dolphin/Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp
LillyJadeKatrin 3793d723b9 Created AchievementBox Qt object
AchievementBox is an extension of QGroupBox that contains the data for a single achievement, initialized with the achievement data and able to reference AchievementManager to update itself.
2024-05-01 06:43:20 -04:00

67 lines
1.8 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementProgressWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_api_runtime.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/Achievements/AchievementBox.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
{
m_common_box = new QGroupBox();
m_common_layout = new QVBoxLayout();
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
UpdateData();
}
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_common_box);
setLayout(layout);
}
void AchievementProgressWidget::UpdateData()
{
ClearLayoutRecursively(m_common_layout);
auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return;
auto* client = instance.GetClient();
auto* achievement_list =
rc_client_create_achievement_list(client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE);
for (u32 ix = 0; ix < achievement_list->num_buckets; ix++)
{
for (u32 jx = 0; jx < achievement_list->buckets[ix].num_achievements; jx++)
{
m_common_layout->addWidget(
new AchievementBox(this, achievement_list->buckets[ix].achievements[jx]));
}
}
}
#endif // USE_RETRO_ACHIEVEMENTS