// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #ifdef USE_RETRO_ACHIEVEMENTS #include "DolphinQt/Achievements/AchievementProgressWidget.h" #include #include #include #include #include #include #include #include "Core/AchievementManager.h" #include "Core/Config/AchievementSettings.h" #include "Core/Config/MainSettings.h" #include "Core/Core.h" #include "DolphinQt/Achievements/AchievementBox.h" #include "DolphinQt/QtUtils/ClearLayoutRecursively.h" #include "DolphinQt/Settings.h" AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent) { m_common_box = new QGroupBox(); m_common_layout = new QVBoxLayout(); { std::lock_guard lg{AchievementManager::GetInstance().GetLock()}; UpdateData(); } m_common_box->setLayout(m_common_layout); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_common_box); setLayout(layout); } void AchievementProgressWidget::UpdateData() { ClearLayoutRecursively(m_common_layout); auto& instance = AchievementManager::GetInstance(); if (!instance.IsGameLoaded()) return; auto* client = instance.GetClient(); auto* achievement_list = rc_client_create_achievement_list(client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL, RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE); for (u32 ix = 0; ix < achievement_list->num_buckets; ix++) { for (u32 jx = 0; jx < achievement_list->buckets[ix].num_achievements; jx++) { m_common_layout->addWidget( new AchievementBox(this, achievement_list->buckets[ix].achievements[jx])); } } } #endif // USE_RETRO_ACHIEVEMENTS