VideoCommon: keep a copy of the const buffer in VideoCommon

The upload in the backend isn't done, it's just pushed by the mostly removed SetMulti*SConstant4fv.
Also no optimizations was done on VideoCommon side, but I can start now :-)

Sorry for the hacky way, but I think this is a nice (working) snapshot for a much bigger change.
This commit is contained in:
degasus 2013-10-07 16:02:24 +02:00
parent 0753ce5bda
commit 4377618438
17 changed files with 172 additions and 279 deletions

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@ -538,47 +538,9 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
// This will have to be changed when we merge.
// HACK to avoid some invasive VideoCommon changes
// these values are hardcoded, they depend on internal D3DCompile behavior; TODO: Solve this with D3DReflect or something
// offset given in floats, table index is float4
static const unsigned int ps_constant_offset_table[] = {
0, 4, 8, 12, // C_COLORS, 16
16, 20, 24, 28, // C_KCOLORS, 16
32, // C_ALPHA, 4
36, 40, 44, 48, 52, 56, 60, 64, // C_TEXDIMS, 32
68, 72, // C_ZBIAS, 8
76, 80, // C_INDTEXSCALE, 8
84, 88, 92, 96, 100, 104, // C_INDTEXMTX, 24
108, 112, 116, // C_FOG, 12
120, 124, 128, 132, 136, // C_PLIGHTS0, 20
140, 144, 148, 152, 156, // C_PLIGHTS1, 20
160, 164, 168, 172, 176, // C_PLIGHTS2, 20
180, 184, 188, 192, 196, // C_PLIGHTS3, 20
200, 204, 208, 212, 216, // C_PLIGHTS4, 20
220, 224, 228, 232, 236, // C_PLIGHTS5, 20
240, 244, 248, 252, 256, // C_PLIGHTS6, 20
260, 264, 268, 272, 276, // C_PLIGHTS7, 20
280, 284, 288, 292 // C_PMATERIALS, 16
};
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
psconstants[ps_constant_offset_table[const_number] ] = f1;
psconstants[ps_constant_offset_table[const_number]+1] = f2;
psconstants[ps_constant_offset_table[const_number]+2] = f3;
psconstants[ps_constant_offset_table[const_number]+3] = f4;
pscbufchanged = true;
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float* f)
{
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4);
pscbufchanged = true;
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
{
memcpy(&psconstants[ps_constant_offset_table[const_number]], f, sizeof(float)*4*count);
memcpy(psconstants, f, sizeof(float)*4*count);
pscbufchanged = true;
}

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@ -52,13 +52,7 @@ public:
static bool CheckForResize();
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
};

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@ -280,32 +280,7 @@ bool VertexShaderCache::InsertByteCode(const VertexShaderUid &uid, D3DBlob* bcod
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
// This will have to be changed when we merge.
// maps the constant numbers to float indices in the constant buffer
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
vsconstants[vs_constant_offset_table[const_number] ] = f1;
vsconstants[vs_constant_offset_table[const_number]+1] = f2;
vsconstants[vs_constant_offset_table[const_number]+2] = f3;
vsconstants[vs_constant_offset_table[const_number]+3] = f4;
vscbufchanged = true;
}
void Renderer::SetVSConstant4fv(unsigned int const_number, const float* f)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4);
vscbufchanged = true;
}
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f)
{
for (unsigned int i = 0; i < count; i++)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number+i]], f+3*i, sizeof(float)*3);
vsconstants[vs_constant_offset_table[const_number+i]+3] = 0.f;
}
vscbufchanged = true;
}
// TODO: fetch directly from VideoCommon
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
{
memcpy(&vsconstants[vs_constant_offset_table[const_number]], f, sizeof(float)*4*count);

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@ -24,66 +24,7 @@
namespace OGL
{
void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
{
if (tmp.shader.UniformLocations[a] == -1)
return;
else if (tmp.shader.UniformSize[a] <= offset)
return;
else
{
unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
return;
}
}
}
}
// Renderer functions
void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const f[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
@ -91,14 +32,15 @@ void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int cou
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (unsigned int a = 0; a < 10; ++a)
{
if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
{
unsigned int offset = const_number - PSVar_Loc[a].reg;
SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
return;
}
u32 offset = PSVar_Loc[a].reg - const_number;
if(offset >= count) return;
u32 size = std::min(tmp.shader.UniformSize[a], count-offset);
if(size > 0)
glUniform4fv(tmp.shader.UniformLocations[a], size, f + 4*offset);
}
}
} // namespace OGL

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@ -81,13 +81,7 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(unsigned int const_number, const float *f);
void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
private:

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@ -24,65 +24,6 @@
namespace OGL
{
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
{
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (int a = 0; a < NUM_UNIFORMS; ++a)
{
if (!strcmp(name, UniformNames[a]))
{
if (tmp.shader.UniformLocations[a] == -1)
return;
else if (tmp.shader.UniformSize[a] <= offset)
return;
else
{
unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
return;
}
}
}
}
void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float const buf[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf);
return;
}
}
}
void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f);
return;
}
}
}
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
@ -90,40 +31,14 @@ void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int cou
ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
return;
}
ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count);
return;
}
}
}
void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
float buf[4 * C_VENVCONST_END];
for (unsigned int i = 0; i < count; i++)
{
buf[4*i ] = *f++;
buf[4*i+1] = *f++;
buf[4*i+2] = *f++;
buf[4*i+3] = 0.f;
}
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count);
return;
}
for (unsigned int a = 0; a < 9; ++a)
{
if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
{
unsigned int offset = const_number - VSVar_Loc[a].reg;
SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count);
return;
}
u32 offset = VSVar_Loc[a].reg - const_number;
if(offset >= count) return;
u32 size = std::min(tmp.shader.UniformSize[a+10], count-offset);
if(size > 0)
glUniform4fv(tmp.shader.UniformLocations[a+10], size, f + 4*offset);
}
}

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@ -0,0 +1,46 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _CONSTANTMANAGER_H
#define _CONSTANTMANAGER_H
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u8 uchar16[16];
typedef s8 schar16[16];
typedef u16 ushort8[8];
typedef s16 sshort8[8];
typedef u32 uint4[4];
typedef s32 sint4[4];
struct PixelShaderConstants
{
float4 colors[4];
float4 kcolors[4];
float4 alpha;
float4 texdims[8];
float4 zbias[2];
float4 indtexscale[2];
float4 indtexmts[6];
float4 fog[3];
// For pixel lighting
float4 plights[40];
float4 pmaterials[4];
};
struct VertexShaderConstants
{
float4 posnormalmatrix[6];
float4 projection[4];
float4 materials[4];
float4 lights[40];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 depthparams;
};
#endif

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@ -44,16 +44,16 @@ enum DSTALPHA_MODE
};
// Annoying sure, can be removed once we get up to GLSL ~1.3
const s_svar PSVar_Loc[] = { {I_COLORS, C_COLORS, 4 },
{I_KCOLORS, C_KCOLORS, 4 },
{I_ALPHA, C_ALPHA, 1 },
{I_TEXDIMS, C_TEXDIMS, 8 },
{I_ZBIAS , C_ZBIAS, 2 },
{I_INDTEXSCALE , C_INDTEXSCALE, 2 },
{I_INDTEXMTX, C_INDTEXMTX, 6 },
{I_FOG, C_FOG, 3 },
{I_PLIGHTS, C_PLIGHTS, 40 },
{I_PMATERIALS, C_PMATERIALS, 4 },
const s_svar PSVar_Loc[] = { {C_COLORS, 4 },
{C_KCOLORS, 4 },
{C_ALPHA, 1 },
{C_TEXDIMS, 8 },
{C_ZBIAS, 2 },
{C_INDTEXSCALE, 2 },
{C_INDTEXMTX, 6 },
{C_FOG, 3 },
{C_PLIGHTS, 40 },
{C_PMATERIALS, 4 },
};
#pragma pack(1)

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@ -29,19 +29,40 @@ static u32 lastTexDims[8]; // width | height << 16 | wrap_s << 28 | wrap_t << 30
static u32 lastZBias;
static int nMaterialsChanged;
PixelShaderConstants PixelShaderManager::constants;
bool PixelShaderManager::dirty;
inline void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetPSConstant4f(const_number, f1, f2, f3, f4);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f1;
c[const_number][1] = f2;
c[const_number][2] = f3;
c[const_number][3] = f4;
PixelShaderManager::dirty = true;
}
inline void SetPSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetPSConstant4fv(const_number, f);
float4* c = (float4*) &PixelShaderManager::constants;
c[const_number][0] = f[0];
c[const_number][1] = f[1];
c[const_number][2] = f[2];
c[const_number][3] = f[3];
PixelShaderManager::dirty = true;
}
inline void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiPSConstant4fv(const_number, count, f);
float4* c = (float4*) &PixelShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 4*i];
c[const_number+i][1] = f[1 + 4*i];
c[const_number+i][2] = f[2 + 4*i];
c[const_number+i][3] = f[3 + 4*i];
}
PixelShaderManager::dirty = true;
}
void PixelShaderManager::Init()
@ -50,6 +71,7 @@ void PixelShaderManager::Init()
memset(lastTexDims, 0, sizeof(lastTexDims));
lastZBias = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
memset(&constants, 0, sizeof(constants));
Dirty();
}
@ -63,6 +85,7 @@ void PixelShaderManager::Dirty()
s_bFogRangeAdjustChanged = s_bFogColorChanged = s_bFogParamChanged = true;
nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
nMaterialsChanged = 15;
dirty = true;
}
void PixelShaderManager::Shutdown()
@ -73,8 +96,8 @@ void PixelShaderManager::Shutdown()
void PixelShaderManager::SetConstants(u32 components)
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
dirty = true;
for (int i = 0; i < 2; ++i)
{
if (s_nColorsChanged[i])
@ -335,6 +358,12 @@ void PixelShaderManager::SetConstants(u32 components)
nMaterialsChanged = 0;
}
}
if(dirty)
{
g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
dirty = false;
}
}
void PixelShaderManager::SetPSTextureDims(int texid)
@ -495,7 +524,9 @@ void PixelShaderManager::DoState(PointerWrap &p)
p.Do(lastAlpha);
p.Do(lastTexDims);
p.Do(lastZBias);
p.Do(constants);
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{
Dirty();

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@ -8,9 +8,12 @@
#include "BPMemory.h"
#include "XFMemory.h"
#include "PixelShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
{
@ -41,6 +44,9 @@ public:
static void SetColorMatrix(const float* pmatrix);
static void InvalidateXFRange(int start, int end);
static void SetMaterialColorChanged(int index);
static PixelShaderConstants constants;
static bool dirty;
};

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@ -116,14 +116,7 @@ public:
static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
// TODO: doesn't belong here
virtual void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
virtual void SetPSConstant4fv(unsigned int const_number, const float *f) = 0;
virtual void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
// TODO: doesn't belong here
virtual void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
virtual void SetVSConstant4fv(unsigned int const_number, const float *f) = 0;
virtual void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f) = 0;
virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
protected:

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@ -867,10 +867,4 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
return text;
}
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW,float buffH)
{
g_renderer->SetPSConstant4f(C_COLORMATRIX, widthStride, heightStride, buffW, buffH);
g_renderer->SetPSConstant4f(C_COLORMATRIX + 1, width, (height - 1), offsetX, offsetY);
}
} // namespace

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@ -15,8 +15,6 @@ u16 GetEncodedSampleCount(u32 format);
const char *GenerateEncodingShader(u32 format, API_TYPE ApiType = API_OPENGL);
void SetShaderParameters(float width, float height, float offsetX, float offsetY, float widthStride, float heightStride,float buffW = 0.0f,float buffH = 0.0f);
}
#endif // _TEXTURECONVERSIONSHADER_H_

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@ -53,15 +53,15 @@
#define C_DEPTHPARAMS (C_POSTTRANSFORMMATRICES + 64)
#define C_VENVCONST_END (C_DEPTHPARAMS + 1)
const s_svar VSVar_Loc[] = { {I_POSNORMALMATRIX, C_POSNORMALMATRIX, 6 },
{I_PROJECTION , C_PROJECTION, 4 },
{I_MATERIALS, C_MATERIALS, 4 },
{I_LIGHTS, C_LIGHTS, 40 },
{I_TEXMATRICES, C_TEXMATRICES, 24 },
{I_TRANSFORMMATRICES , C_TRANSFORMMATRICES, 64 },
{I_NORMALMATRICES , C_NORMALMATRICES, 32 },
{I_POSTTRANSFORMMATRICES, C_POSTTRANSFORMMATRICES, 64 },
{I_DEPTHPARAMS, C_DEPTHPARAMS, 1 },
const s_svar VSVar_Loc[] = { {C_POSNORMALMATRIX, 6 },
{C_PROJECTION, 4 },
{C_MATERIALS, 4 },
{C_LIGHTS, 40 },
{C_TEXMATRICES, 24 },
{C_TRANSFORMMATRICES, 64 },
{C_NORMALMATRICES, 32 },
{C_POSTTRANSFORMMATRICES, 64 },
{C_DEPTHPARAMS, 1 },
};
#pragma pack(1)

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@ -36,6 +36,9 @@ static Matrix33 s_viewInvRotationMatrix;
static float s_fViewTranslationVector[3];
static float s_fViewRotation[2];
VertexShaderConstants VertexShaderManager::constants;
bool VertexShaderManager::dirty;
void UpdateViewport(Matrix44& vpCorrection);
void UpdateViewportWithCorrection()
@ -45,22 +48,48 @@ void UpdateViewportWithCorrection()
inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
g_renderer->SetVSConstant4f(const_number, f1, f2, f3, f4);
float4* c = (float4*) &VertexShaderManager::constants;
c[const_number][0] = f1;
c[const_number][1] = f2;
c[const_number][2] = f3;
c[const_number][3] = f4;
VertexShaderManager::dirty = true;
}
inline void SetVSConstant4fv(unsigned int const_number, const float *f)
{
g_renderer->SetVSConstant4fv(const_number, f);
float4* c = (float4*) &VertexShaderManager::constants;
c[const_number][0] = f[0];
c[const_number][1] = f[1];
c[const_number][2] = f[2];
c[const_number][3] = f[3];
VertexShaderManager::dirty = true;
}
inline void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant3fv(const_number, count, f);
float4* c = (float4*) &VertexShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 3*i];
c[const_number+i][1] = f[1 + 3*i];
c[const_number+i][2] = f[2 + 3*i];
c[const_number+i][3] = 0.0f;
}
VertexShaderManager::dirty = true;
}
inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
g_renderer->SetMultiVSConstant4fv(const_number, count, f);
float4* c = (float4*) &VertexShaderManager::constants;
for(u32 i=0; i<count; i++)
{
c[const_number+i][0] = f[0 + 4*i];
c[const_number+i][1] = f[1 + 4*i];
c[const_number+i][2] = f[2 + 4*i];
c[const_number+i][3] = f[3 + 4*i];
}
VertexShaderManager::dirty = true;
}
struct ProjectionHack
@ -153,6 +182,7 @@ void VertexShaderManager::Init()
memset(&xfregs, 0, sizeof(xfregs));
memset(xfmem, 0, sizeof(xfmem));
memset(&constants, 0 , sizeof(constants));
ResetView();
// TODO: should these go inside ResetView()?
@ -187,6 +217,8 @@ void VertexShaderManager::Dirty()
bProjectionChanged = true;
nMaterialsChanged = 15;
dirty = true;
}
// Syncs the shader constant buffers with xfmem
@ -194,7 +226,7 @@ void VertexShaderManager::Dirty()
void VertexShaderManager::SetConstants()
{
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
dirty = true;
if (nTransformMatricesChanged[0] >= 0)
{
@ -488,6 +520,12 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
}
}
if(dirty)
{
dirty = false;
g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
}
}
void VertexShaderManager::InvalidateXFRange(int start, int end)
@ -669,6 +707,8 @@ void VertexShaderManager::DoState(PointerWrap &p)
p.Do(s_viewInvRotationMatrix);
p.Do(s_fViewTranslationVector);
p.Do(s_fViewRotation);
p.Do(constants);
p.Do(dirty);
if (p.GetMode() == PointerWrap::MODE_READ)
{

View File

@ -6,6 +6,7 @@
#define _VERTEXSHADERMANAGER_H
#include "VertexShaderGen.h"
#include "ConstantManager.h"
class PointerWrap;
@ -35,6 +36,9 @@ public:
static void TranslateView(float x, float y, float z = 0.0f);
static void RotateView(float x, float y);
static void ResetView();
static VertexShaderConstants constants;
static bool dirty;
};
#endif // _VERTEXSHADERMANAGER_H

View File

@ -134,7 +134,6 @@ inline unsigned int GetPow2(unsigned int val)
}
struct s_svar
{
const char *name;
const unsigned int reg;
const unsigned int size;
};