mirror of
https://github.com/aseprite/aseprite.git
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161 lines
4.1 KiB
C++
161 lines
4.1 KiB
C++
/* ASE - Allegro Sprite Editor
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* Copyright (C) 2001-2010 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <allegro/unicode.h>
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#include "gui/jlist.h"
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#include "commands/command.h"
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#include "commands/params.h"
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#include "modules/editors.h"
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#include "modules/gui.h"
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#include "raster/cel.h"
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#include "raster/image.h"
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#include "raster/mask.h"
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#include "raster/sprite.h"
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#include "raster/stock.h"
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#include "raster/undo.h"
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#include "util/misc.h"
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#include "undoable.h"
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#include "sprite_wrappers.h"
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class FlipCommand : public Command
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{
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bool m_flip_mask;
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bool m_flip_horizontal;
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bool m_flip_vertical;
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public:
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FlipCommand();
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Command* clone() const { return new FlipCommand(*this); }
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protected:
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void onLoadParams(Params* params);
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bool onEnabled(Context* context);
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void onExecute(Context* context);
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private:
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static char* read_authors_txt(const char *filename);
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};
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FlipCommand::FlipCommand()
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: Command("flip",
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"Flip",
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CmdRecordableFlag)
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{
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m_flip_mask = false;
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m_flip_horizontal = false;
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m_flip_vertical = false;
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}
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void FlipCommand::onLoadParams(Params* params)
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{
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std::string target = params->get("target");
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m_flip_mask = (target == "mask");
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std::string orientation = params->get("orientation");
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m_flip_horizontal = (orientation == "horizontal");
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m_flip_vertical = (orientation == "vertical");
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}
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bool FlipCommand::onEnabled(Context* context)
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{
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const CurrentSpriteReader sprite(context);
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return
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sprite != NULL;
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}
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void FlipCommand::onExecute(Context* context)
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{
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CurrentSpriteWriter sprite(context);
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{
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Undoable undoable(sprite, m_flip_mask ?
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(m_flip_horizontal ? "Flip Horizontal":
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"Flip Vertical"):
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(m_flip_horizontal ? "Flip Canvas Horizontal":
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"Flip Canvas Vertical"));
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if (m_flip_mask) {
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Image* image;
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int x1, y1, x2, y2;
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int x, y;
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image = sprite->getCurrentImage(&x, &y);
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if (!image)
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return;
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// mask is empty?
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if (sprite->getMask()->is_empty()) {
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// so we flip the entire image
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x1 = 0;
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y1 = 0;
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x2 = image->w-1;
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y2 = image->h-1;
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}
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else {
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// apply the cel offset
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x1 = sprite->getMask()->x - x;
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y1 = sprite->getMask()->y - y;
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x2 = sprite->getMask()->x + sprite->getMask()->w - 1 - x;
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y2 = sprite->getMask()->y + sprite->getMask()->h - 1 - y;
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// clip
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x1 = MID(0, x1, image->w-1);
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y1 = MID(0, y1, image->h-1);
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x2 = MID(0, x2, image->w-1);
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y2 = MID(0, y2, image->h-1);
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}
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undoable.flipImage(image, x1, y1, x2, y2,
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m_flip_horizontal, m_flip_vertical);
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}
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else {
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// get all sprite cels
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CelList cels;
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sprite->getCels(cels);
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// for each cel...
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for (CelIterator it = cels.begin(); it != cels.end(); ++it) {
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Cel* cel = *it;
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Image* image = sprite->getStock()->getImage(cel->image);
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undoable.setCelPosition(cel,
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m_flip_horizontal ? sprite->getWidth() - image->w - cel->x: cel->x,
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m_flip_vertical ? sprite->getHeight() - image->h - cel->y: cel->y);
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undoable.flipImage(image, 0, 0, image->w-1, image->h-1,
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m_flip_horizontal, m_flip_vertical);
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}
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}
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undoable.commit();
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}
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update_screen_for_sprite(sprite);
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}
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//////////////////////////////////////////////////////////////////////
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// CommandFactory
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Command* CommandFactory::create_flip_command()
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{
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return new FlipCommand;
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}
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