dolphin/Source/Plugins/Plugin_DSP_HLE/Src/UCodes
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
..
UCode_AX_ADPCM.h
UCode_AX_Voice.h MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
UCode_AX.cpp
UCode_AX.h
UCode_AXStructs.h
UCode_AXWii.cpp
UCode_AXWii.h
UCode_CARD.cpp
UCode_CARD.h
UCode_InitAudioSystem.cpp
UCode_InitAudioSystem.h
UCode_Jac.cpp
UCode_Jac.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_ROM.cpp
UCode_ROM.h
UCode_Zelda_ADPCM.cpp DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_Zelda_ADPCM.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCode_Zelda.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
UCode_Zelda.h DSP HLE: Break out the ADPCM decoder, add a few comments. 2009-06-20 10:39:45 +00:00
UCodes.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
UCodes.h State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00