mirror of
https://github.com/aseprite/aseprite.git
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.. | ||
allegro | ||
app | ||
base | ||
cfg | ||
clip@3e9533e332 | ||
css | ||
doc | ||
filters | ||
fixmath | ||
flic@65a6072fa0 | ||
ft | ||
gen | ||
gfx | ||
iff | ||
main | ||
net | ||
observable@89c9740502 | ||
render | ||
script | ||
she | ||
steam | ||
tests | ||
ui | ||
undo@f39b188e29 | ||
updater | ||
wacom | ||
webserver | ||
CMakeLists.txt | ||
config.h | ||
README.md |
Aseprite Source Code
If you are here is because you want to learn about Aseprite source
code. We'll try to write in these README.md
files a summary of each
module/library.
Modules & Libraries
Aseprite is separated in the following layers/modules:
Level 0: Completely independent modules
These libraries are easy to be used and embedded in other software because they don't depend on any other component.
- allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
- base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
- clip: Clipboard library.
- css: Pseudo-style sheet library.
- fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
- flic: Library to load/save FLI/FLC files.
- gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
- observable: Signal/slot functions.
- scripting: JavaScript engine.
- steam: Steam API wrapper to avoid static linking to the .lib file.
- undo: Generic library to manage a history of undoable commands.
- wacom: Wacom definitions to use Wintab API.
Level 1
- cfg (base): Library to load/save .ini files.
- gen (base): Helper utility to generate C++ files from different XMLs.
- net (base): Networking library to send HTTP requests.
- webserver (base): HTTP web server
Level 2
- doc (base, fixmath, gfx): Document model library.
- she (allegro, base, gfx, wacom): A wrapper for the Allegro library.
Level 3
- filters (base, doc, gfx): Effects for images.
- render (base, doc, gfx): Library to render documents.
- ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
- updater (base, net): Component to check for updates.
Level 4
- iff (base, doc, render): Image File Formats library (load/save documents).
Level 5
- app (allegro, base, doc, filters, fixmath, gfx, iff, pen, render, scripting, she, ui, undo, updater, webserver)
Level 6
- main (app, base, she, ui)
Debugging Tricks
On Windows, you can use F5 to show the amount of used memory. Also
Ctrl+Shift+Q
crashes the application in case that you want to test
the anticrash feature or your need a memory dump file.