DSPHLE: the IPL PAL ucode's 0xC command is a nop

This commit is contained in:
Tillmann Karras 2017-06-20 21:49:39 +01:00
parent 69027bc488
commit a46430851d

View File

@ -78,7 +78,7 @@ static const std::map<u32, u32> UCODE_FLAGS = {
{0x24B22038, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | TINY_VPB | VOLUME_EXPLICIT_STEP | NO_CMD_0D |
WEIRD_CMD_0C},
// GameCube IPL/BIOS, PAL.
{0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D | WEIRD_CMD_0C},
{0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D},
// Pikmin 1 GC NTSC.
// Animal Crossing.
{0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO},
@ -532,7 +532,7 @@ void ZeldaUCode::RunPendingCommands()
return;
// Command 0C: used for multiple purpose depending on the UCode version:
// * IPL NTSC/PAL, Luigi's Mansion: TODO (unknown as of now).
// * IPL NTSC, Luigi's Mansion: TODO (unknown as of now).
// * Pikmin/AC: GBA crypto.
// * SMS and onwards: NOP.
case 0x0C: