aseprite/src
2016-08-31 13:24:03 -03:00
..
allegro
app Add simple crosshair using native mouse cursors (fix #1236) 2016-08-31 13:24:03 -03:00
base Migrate configuration files on OS X to ~/Library/Application Support/Aseprite (fix #1165) 2016-07-06 12:22:40 -03:00
cfg
clip@3e9533e332 Update clip library 2016-08-29 18:23:50 -03:00
css
doc Change memset/memcpy with std::fill/copy in ImageImpl 2016-08-03 16:58:58 -03:00
filters Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
fixmath
flic@65a6072fa0 Update FLIC library 2016-07-26 10:24:41 -03:00
ft Fix freetype2 includes. 2016-05-22 07:23:01 +02:00
gen
gfx Move gfx::Transformation to app::Transformation 2016-07-11 15:40:27 -03:00
iff
main Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
net Abort curl connections setting the timeout (avoid crash closing connections) 2016-05-17 16:13:25 -03:00
observable@89c9740502 Update observable library 2016-07-01 12:50:31 -03:00
render Fix several bugs applying filters to cels smaller than the sprite bounds 2016-07-01 18:49:58 -03:00
script duktape depends on math library (fix #1139) 2016-05-24 12:54:09 -03:00
she Add simple crosshair using native mouse cursors (fix #1236) 2016-08-31 13:24:03 -03:00
steam Activate app on OS X when Aseprite is launched from Steam 2016-06-07 14:47:59 -03:00
tests Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
ui Add simple crosshair using native mouse cursors (fix #1236) 2016-08-31 13:24:03 -03:00
undo@f39b188e29 Convert undo library into a submodule 2016-08-01 10:20:26 -03:00
updater Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
wacom
webserver Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
CMakeLists.txt Convert undo library into a submodule 2016-08-01 10:20:26 -03:00
config.h Replace GPL license with the new EULA 2016-08-29 13:08:21 -03:00
README.md Update src/README.md items 2016-08-01 10:29:21 -03:00

Aseprite Source Code

If you are here is because you want to learn about Aseprite source code. We'll try to write in these README.md files a summary of each module/library.

Modules & Libraries

Aseprite is separated in the following layers/modules:

Level 0: Completely independent modules

These libraries are easy to be used and embedded in other software because they don't depend on any other component.

  • allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
  • base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
  • clip: Clipboard library.
  • css: Pseudo-style sheet library.
  • fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
  • flic: Library to load/save FLI/FLC files.
  • gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
  • observable: Signal/slot functions.
  • scripting: JavaScript engine.
  • steam: Steam API wrapper to avoid static linking to the .lib file.
  • undo: Generic library to manage a history of undoable commands.
  • wacom: Wacom definitions to use Wintab API.

Level 1

  • cfg (base): Library to load/save .ini files.
  • gen (base): Helper utility to generate C++ files from different XMLs.
  • net (base): Networking library to send HTTP requests.
  • webserver (base): HTTP web server

Level 2

  • doc (base, fixmath, gfx): Document model library.
  • she (allegro, base, gfx, wacom): A wrapper for the Allegro library.

Level 3

  • filters (base, doc, gfx): Effects for images.
  • render (base, doc, gfx): Library to render documents.
  • ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
  • updater (base, net): Component to check for updates.

Level 4

  • iff (base, doc, render): Image File Formats library (load/save documents).

Level 5

  • app (allegro, base, doc, filters, fixmath, gfx, iff, pen, render, scripting, she, ui, undo, updater, webserver)

Level 6

  • main (app, base, she, ui)

Debugging Tricks

On Windows, you can use F5 to show the amount of used memory. Also Ctrl+Shift+Q crashes the application in case that you want to test the anticrash feature or your need a memory dump file.