Merge pull request #11872 from LillyJadeKatrin/retroachievements-bugfix

RetroAchievements Bugfix: Fixed Missing DoFrame Call
This commit is contained in:
Admiral H. Curtiss 2023-06-05 23:42:11 +02:00 committed by GitHub
commit 3d4b4cfdc6
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3 changed files with 18 additions and 4 deletions

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@ -176,6 +176,8 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
}
ActivateDeactivateLeaderboards();
ActivateDeactivateRichPresence();
// Reset this to zero so that RP immediately triggers on the first frame
m_last_ping_time = 0;
callback(fetch_game_data_response);
});
@ -255,9 +257,13 @@ void AchievementManager::DoFrame()
});
if (!m_system)
return;
u64 current_time = m_system->GetCoreTiming().GetTicks();
if (current_time - m_last_ping_time > SystemTimers::GetTicksPerSecond() * 120)
m_queue.EmplaceItem([this] { PingRichPresence(GenerateRichPresence()); });
time_t current_time = std::time(nullptr);
if (difftime(current_time, m_last_ping_time) > 120)
{
RichPresence rp = GenerateRichPresence();
m_queue.EmplaceItem([this, rp] { PingRichPresence(rp); });
m_last_ping_time = current_time;
}
}
u32 AchievementManager::MemoryPeeker(u32 address, u32 num_bytes, void* ud)
@ -298,6 +304,9 @@ void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runti
case RC_RUNTIME_EVENT_LBOARD_STARTED:
HandleLeaderboardStartedEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_CANCELED:
HandleLeaderboardCanceledEvent(runtime_event);
break;
case RC_RUNTIME_EVENT_LBOARD_TRIGGERED:
HandleLeaderboardTriggeredEvent(runtime_event);
break;

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@ -5,6 +5,7 @@
#ifdef USE_RETRO_ACHIEVEMENTS
#include <array>
#include <ctime>
#include <functional>
#include <mutex>
#include <string>
@ -109,7 +110,7 @@ private:
u32 m_game_id = 0;
rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;
u64 m_last_ping_time = 0;
time_t m_last_ping_time = 0;
struct UnlockStatus
{

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@ -900,6 +900,10 @@ void Callback_NewField(Core::System& system)
CallOnStateChangedCallbacks(Core::GetState());
}
}
#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->DoFrame();
#endif // USE_RETRO_ACHIEVEMENTS
}
void UpdateTitle()