From 849922881dbac56de584d079d65e14b2747df9af Mon Sep 17 00:00:00 2001 From: mathieui Date: Sun, 15 Mar 2015 21:19:31 +0100 Subject: [PATCH] NetPlay: Select a game only if enet connected successfully --- Source/Core/DolphinWX/NetWindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/DolphinWX/NetWindow.cpp b/Source/Core/DolphinWX/NetWindow.cpp index 02e16cda3b..bae82f5bec 100644 --- a/Source/Core/DolphinWX/NetWindow.cpp +++ b/Source/Core/DolphinWX/NetWindow.cpp @@ -360,10 +360,10 @@ void NetPlaySetupDiag::OnHost(wxCommandEvent&) unsigned long centralPort = 0; m_traversal_port->GetValue().ToULong(¢ralPort); netplay_server = new NetPlayServer(u16(port), trav, WxStrToStr(m_traversal_server->GetValue()), u16(centralPort)); - netplay_server->ChangeGame(game); - netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE); if (netplay_server->is_connected) { + netplay_server->ChangeGame(game); + netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE); #ifdef USE_UPNP if (m_upnp_chk->GetValue()) netplay_server->TryPortmapping(port);