diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index ae1cc5496a..eef76401cb 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -78,7 +78,7 @@ static const std::map UCODE_FLAGS = { {0x24B22038, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | TINY_VPB | VOLUME_EXPLICIT_STEP | NO_CMD_0D | WEIRD_CMD_0C}, // GameCube IPL/BIOS, PAL. - {0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D | WEIRD_CMD_0C}, + {0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS | NO_CMD_0D}, // Pikmin 1 GC NTSC. // Animal Crossing. {0x4BE6A5CB, LIGHT_PROTOCOL | NO_CMD_0D | SUPPORTS_GBA_CRYPTO}, @@ -532,7 +532,7 @@ void ZeldaUCode::RunPendingCommands() return; // Command 0C: used for multiple purpose depending on the UCode version: - // * IPL NTSC/PAL, Luigi's Mansion: TODO (unknown as of now). + // * IPL NTSC, Luigi's Mansion: TODO (unknown as of now). // * Pikmin/AC: GBA crypto. // * SMS and onwards: NOP. case 0x0C: