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Add two other formats to the list of extensions in IsSoundFile
.adx is used in various games, so this should definitely be here.
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@ -38,12 +38,14 @@ bool IsSoundFile(const std::string& filename)
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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std::unordered_set<std::string> extensions = {
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std::unordered_set<std::string> extensions = {
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".adp", // 1080 Avalanche, Crash Bandicoot, etc
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".adp", // 1080 Avalanche, Crash Bandicoot, etc.
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".adx", // Sonic Adventure 2 Battle, etc.
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".afc", // Zelda WW
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".afc", // Zelda WW
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".ast", // Zelda TP, Mario Kart
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".ast", // Zelda TP, Mario Kart
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".brstm", // Wii Sports, Wario Land, etc.
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".dsp", // Metroid Prime
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".dsp", // Metroid Prime
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".hps", // SSB Melee
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".hps", // SSB Melee
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".brstm", // Wii Sports, Wario Land, etc.
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".ogg", // Tony Hawk's Underground 2
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".sad" // Disaster
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".sad" // Disaster
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};
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};
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