
|
||||
pHidHeader->param = HID_PARAM_INPUT;
|
||||
// Check event buffer
|
||||
u8 Buffer[1024];
|
||||
u32 Offset = 0;
|
||||
hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
|
||||
pHidHeader->type = HID_TYPE_DATA;
|
||||
pHidHeader->param = HID_PARAM_INPUT;
|
||||
|
||||
// Create the buffer
|
||||
memcpy(&Buffer[Offset], pHidHeader, sizeof(hid_packet));
|
||||
Offset += sizeof(hid_packet);
|
||||
memcpy(&Buffer[Offset], _rEvent.m_PayLoad, sizeof(_rEvent.m_PayLoad));
|
||||
Offset += sizeof(_rEvent.m_PayLoad);
|
||||
memcpy(&Buffer[Offset], _rEvent.m_PayLoad, sizeof(_rEvent.m_PayLoad));
|
||||
Offset += sizeof(_rEvent.m_PayLoad);
|
||||
|
||||
// Send it
|
||||
g_WiimoteInitialize.pWiimoteInput(m_WiimoteNumber, m_channelID, Buffer, Offset);
|
||||
|
||||
// Debugging
|
||||
// ReadDebugging(false, Buffer, Offset);
|
||||
// ReadDebugging(false, Buffer, Offset);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Function Definitions
|
||||
// Function Definitions
|
||||
|
||||
void SendAcc(u8 _ReportID)
|
||||
{
|
||||
@ -348,7 +348,7 @@ int Initialize()
|
||||
Connected.Init();
|
||||
|
||||
// Clear the wiimote classes
|
||||
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
|
||||
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
|
||||
for (int i = 0; i < MAX_WIIMOTES; i++)
|
||||
g_WiimoteInUse[i] = false;
|
||||
|
||||
@ -399,7 +399,7 @@ int Initialize()
|
||||
// If we are connecting from the config window without a game running we set the LEDs
|
||||
if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_RealWiiMotePresent)
|
||||
FlashLights(true);
|
||||
|
||||
|
||||
|
||||
/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values
|
||||
to g_Eeprom. Unlike with and extension we have to do this here, because
|
||||
@ -429,7 +429,7 @@ void Allocate()
|
||||
Initialize();
|
||||
|
||||
// Clear the wiimote classes
|
||||
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
|
||||
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
|
||||
for (int i = 0; i < MAX_WIIMOTES; i++)
|
||||
g_WiimoteInUse[i] = false;
|
||||
|
||||
@ -500,7 +500,7 @@ void Allocate()
|
||||
|
||||
}
|
||||
|
||||
void DoState(PointerWrap &p)
|
||||
void DoState(PointerWrap &p)
|
||||
{
|
||||
//TODO: Implement
|
||||
}
|
||||
@ -575,7 +575,7 @@ THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
|
||||
DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
|
||||
#endif
|
||||
Connected.Set();
|
||||
|
||||
|
||||
while (!g_Shutdown)
|
||||
{
|
||||
// There is at least one Real Wiimote in use
|
||||
@ -587,8 +587,8 @@ THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
|
||||
g_WiiMotes[i]->ReadData();
|
||||
}
|
||||
else {
|
||||
|
||||
if (!g_StopThreadTemporary.Wait(0))
|
||||
|
||||
if (!g_StopThreadTemporary.Wait(0))
|
||||
{
|
||||
// Event object was signaled, exiting thread to close ConfigRecordingDlg
|
||||
new Common::Thread(SafeCloseReadWiimote_ThreadFunc, NULL);
|
||||
@ -616,7 +616,7 @@ bool SafeClose()
|
||||
return true;
|
||||
}
|
||||
|
||||
// Thread to avoid racing conditions by directly closing of ReadWiimote_ThreadFunc() resp. ReadWiimote()
|
||||
// Thread to avoid racing conditions by directly closing of ReadWiimote_ThreadFunc() resp. ReadWiimote()
|
||||
// shutting down the Dlg while still beeing @ReadWiimote will result in a crash;
|
||||
THREAD_RETURN SafeCloseReadWiimote_ThreadFunc(void* arg)
|
||||
{
|
||||
@ -693,7 +693,7 @@ int WiimotePairUp(bool unpair)
|
||||
|
||||
if (hFind == NULL)
|
||||
{
|
||||
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating devices: %08x", GetLastError());
|
||||
ERROR_LOG(WIIMOTE, "Pair-Up: Error enumerating devices: %08x", GetLastError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -702,10 +702,10 @@ int WiimotePairUp(bool unpair)
|
||||
//btdi.szName is sometimes missings it's content - it's a bt feature..
|
||||
if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && !btdi.fConnected && !unpair)
|
||||
{
|
||||
//TODO: improve the readd of the BT driver, esp. when batteries of the wiimote are removed while beeing fConnected
|
||||
if (btdi.fRemembered)
|
||||
//TODO: improve the read of the BT driver, esp. when batteries of the wiimote are removed while being fConnected
|
||||
if (btdi.fRemembered)
|
||||
{
|
||||
// Make Windows forget old expired pairing
|
||||
// Make Windows forget old expired pairing
|
||||
// we can pretty much ignore the return value here.
|
||||
// it either worked (ERROR_SUCCESS), or the device did not exist (ERROR_NOT_FOUND)
|
||||
// in both cases, there is nothing left.
|
||||
@ -714,21 +714,21 @@ int WiimotePairUp(bool unpair)
|
||||
|
||||
// Activate service
|
||||
DWORD hr = BluetoothSetServiceState(hRadios[radio], &btdi, &HumanInterfaceDeviceServiceClass_UUID, BLUETOOTH_SERVICE_ENABLE);
|
||||
if (!hr == ERROR_SUCCESS)
|
||||
if (!hr == ERROR_SUCCESS)
|
||||
{
|
||||
nPaired++;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
ERROR_LOG(WIIMOTE, "Pair-Up: BluetoothSetServiceState() returned %08x", hr);
|
||||
}
|
||||
}
|
||||
else if ((!wcscmp(btdi.szName, L"Nintendo RVL-WBC-01") || !wcscmp(btdi.szName, L"Nintendo RVL-CNT-01")) && unpair)
|
||||
{
|
||||
|
||||
BluetoothRemoveDevice(&btdi.Address);
|
||||
NOTICE_LOG(WIIMOTE, "Pair-Up: Automatically removed BT Device on shutdown: %08x", GetLastError());
|
||||
nPaired++;
|
||||
|
||||
BluetoothRemoveDevice(&btdi.Address);
|
||||
NOTICE_LOG(WIIMOTE, "Pair-Up: Automatically removed BT Device on shutdown: %08x", GetLastError());
|
||||
nPaired++;
|
||||
|
||||
}
|
||||
} while (BluetoothFindNextDevice(hFind, &btdi));
|
||||
@ -750,13 +750,13 @@ int WiimotePairUp(bool unpair)
|
||||
#ifdef HAVE_WIIUSE
|
||||
LRESULT CALLBACK CallBackDeviceChange(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(uMsg)
|
||||
switch(uMsg)
|
||||
{
|
||||
|
||||
case WM_DEVICECHANGE:
|
||||
|
||||
// DBT_DEVNODES_CHANGED 0x007 (devnodes are atm not received); DBT_DEVICEARRIVAL 0x8000 DBT_DEVICEREMOVECOMPLETE 0x8004 // avoiding header file^^
|
||||
if ( ( wParam == 0x8000 || wParam == 0x8004 || wParam == 0x0007 ) )
|
||||
if ( ( wParam == 0x8000 || wParam == 0x8004 || wParam == 0x0007 ) )
|
||||
{
|
||||
if (wiiuse_check_system_notification(uMsg, wParam, lParam)) //extern wiiuse function: returns 1 if the event came from a wiimote
|
||||
{
|
||||
@ -767,7 +767,7 @@ LRESULT CALLBACK CallBackDeviceChange(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
{
|
||||
stoprefresh = 0;
|
||||
|
||||
PaiUpRefreshWiimote();
|
||||
PaiUpRefreshWiimote();
|
||||
break;
|
||||
}
|
||||
else stoprefresh = 1; //fake arrival wait for second go
|
||||
@ -786,7 +786,7 @@ LRESULT CALLBACK CallBackDeviceChange(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -797,14 +797,14 @@ THREAD_RETURN RunInvisibleMessageWindow_ThreadFunc(void* arg)
|
||||
HWND hwnd;
|
||||
|
||||
WNDCLASSEX WCEx;
|
||||
ZeroMemory(&WCEx, sizeof(WCEx));
|
||||
WCEx.cbSize = sizeof(WCEx);
|
||||
WCEx.lpfnWndProc = CallBackDeviceChange;
|
||||
WCEx.hInstance = g_hInstance;
|
||||
WCEx.lpszClassName = L"MSGWND";
|
||||
ZeroMemory(&WCEx, sizeof(WCEx));
|
||||
WCEx.cbSize = sizeof(WCEx);
|
||||
WCEx.lpfnWndProc = CallBackDeviceChange;
|
||||
WCEx.hInstance = g_hInstance;
|
||||
WCEx.lpszClassName = L"MSGWND";
|
||||
|
||||
if (RegisterClassEx(&WCEx) != 0)
|
||||
{
|
||||
{
|
||||
hwnd = CreateWindowEx(0, WCEx.lpszClassName, NULL,0,
|
||||
0, 0, 0, 0, HWND_MESSAGE, NULL, g_hInstance, NULL);
|
||||
|
||||
@ -815,19 +815,19 @@ THREAD_RETURN RunInvisibleMessageWindow_ThreadFunc(void* arg)
|
||||
}
|
||||
|
||||
wiiuse_register_system_notification(hwnd); //function moved into wiiuse to avoid ddk/wdk dependicies
|
||||
|
||||
while(GetMessage(&Msg, 0, 0, 0) > 0)
|
||||
{
|
||||
|
||||
while(GetMessage(&Msg, 0, 0, 0) > 0)
|
||||
{
|
||||
TranslateMessage(&Msg);
|
||||
DispatchMessage(&Msg);
|
||||
}
|
||||
DispatchMessage(&Msg);
|
||||
}
|
||||
|
||||
UnregisterClass(WCEx.lpszClassName, g_hInstance);
|
||||
|
||||
if (g_Config.bUnpairRealWiimote)
|
||||
WiiMoteReal::WiimotePairUp(true);
|
||||
|
||||
return (int)Msg.wParam;
|
||||
return (int)Msg.wParam;
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user