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NetPlay: Select a game only if enet connected successfully
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@ -360,10 +360,10 @@ void NetPlaySetupDiag::OnHost(wxCommandEvent&)
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unsigned long centralPort = 0;
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unsigned long centralPort = 0;
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m_traversal_port->GetValue().ToULong(¢ralPort);
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m_traversal_port->GetValue().ToULong(¢ralPort);
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netplay_server = new NetPlayServer(u16(port), trav, WxStrToStr(m_traversal_server->GetValue()), u16(centralPort));
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netplay_server = new NetPlayServer(u16(port), trav, WxStrToStr(m_traversal_server->GetValue()), u16(centralPort));
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netplay_server->ChangeGame(game);
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netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE);
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if (netplay_server->is_connected)
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if (netplay_server->is_connected)
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{
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{
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netplay_server->ChangeGame(game);
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netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE);
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#ifdef USE_UPNP
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#ifdef USE_UPNP
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if (m_upnp_chk->GetValue())
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if (m_upnp_chk->GetValue())
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netplay_server->TryPortmapping(port);
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netplay_server->TryPortmapping(port);
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