From 2c8b9735ae52471a36a33c5bf37c4487eb96367a Mon Sep 17 00:00:00 2001 From: lioncash Date: Tue, 4 Mar 2014 08:57:07 -0500 Subject: [PATCH] Add two other formats to the list of extensions in IsSoundFile .adx is used in various games, so this should definitely be here. --- Source/Core/DiscIO/FileMonitor.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/Core/DiscIO/FileMonitor.cpp b/Source/Core/DiscIO/FileMonitor.cpp index 63f4dddf56..cc0a345838 100644 --- a/Source/Core/DiscIO/FileMonitor.cpp +++ b/Source/Core/DiscIO/FileMonitor.cpp @@ -38,12 +38,14 @@ bool IsSoundFile(const std::string& filename) std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower); std::unordered_set extensions = { - ".adp", // 1080 Avalanche, Crash Bandicoot, etc + ".adp", // 1080 Avalanche, Crash Bandicoot, etc. + ".adx", // Sonic Adventure 2 Battle, etc. ".afc", // Zelda WW ".ast", // Zelda TP, Mario Kart + ".brstm", // Wii Sports, Wario Land, etc. ".dsp", // Metroid Prime ".hps", // SSB Melee - ".brstm", // Wii Sports, Wario Land, etc. + ".ogg", // Tony Hawk's Underground 2 ".sad" // Disaster };