NeoBrainX a6ebc8234f Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 15:49:21 +00:00
..
2010-05-02 21:12:51 +00:00
2010-04-08 16:59:35 +00:00
2010-04-08 16:59:35 +00:00
2010-06-12 15:49:21 +00:00
2010-05-26 21:07:13 +00:00
2010-04-10 15:41:44 +00:00
2010-03-05 10:07:49 +00:00
2010-05-26 22:40:06 +00:00
2010-06-10 14:18:21 +00:00
2010-06-09 21:19:23 +00:00
2010-05-23 08:41:58 +00:00
2010-06-04 20:54:13 +00:00
2009-10-24 20:29:52 +00:00
2010-05-28 23:14:16 +00:00
2010-01-21 21:27:52 +00:00
2010-01-21 19:55:01 +00:00