dolphin/Source/Plugins/Plugin_DSP_HLE/Src
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
..
Debugger
UCodes New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Config.cpp MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
Config.h MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
ConfigDlg.cpp MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
ConfigDlg.h MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod 2009-06-20 12:19:53 +00:00
DSPHandler.cpp
DSPHandler.h
Globals.cpp
Globals.h
HLEMixer.cpp Improve accuracy of FPU emulation slightly - still no F-Zero improvements :( 2009-06-15 21:10:11 +00:00
HLEMixer.h
MailHandler.cpp
MailHandler.h
main.cpp State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound 2009-06-20 10:24:49 +00:00
main.h
SConscript Linux build fix 2009-06-20 11:14:54 +00:00
stdafx.cpp
stdafx.h