/* ASE - Allegro Sprite Editor * Copyright (C) 2001-2010 David Capello * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include "gui/jlist.h" #include "commands/command.h" #include "commands/params.h" #include "modules/editors.h" #include "modules/gui.h" #include "raster/cel.h" #include "raster/image.h" #include "raster/mask.h" #include "raster/sprite.h" #include "raster/stock.h" #include "raster/undo.h" #include "util/misc.h" #include "undoable.h" #include "sprite_wrappers.h" class FlipCommand : public Command { bool m_flip_mask; bool m_flip_horizontal; bool m_flip_vertical; public: FlipCommand(); Command* clone() const { return new FlipCommand(*this); } protected: void onLoadParams(Params* params); bool onEnabled(Context* context); void onExecute(Context* context); private: static char* read_authors_txt(const char *filename); }; FlipCommand::FlipCommand() : Command("flip", "Flip", CmdRecordableFlag) { m_flip_mask = false; m_flip_horizontal = false; m_flip_vertical = false; } void FlipCommand::onLoadParams(Params* params) { std::string target = params->get("target"); m_flip_mask = (target == "mask"); std::string orientation = params->get("orientation"); m_flip_horizontal = (orientation == "horizontal"); m_flip_vertical = (orientation == "vertical"); } bool FlipCommand::onEnabled(Context* context) { const CurrentSpriteReader sprite(context); return sprite != NULL; } void FlipCommand::onExecute(Context* context) { CurrentSpriteWriter sprite(context); { Undoable undoable(sprite, m_flip_mask ? (m_flip_horizontal ? "Flip Horizontal": "Flip Vertical"): (m_flip_horizontal ? "Flip Canvas Horizontal": "Flip Canvas Vertical")); if (m_flip_mask) { Image* image; int x1, y1, x2, y2; int x, y; image = sprite->getCurrentImage(&x, &y); if (!image) return; // mask is empty? if (sprite->getMask()->is_empty()) { // so we flip the entire image x1 = 0; y1 = 0; x2 = image->w-1; y2 = image->h-1; } else { // apply the cel offset x1 = sprite->getMask()->x - x; y1 = sprite->getMask()->y - y; x2 = sprite->getMask()->x + sprite->getMask()->w - 1 - x; y2 = sprite->getMask()->y + sprite->getMask()->h - 1 - y; // clip x1 = MID(0, x1, image->w-1); y1 = MID(0, y1, image->h-1); x2 = MID(0, x2, image->w-1); y2 = MID(0, y2, image->h-1); } undoable.flipImage(image, x1, y1, x2, y2, m_flip_horizontal, m_flip_vertical); } else { // get all sprite cels CelList cels; sprite->getCels(cels); // for each cel... for (CelIterator it = cels.begin(); it != cels.end(); ++it) { Cel* cel = *it; Image* image = sprite->getStock()->getImage(cel->image); undoable.setCelPosition(cel, m_flip_horizontal ? sprite->getWidth() - image->w - cel->x: cel->x, m_flip_vertical ? sprite->getHeight() - image->h - cel->y: cel->y); undoable.flipImage(image, 0, 0, image->w-1, image->h-1, m_flip_horizontal, m_flip_vertical); } } undoable.commit(); } update_screen_for_sprite(sprite); } ////////////////////////////////////////////////////////////////////// // CommandFactory Command* CommandFactory::create_flip_command() { return new FlipCommand; }