degasus bd80de14f4 ShaderGen: drop PerPixelLighting + 8Texcoord hack
D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.
2013-10-15 14:38:26 +02:00
..
2013-10-12 20:31:59 +02:00
2013-04-24 09:21:54 -04:00
2013-10-12 20:31:59 +02:00
2013-09-22 15:48:27 -04:00
2013-09-01 23:33:35 -04:00
2013-04-24 09:21:54 -04:00