Add simple crosshair using native mouse cursors (fix #1236)

This commit is contained in:
David Capello 2016-08-31 11:22:08 -03:00
parent 891e660355
commit bebbd71d31
14 changed files with 92 additions and 34 deletions

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@ -77,6 +77,10 @@
<value id="HORIZONTAL" value="1" />
<value id="VERTICAL" value="2" />
</enum>
<enum id="PaintingCursorType">
<value id="SIMPLE_CROSSHAIR" value="0" />
<value id="CROSSHAIR_ON_SPRITE" value="1" />
</enum>
</types>
<global>
@ -110,6 +114,7 @@
<option id="use_native_cursor" type="bool" default="false" migrate="experimental.use_native_cursor" />
<option id="cursor_scale" type="int" default="1" />
<option id="cursor_color" type="app::Color" default="app::Color::fromMask()" migrate="editor.cursor_color" />
<option id="painting_cursor_type" type="PaintingCursorType" default="PaintingCursorType::CROSSHAIR_ON_SPRITE" />
<option id="brush_preview" type="BrushPreview" default="BrushPreview::FULL" migrate="editor.brush_preview" />
</section>
<section id="preview" text="Preview">

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@ -109,6 +109,7 @@
<cursors>
<cursor id="normal" x="80" y="0" w="16" h="16" focusx="0" focusy="0" />
<cursor id="normal_add" x="80" y="16" w="16" h="16" focusx="0" focusy="0" />
<cursor id="crosshair" x="96" y="32" w="16" h="16" focusx="7" focusy="7" />
<cursor id="forbidden" x="80" y="32" w="16" h="16" focusx="0" focusy="0" />
<cursor id="hand" x="80" y="48" w="16" h="16" focusx="5" focusy="3" />
<cursor id="scroll" x="80" y="64" w="16" h="16" focusx="8" focusy="8" />

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@ -96,21 +96,30 @@
</hbox>
<separator text="Painting Cursors" horizontal="true" />
<label text="Precise Cursor Color:" />
<hbox>
<grid columns="2">
<label text="Crosshair Type:" />
<combobox id="painting_cursor_type">
<listitem text="Simple Crosshair" value="0" />
<listitem text="Crosshair on Sprite" value="1" />
</combobox>
<label text="Brush Preview:" />
<combobox id="brush_preview">
<listitem text="None" value="0" />
<listitem text="Brush Edges" value="1" />
<listitem text="Full Real-time Brush Preview" value="2" />
</combobox>
<label text="Crosshair &amp; Brush Edges Color:" />
<combobox group="1" id="cursor_color_type">
<listitem text="Negative Black and White" value="0" />
<listitem text="Specific Color" value="1" />
</combobox>
<box id="cursor_color_placeholder" /><!-- custom widget -->
</hbox>
<label text="Brush Preview:" />
<combobox id="brush_preview">
<listitem text="None" value="0" />
<listitem text="Brush Edges" value="1" />
<listitem text="Full Real-time Brush Preview" value="2" />
</combobox>
<boxfiller />
<box id="cursor_color_placeholder" /><!-- custom widget -->
</grid>
</vbox>
<!-- Grid & background -->

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@ -78,6 +78,7 @@ public:
sectionListbox()->Change.connect(base::Bind<void>(&OptionsWindow::onChangeSection, this));
// Cursor
paintingCursorType()->setSelectedItemIndex(int(m_pref.cursor.paintingCursorType()));
cursorColorPlaceholder()->addChild(m_cursorColor);
if (m_cursorColor->getColor().getType() == app::Color::MaskType) {
@ -269,6 +270,7 @@ public:
m_pref.editor.zoomWithSlide(slideZoom()->isSelected());
#endif
m_pref.editor.rightClickMode(static_cast<app::gen::RightClickMode>(rightClickBehavior()->getSelectedItemIndex()));
m_pref.cursor.paintingCursorType(static_cast<app::gen::PaintingCursorType>(paintingCursorType()->getSelectedItemIndex()));
m_pref.cursor.cursorColor(m_cursorColor->getColor());
m_pref.cursor.brushPreview(static_cast<app::gen::BrushPreview>(brushPreview()->getSelectedItemIndex()));
m_pref.cursor.useNativeCursor(nativeCursor()->isSelected());

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@ -32,6 +32,9 @@
#include "doc/layer.h"
#include "doc/primitives.h"
#include "doc/site.h"
#include "she/display.h"
#include "ui/manager.h"
#include "ui/system.h"
namespace app {
@ -39,8 +42,9 @@ using namespace doc;
BrushPreview::BrushPreview(Editor* editor)
: m_editor(editor)
, m_type(CROSS)
, m_type(CROSSHAIR)
, m_onScreen(false)
, m_withModifiedPixels(false)
, m_withRealPreview(false)
, m_screenPosition(0, 0)
, m_editorPosition(0, 0)
@ -77,6 +81,9 @@ color_t BrushPreview::getBrushColor(Sprite* sprite, Layer* layer)
// Draws the brush cursor in the specified absolute mouse position
// given in 'pos' param. Warning: You should clean the cursor before
// to use this routine with other editor.
//
// TODO the logic in this function is really complex, we should think
// a way to simplify all possibilities
void BrushPreview::show(const gfx::Point& screenPos)
{
if (m_onScreen)
@ -96,9 +103,8 @@ void BrushPreview::show(const gfx::Point& screenPos)
// Get cursor color
const auto& pref = Preferences::instance();
app::Color app_cursor_color = pref.cursor.cursorColor();
gfx::Color ui_cursor_color = color_utils::color_for_ui(app_cursor_color);
m_blackAndWhiteNegative = (app_cursor_color.getType() == app::Color::MaskType);
app::Color appCursorColor = pref.cursor.cursorColor();
m_blackAndWhiteNegative = (appCursorColor.getType() == app::Color::MaskType);
// Cursor in the screen (view)
m_screenPosition = screenPos;
@ -118,7 +124,7 @@ void BrushPreview::show(const gfx::Point& screenPos)
color_t mask_index = sprite->transparentColor();
if (ink->isSelection() || ink->isSlice()) {
m_type = SELECTION_CROSS;
m_type = SELECTION_CROSSHAIR;
}
else if (
(brush->type() == kImageBrushType ||
@ -134,33 +140,43 @@ void BrushPreview::show(const gfx::Point& screenPos)
m_type = BRUSH_BOUNDARIES;
}
else {
m_type = CROSS;
m_type = CROSSHAIR;
}
bool usePreview = false;
bool showPreview = false;
auto brushPreview = pref.cursor.brushPreview();
if (!m_editor->docPref().show.brushPreview())
brushPreview = app::gen::BrushPreview::NONE;
switch (brushPreview) {
case app::gen::BrushPreview::NONE:
m_type = CROSS;
m_type = CROSSHAIR;
break;
case app::gen::BrushPreview::EDGES:
m_type = BRUSH_BOUNDARIES;
break;
case app::gen::BrushPreview::FULL:
usePreview = m_editor->getState()->requireBrushPreview();
showPreview = m_editor->getState()->requireBrushPreview();
break;
}
if (m_type & SELECTION_CROSSHAIR)
showPreview = false;
// Use a simple cross
if (pref.cursor.paintingCursorType() == gen::PaintingCursorType::SIMPLE_CROSSHAIR) {
m_type &= ~(CROSSHAIR | SELECTION_CROSSHAIR);
m_type |= NATIVE_CROSSHAIR;
}
// For cursor type 'bounds' we have to generate cursor boundaries
if (m_type & BRUSH_BOUNDARIES)
if (m_type & BRUSH_BOUNDARIES) {
showPreview = false;
generateBoundaries();
}
// Draw pixel/brush preview
if ((m_type & CROSS) && usePreview) {
if (showPreview) {
gfx::Rect origBrushBounds = (isFloodfill ? gfx::Rect(0, 0, 1, 1): brush->bounds());
gfx::Rect brushBounds = origBrushBounds;
brushBounds.offset(spritePos);
@ -222,12 +238,16 @@ void BrushPreview::show(const gfx::Point& screenPos)
}
// Save area and draw the cursor
{
if (!(m_type & NATIVE_CROSSHAIR) ||
(m_type & BRUSH_BOUNDARIES)) {
ui::ScreenGraphics g;
ui::SetClip clip(&g, gfx::Rect(0, 0, g.width(), g.height()));
gfx::Color uiCursorColor = color_utils::color_for_ui(appCursorColor);
forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::savePixelDelegate);
forEachBrushPixel(&g, m_screenPosition, spritePos, ui_cursor_color, &BrushPreview::drawPixelDelegate);
forEachBrushPixel(&g, m_screenPosition, spritePos, uiCursorColor, &BrushPreview::savePixelDelegate);
forEachBrushPixel(&g, m_screenPosition, spritePos, uiCursorColor, &BrushPreview::drawPixelDelegate);
m_withModifiedPixels = true;
}
// Cursor in the editor (model)
@ -236,6 +256,9 @@ void BrushPreview::show(const gfx::Point& screenPos)
// Save the clipping-region to know where to clean the pixels
m_oldClippingRegion = m_clippingRegion;
if (m_type & NATIVE_CROSSHAIR)
ui::set_mouse_cursor(ui::kCrosshairCursor);
}
// Cleans the brush cursor from the specified editor.
@ -259,7 +282,7 @@ void BrushPreview::hide()
m_clippingRegion.createSubtraction(m_clippingRegion,
m_editor->getUpdateRegion());
{
if (m_withModifiedPixels) {
// Restore pixels
ui::ScreenGraphics g;
ui::SetClip clip(&g, gfx::Rect(0, 0, g.width(), g.height()));
@ -347,10 +370,10 @@ void BrushPreview::forEachBrushPixel(
{
m_savedPixelsIterator = 0;
if (m_type & CROSS)
if (m_type & CROSSHAIR)
traceCrossPixels(g, screenPos, color, pixelDelegate);
if (m_type & SELECTION_CROSS)
if (m_type & SELECTION_CROSSHAIR)
traceSelectionCrossPixels(g, spritePos, color, 1, pixelDelegate);
if (m_type & BRUSH_BOUNDARIES)
@ -358,8 +381,10 @@ void BrushPreview::forEachBrushPixel(
// Depending on the editor zoom, maybe we need subpixel movement (a
// little dot inside the active pixel)
if (m_editor->zoom().scale() >= 4.0)
if (!(m_type & NATIVE_CROSSHAIR) &&
m_editor->zoom().scale() >= 4.0) {
(this->*pixelDelegate)(g, screenPos, color);
}
m_savedPixelsLimit = m_savedPixelsIterator;
}
@ -480,7 +505,7 @@ void BrushPreview::drawPixelDelegate(ui::Graphics* gfx, const gfx::Point& pt, gf
if (m_savedPixelsIterator < (int)m_savedPixels.size() &&
m_clippingRegion.contains(pt)) {
if (m_blackAndWhiteNegative) {
int c = m_savedPixels[m_savedPixelsIterator++];
int c = m_savedPixels[m_savedPixelsIterator];
int r = gfx::getr(c);
int g = gfx::getg(c);
int b = gfx::getb(c);
@ -490,6 +515,7 @@ void BrushPreview::drawPixelDelegate(ui::Graphics* gfx, const gfx::Point& pt, gf
else {
gfx->putPixel(color, pt.x, pt.y);
}
++m_savedPixelsIterator;
}
}

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2001-2015 David Capello
// Copyright (C) 2001-2016 David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
@ -37,9 +37,10 @@ namespace app {
public:
// Brush type
enum {
CROSS = 1,
SELECTION_CROSS = 2,
BRUSH_BOUNDARIES = 4,
CROSSHAIR = 1,
SELECTION_CROSSHAIR = 2,
BRUSH_BOUNDARIES = 4,
NATIVE_CROSSHAIR = 8,
};
BrushPreview(Editor* editor);
@ -85,6 +86,7 @@ namespace app {
// The brush preview is on the screen.
bool m_onScreen;
bool m_withModifiedPixels;
bool m_withRealPreview;
gfx::Point m_screenPosition; // Position in the screen (view)
gfx::Point m_editorPosition; // Position in the editor (model)

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@ -103,6 +103,7 @@ static const char* cursor_names[kCursorTypes] = {
"null", // kNoCursor
"normal", // kArrowCursor
"normal_add", // kArrowPlusCursor
"crosshair", // kCrosshairCursor
"forbidden", // kForbiddenCursor
"hand", // kHandCursor
"scroll", // kScrollCursor

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@ -558,6 +558,7 @@ bool Alleg4Display::setNativeMouseCursor(NativeCursor cursor)
newCursor = MOUSE_CURSOR_QUESTION;
break;
#ifdef ALLEGRO4_WITH_EXTRA_CURSORS
case kCrosshairCursor: newCursor = MOUSE_CURSOR_CROSS; break;
case kForbiddenCursor: newCursor = MOUSE_CURSOR_FORBIDDEN; break;
case kMoveCursor: newCursor = MOUSE_CURSOR_MOVE; break;
case kLinkCursor: newCursor = MOUSE_CURSOR_LINK; break;

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@ -15,6 +15,7 @@ namespace she {
enum NativeCursor {
kNoCursor,
kArrowCursor,
kCrosshairCursor,
kIBeamCursor,
kWaitCursor,
kLinkCursor,

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@ -120,6 +120,9 @@ using namespace she;
case kSizeSWCursor:
nsCursor = [NSCursor arrowCursor];
break;
case kCrosshairCursor:
nsCursor = [NSCursor crosshairCursor];
break;
case kIBeamCursor:
nsCursor = [NSCursor IBeamCursor];
break;

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@ -141,6 +141,9 @@ namespace she {
case kArrowCursor:
hcursor = LoadCursor(NULL, IDC_ARROW);
break;
case kCrosshairCursor:
hcursor = LoadCursor(NULL, IDC_CROSS);
break;
case kIBeamCursor:
hcursor = LoadCursor(NULL, IDC_IBEAM);
break;

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@ -17,6 +17,7 @@ namespace ui {
kNoCursor = 0,
kArrowCursor,
kArrowPlusCursor,
kCrosshairCursor,
kForbiddenCursor,
kHandCursor,
kScrollCursor,

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@ -111,6 +111,9 @@ static void update_mouse_cursor()
case ui::kArrowPlusCursor:
nativeCursor = she::kArrowCursor;
break;
case ui::kCrosshairCursor:
nativeCursor = she::kCrosshairCursor;
break;
case ui::kForbiddenCursor:
nativeCursor = she::kForbiddenCursor;
break;